chuzcruzz Posted October 27, 2018 Share Posted October 27, 2018 The logic circuit at top right (the delay gate is set to 1 second, the buffer gate is set to 2 seconds) produces an active pulse lasting long enough for the top auto-sweeper to pick up and drop an egg from the top conveyor receptacle. The active pulse lasts 2 seconds, causing the auto-sweeper to drop the egg before delivering to the storage compactor at top left, the egg then falls into the water pit, out of range of the top auto-sweeper. 20 cycles later the egg hatches and the critter drowns and becomes meat. The lower auto sweeper removes the meat and eggshells. Your duplicants only need to work the grooming station. 96 Tile room, 8 hatches. Note that there is an open pneumatic door just under the top auto-sweeper which separates the water pit from the ranch room. This prevents the hatches from getting the cluttered debuff from the eggs and losing reproduction bonus. Link to comment https://forums.kleientertainment.com/forums/topic/97557-automated-meat-production/ Share on other sites More sharing options...
crypticorb Posted October 27, 2018 Share Posted October 27, 2018 How do you replenish the egg-layers numbers from natural death by aging? It's not fully automated if there isn't some method for incubating replacements player interaction. Link to comment https://forums.kleientertainment.com/forums/topic/97557-automated-meat-production/#findComment-1104402 Share on other sites More sharing options...
chuzcruzz Posted October 27, 2018 Author Share Posted October 27, 2018 5 minutes ago, crypticorb said: How do you replenish the egg-layers numbers from natural death by aging? It's not fully automated if there isn't some method for incubating replacements player interaction. Mostly automated then. You are correct, this would require wrangling hatches in order to replace the ones lost to aging. Link to comment https://forums.kleientertainment.com/forums/topic/97557-automated-meat-production/#findComment-1104405 Share on other sites More sharing options...
crypticorb Posted October 27, 2018 Share Posted October 27, 2018 31 minutes ago, chuzcruzz said: Mostly automated then. You are correct, this would require wrangling hatches in order to replace the ones lost to aging. You could set up a water clock from @Saturnus's thread here, that would count 12.5 cycles (100 cycle lifespan / 8 critters) and ship a single egg to a spot on a mechanized door above the ranch. Have the mech door open every cycle to drop freshly hatched critters, and viola, automated critter replacement. Link to comment https://forums.kleientertainment.com/forums/topic/97557-automated-meat-production/#findComment-1104423 Share on other sites More sharing options...
Carnis Posted October 27, 2018 Share Posted October 27, 2018 IT seems like the eggs are incubated in the breeding room. Your hatches Will likely produce very little meat. Maybe setup the kill & eggdrop room outside. Link to comment https://forums.kleientertainment.com/forums/topic/97557-automated-meat-production/#findComment-1104664 Share on other sites More sharing options...
Glassyfo Posted October 27, 2018 Share Posted October 27, 2018 28 minutes ago, Carnis said: IT seems like the eggs are incubated in the breeding room. Your hatches Will likely produce very little meat. Maybe setup the kill & eggdrop room outside. "Note that there is an open pneumatic door just under the top auto-sweeper which separates the water pit from the ranch room." Link to comment https://forums.kleientertainment.com/forums/topic/97557-automated-meat-production/#findComment-1104673 Share on other sites More sharing options...
acolyteofrocket Posted October 27, 2018 Share Posted October 27, 2018 Artwork was well selected Link to comment https://forums.kleientertainment.com/forums/topic/97557-automated-meat-production/#findComment-1104679 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.