lakhnish Posted October 15, 2018 Share Posted October 15, 2018 This is posted before the beta release, but would still apply if these features haven't been implemented in Hamlet, since I highly doubt my chances of getting a key. First, in Don't Starve, the attack mechanic is a commit to attack feature, which means that if you were to attack a mob, you are committed to that attack and can't effectively stop yourself. A common example of this is fighting nightmares, where the following attack pattern is possible in DST: attack, dodge, attack. In DS however, you can't do that (or at least not easily, even with certain speed boosts) and have to do dodge, attack. Secondly, in Don't Starve, if your inventory is full and there is an item in your mouse/hand, you cannot pick other items on the floor. For example, let's say you were farming wood and you've filled your inventory with it. However in one slot, you have 20 twigs. If you try to pick other twigs, whether it be from the floor or from a sapling, well you just can't. In DST however, you can do that. These are rather simple mechanics, but I feel that these two features can vastly improve quality of life, since these actions are constantly repeated in the game. Thanks. Link to comment Share on other sites More sharing options...
spiderdian Posted October 16, 2018 Share Posted October 16, 2018 These are really things that should have been carried to the original game. I cant think of a single reason why that hasn't been done before Link to comment Share on other sites More sharing options...
Mychon Posted October 16, 2018 Share Posted October 16, 2018 The attack lock mechanic is a feature that I love, every hit is consistant. In DST you sometimes think that you landed a hit but actually you dodged to quickly. Please keep it this way in DS. The item pickup thing should just be carried over tbh. Link to comment Share on other sites More sharing options...
lakhnish Posted October 16, 2018 Author Share Posted October 16, 2018 3 minutes ago, Mychon said: In DST you sometimes think that you landed a hit but actually you dodged to quickly. I'd rather prefer being able to dodge then take a hit because my character won't listen to my WASD if F was pressed. Link to comment Share on other sites More sharing options...
Mychon Posted October 16, 2018 Share Posted October 16, 2018 5 minutes ago, lakhnish said: I'd rather prefer being able to dodge then take a hit because my character won't listen to my WASD if F was pressed. Maybe thats just me then, I like how the DS attack system feels 10x better. Link to comment Share on other sites More sharing options...
lakhnish Posted October 16, 2018 Author Share Posted October 16, 2018 Fair enough. Link to comment Share on other sites More sharing options...
Loredore Posted October 16, 2018 Share Posted October 16, 2018 what about adding an option to "commit to attacks" so both play styles can be used? also yes PLEASE allow the picking up with full inventory like DST Link to comment Share on other sites More sharing options...
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