Jump to content

Dealing with heat, dealing with gas, airlocks, automation, power


Recommended Posts

I got several questions:

1. How do I get rid of exessive heat?

That is a long term problem. My plants won't grow if the temperature is over 30 C°. I tried to build some pipes and flow cooled water through them, but that isn't effective at all and also the water cooler is heating things up. I'm only pushing the problem elsewhere.

2.How do I deal with gas?

This is a huge problem when I'm trying to expand my base. There are these huge rooms filled with hydrogen, chlorine or both. I want neither of that in my base. Should I build a room for those gases, can I liquify them somehow?

3. How to build working airlocks?

I saw this design on Youtube and it worked pretty well:

ntyOZmJ.jpg

I noticed a major flaw in this design. When multiple Dupes are passing through it won't work anymore. Thats how I flooded my bottom section of my base with chlorine. I thought I could fix that problem with automation, by only letting only one outer door at a time open.

4. How does automation work?

I don't know. I get the thing with the different gates, but thats it.

5. Gimme mmore power

What is a good power source?

 

1 hour ago, CreativeBox.exe said:

1. How do I get rid of exessive heat?

Early game it`s good to put your farms in the middle of the starting area so it doesn`t heat up too fast. Later put some insulation around it. Wheezeworts are pretty good to keep crops below 30oC until later in the game. Eventually you`ll need to swith to aqutuners to keep the geyser water cool enough.

Build all machinery far away from the farms so they don`t heat up the area. Also don`t put pipes that hold hot water near the farms. The rest of your base will work fine in 50oC. Pumping water through an ice biome using radiant pipes is also a good way to cool water but works only as long as the biome remains cold.

1 hour ago, CreativeBox.exe said:

2.How do I deal with gas?

Build airlocks at the entrances to your base so gas won`t go in. If it`s already in build rooms above and below the base. Hydrogen will go to the top and chlorine to the bottom above the CO2. Get rid of CO2 with a skimmer and the chlorine will remain in the bottom. Eventually you can pump it somewhere if you need.

1 hour ago, CreativeBox.exe said:

3. How to build working airlocks?

Try building a waterlock. It will block all gas from passing through it. It`s a pretty popular design atm.

1 hour ago, CreativeBox.exe said:

4. How does automation work?

Active signal enables buildings to work and opens doors. Standby disables it and closes them (fully so dupes can`t pass). Multiple sensors produce signals. For example a temperature sensorcan be set to produce an active signal above 30oC and turn on a thermoregulator then turn it off when the temperature goes down.

1 hour ago, CreativeBox.exe said:

5. Gimme mmore power

You should try natural gas generators. You will get at least 1 guaranteed nat gas geyser and have a 50% chance for a second one. It should provide you a lot of power. Just make sure you use smart batteries to turn them off whenyour batteries are full so you don`t waste gas. Later you can go for petroleum gens but they produce tons of CO2 so be ready to deal with it.

Also hydrogen generators produce more power than electrolizers use so you can build an oxygen producing module that uses only water and outputs some extra power. Try searching for SPOM on the forums for more about that.

2 hours ago, CreativeBox.exe said:

1. How do I get rid of exessive heat?

Early game, dump your water into an ice biome, melt all of it, pump it all into a nice storage tank. Nice cool water that will last you a few hundred cycles.

Long term solutions:

Depending on the application, there's a few ways. Most of the best methods involve the use of the steam turbine for extreme temperatures, and the water sieve, which always outputs at 40oC. To get below 40oC, you'll need to use an aquatuner to pull heat out of a liquid, or an AETN to kill heat in gas, or small quantities of liquid. Using a thermo-regulator is very inefficient compared to using an aquatuner with a liquid radiator.

2 hours ago, CreativeBox.exe said:

2.How do I deal with gas?

Build an infinite gas storage system. Here's one of my favorites, it's incredibly easy to set up with low tech, and has worked for hundreds of cycles.

Spoiler

The key point is to have >2kg of liquid covering the vents. This prevents the vents from over-pressurizing. It's a minor exploit, but it's based off the one-element-per-tile rule, so I highly doubt it will ever change.

 If you expect the temperature inside to be over 100oC, use oil instead of water, and a steel pump.

gas2.thumb.png.db3a22e912a0eae97da736f616b96ca0.png

gas1.thumb.png.34fc59a9415fb5205c6870b64b2804a6.png

 

2 hours ago, CreativeBox.exe said:

3. How to build working airlocks?

Whooo boy. There's a huge number of airlocks available. Here are a few of my favorites, some are stupidly easy to set up, others less so.

Spoiler

This one is a combination of a few ideas. The liquid droplet on either side ensures gas cannot enter the airlock, ever, so it's a vacuum inside. You can even remove the doors later if you want, so long as you don't mind soggy feet or keep dupes in a suit.

If you don't mind a bit of gas deletion, you can remove the tile and droplet on either side, and it'll maintain a vacuum with the middle door.

vacuum_door.thumb.png.66d75ed395486822d0b0361b4ffd9f45.png

If you need a perfect air seal, don't want soggy feet for unsuited dupes, and do not have flatulent dupes, use a 1x3 waterlock.

Spoiler

This type of waterlock is the best I've found. Dupes will jump from one side to the other, without actually getting wet.

This one is a bit tricky to set up in survival, but still very possible. The discussion in this thread covers it far better than I could.

waterlocks2.thumb.png.5955ff55c3f1deb1eefddc0908aec7b2.png

 

2 hours ago, CreativeBox.exe said:

4. How does automation work?

Automation logic is a complex topic, but I'll break it down, and give a few uses for simple automation.

  1. The sensors: these guys can sense something, such as a temperature above 100oC, or a pressure above/below 2kg/m3 gas. They give a positive signal when the condition you set in the sensor is met.
  2. The NOT gate: this guy is simple, it takes a signal in, and puts the opposite signal out. One use case is an element sensor at the bottom of your base that senses oxygen, a NOT gate, and a gas pump. In summary, this setup will activate the pump when anything that is not oxygen is detected.
  3. The combination gates: all these do what their name implies, based on two inputs. An AND gate requires both input 1 AND 2 to be active for the gate output to be active. You can use this to have two sensors that both must be activated to do something, such as temp sensor below 100oC AND gas pressure above 2kg/m3. You can read the descriptions of each gate for what they do.
  4. Buffer/Filter gates: These guys are for setting delays. The buffer will accept a signal, and delay a set time before activating the output. The filter will do the opposite: the input must remain active for the delay before it will activate the output. Each have hugely diverse uses in all different builds.
  5. Memory toggle: you're on your own here. This is one of the basic building blocks for data storage in computers, but I haven't really found any use for it yet.
2 hours ago, CreativeBox.exe said:

5. Gimme mmore power

Quick solution? Make a hatch ranch, get them into stone hatches, and feed them crap for coal.

Mid-range solution: natural gas. Tap your geyser(s), store the gas in a reservoir like I showed above, and use a smart battery to shut them off when the battery is full, to save gas usage. You can use fertilizer synthesizers to supplement this.

Long term solution: boil crude oil using a volcano or whatever you want, cool the sour gas until it condenses, and burn the NG resulting from it. The power required to boil, condense, and ship the crude oil and gas is minuscule compared to the power gained. Making petroleum using a refinery is another way, but is very inefficient. You lose 50% of the crude to the refinery, whereas boiling it keeps 100% of the crude, and turning it to NG gives something around 25x the power output a refinery run petroleum generator gives.

2 hours ago, CreativeBox.exe said:

1. How do I get rid of exessive heat?

2.How do I deal with gas?

3. How to build working airlocks?

4. How does automation work?

5. Gimme mmore power

1. You put it where it's not a problem and seal your greenhouse in insulation. Later on, you dump it in polluted water that you then sieve (sieved water has constant output temperature of 40C). After that, you dump it into oil before refining it. Finally, you dump it into steam turbines.

2. You increase oxygen density in your main base to push it off. If too much accumulates, you burn it in hydrogen generators, scrub it with scrubber or pressurize it in a room. But really, just place it where it doesn't cause problems.

3. You don't. Build waterlocks instead. Dupes need atmo suits to walk through those without penalties, but atmo suits are massively important and useful anyway.

4. Sensors generate signals. You use those signals to turn buildings on/off. Simplest example is a gas pump controlled by atmo sensor: you can set it to only pump if the gas density at sensor is above 1kg, to prevent it from wasting power pumping nothing.

5. Dig into oil biome, refine oil into petroleum+gas. Also, use automation to turn off your generators with smart batteries. If you do both of those, you will have so much power that you won't know what to do with it.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...