JeffTheGreat Posted October 7, 2018 Share Posted October 7, 2018 I have created a new Dedicated server not starting but it is not connecting to steam? Everything was working fine until a week ago once i updated the server, i think something in a patch broke it, server will not show up ingame anymore or on steam. Here's complete log. The application is allowed in firewall and i have added the ports used individually to the firewall and they appear to be open. [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: THREAD - started 'GAClient' (5644) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: THREAD - started 'Ping Job Thread' (10752) [00:00:00]: THREAD - started 'StreamInput' (7548) [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: taskgrouplist: default Together [00:00:00]: taskgrouplist: classic Classic [00:00:00]: taskgrouplist: cave_default Underground [00:00:00]: taskgrouplist: lavaarena_taskset The Forge [00:00:00]: taskgrouplist: quagmire_taskset The Gorge [00:00:00]: running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0) [00:00:01]: LOADING LUA SUCCESS [00:00:01]: PlayerDeaths could not load morgue [00:00:01]: PlayerHistory could not load player_history [00:00:01]: ServerPreferences could not load server_preferences [00:00:01]: bloom_enabled false [00:00:01]: loaded saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:01]: Klump load on boot started. [00:00:01]: Klump files loaded: 0 [00:00:02]: Load FE [00:00:03]: Load FE: done [00:00:03]: ModIndex: Load sequence finished successfully. [00:00:03]: Reset() returning [00:00:03]: THREAD - started 'FilesExistAsyncThread' (10956) [00:00:03]: FilesExistAsyncThread started (16759 files)... [00:00:04]: ... FilesExistAsyncThread complete [00:00:04]: [200] Account Communication Success (6) [00:00:04]: Received (KU_VDfDKCpv) from TokenPurpose [00:00:04]: Starting Dedicated Server Game [00:00:04]: Network tick rate: U=15(2), D=0 [00:00:04]: About to start a server with the following settings: [00:00:04]: Dedicated: true [00:00:04]: Online: true [00:00:04]: Passworded: false [00:00:04]: ServerPort: 1234 [00:00:04]: SteamAuthPort: 12555 [00:00:04]: SteamMasterServerPort: 12554 [00:00:04]: ClanID: false [00:00:04]: ClanOnly: false [00:00:04]: ClanAdmin: false [00:00:04]: LanOnly: false [00:00:04]: FriendsOnly: false [00:00:04]: EnableAutosaver: true [00:00:04]: EncodeUserPath: true [00:00:04]: PVP: false [00:00:04]: MaxPlayers: 8 [00:00:04]: GameMode: endless [00:00:04]: OverridenDNS: [00:00:04]: PauseWhenEmpty: true [00:00:04]: IdleTimeout: 1800s [00:00:04]: VoteEnabled: true [00:00:04]: InternetBroadcasting: true [00:00:04]: Intent: cooperative [00:00:04]: [Warning] Could not confirm port 1234 is open in the firewall. [00:00:04]: [Shard] Shard server mode disabled by configuration file [00:00:04]: Online Server Started on port: 1234 [00:00:04]: Collecting garbage... [00:00:04]: lua_gc took 0.02 seconds [00:00:04]: ~ShardLuaProxy() [00:00:04]: ~cEventLeaderboardProxy() [00:00:04]: ~ItemServerLuaProxy() [00:00:04]: ~InventoryLuaProxy() [00:00:04]: ~NetworkLuaProxy() [00:00:04]: ~SimLuaProxy() [00:00:04]: lua_close took 0.03 seconds [00:00:04]: ReleaseAll [00:00:04]: ReleaseAll Finished [00:00:04]: cGame::StartPlaying [00:00:04]: LOADING LUA [00:00:04]: DoLuaFile scripts/main.lua [00:00:04]: DoLuaFile loading buffer scripts/main.lua [00:00:04]: taskgrouplist: default Together [00:00:04]: taskgrouplist: classic Classic [00:00:04]: taskgrouplist: cave_default Underground [00:00:04]: taskgrouplist: lavaarena_taskset The Forge [00:00:04]: taskgrouplist: quagmire_taskset The Gorge [00:00:04]: running main.lua [00:00:04]: loaded modindex [00:00:04]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:04]: LOADING LUA SUCCESS [00:00:04]: PlayerDeaths could not load morgue [00:00:04]: PlayerHistory could not load player_history [00:00:04]: ServerPreferences could not load server_preferences [00:00:04]: bloom_enabled false [00:00:04]: loaded saveindex [00:00:04]: OnFilesLoaded() [00:00:04]: OnUpdatePurchaseStateComplete [00:00:04]: Loading world: session/158224E5486E8ACC/0000001187 [00:00:05]: Save file is at version 4.77 [00:00:05]: Klump load on boot started. [00:00:05]: Klump files loaded: 0 [00:00:05]: Unload FE [00:00:05]: Unload FE done [00:00:05]: LOAD BE [00:00:07]: LOAD BE: done [00:00:07]: Begin Session: 158224E5486E8ACC [00:00:07]: saving to server_temp/server_save [00:00:07]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:07]: Loading 12 new character(s) [00:00:08]: Total 12 character(s) loaded [00:00:08]: Loading Nav Grid [00:00:08]: setting summerlength 15 [00:00:08]: setting isnightmaredawn false [00:00:08]: setting elapseddaysinseason 9 [00:00:08]: setting isfullmoon false [00:00:08]: setting moisture 2105.1955566406 [00:00:08]: setting springlength 20 [00:00:08]: setting isnightmarewild false [00:00:08]: setting moonphase half [00:00:08]: setting precipitationrate 0 [00:00:08]: setting iswet false [00:00:08]: setting isnewmoon false [00:00:08]: setting iswinter false [00:00:08]: setting israining false [00:00:08]: setting isnightmarewarn false [00:00:08]: setting precipitation none [00:00:08]: setting cavephase day [00:00:08]: setting moistureceil 4431.7709960938 [00:00:08]: setting isday true [00:00:08]: setting iscaveday true [00:00:08]: setting season spring [00:00:08]: setting timeinphase 0.31184651692708 [00:00:08]: setting temperature 29.465577131517 [00:00:08]: setting isnightmarecalm false [00:00:08]: setting isnight false [00:00:08]: setting isdusk false [00:00:08]: setting iscavedusk false [00:00:08]: setting isautumn false [00:00:08]: setting issnowing false [00:00:08]: setting iswaxingmoon true [00:00:08]: setting pop 0.45036630825518 [00:00:08]: setting snowlevel 0 [00:00:08]: setting issnowcovered false [00:00:08]: setting autumnlength 20 [00:00:08]: setting phase day [00:00:08]: setting nightmaretime 0 [00:00:08]: setting winterlength 15 [00:00:08]: setting isspring true [00:00:08]: setting nightmarephase none [00:00:08]: setting remainingdaysinseason 11 [00:00:08]: setting cycles 1164 [00:00:08]: setting iscavenight false [00:00:08]: setting nightmaretimeinphase 0 [00:00:08]: setting wetness 0 [00:00:08]: setting time 0.097452036539714 [00:00:08]: setting issummer false [00:00:14]: Reconstructing topology [00:00:14]: ...Sorting points [00:00:14]: ...Sorting edges [00:00:14]: ...Connecting nodes [00:00:14]: ...Validating connections [00:00:14]: ...Housekeeping [00:00:14]: ...Done! [00:00:14]: 1 uploads added to server. From server_temp [00:00:14]: Telling Client our new session identifier: 158224E5486E8ACC [00:00:14]: ModIndex: Load sequence finished successfully. [00:00:16]: Reset() returning [00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12554) [00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12555) [00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12556) [00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12557) [00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12558) [00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12559) [00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12560) [00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12561) [00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12562) [00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12563) [00:00:16]: [Warning] SteamGameServer_Init failed [00:00:16]: Your server will still start, but some Steam functionality may be missing. [00:00:16]: Steam ports can be configured through command line by adding: [00:00:16]: -steam_authentication_port 12345 -steam_master_server_port 12346 [00:00:16]: or through settings.ini, under the [network] heading [00:00:16]: steam_authentication_port = 12345 [00:00:16]: steam_master_server_port = 12346 [00:00:16]: Auth port: 12555 Master server port: 12554 [00:00:16]: Validating portal[10] <-> 2627697405[10] (inactive) [00:00:16]: Validating portal[6] <-> 2627697405[6] (inactive) [00:00:16]: Validating portal[8] <-> 2627697405[8] (inactive) [00:00:16]: Validating portal[2] <-> 2627697405[2] (inactive) [00:00:16]: Validating portal[3] <-> 2627697405[3] (inactive) [00:00:16]: Validating portal[5] <-> 2627697405[5] (inactive) [00:00:16]: Validating portal[9] <-> 2627697405[9] (inactive) [00:00:16]: Validating portal[7] <-> 2627697405[7] (inactive) [00:00:16]: Validating portal[1] <-> 2627697405[1] (inactive) [00:00:16]: Validating portal[4] <-> 2627697405[4] (inactive) [00:00:16]: Sim paused [00:00:17]: Best lobby region is aws/EU (ping 7) [00:00:17]: Registering master server in EU lobby [00:00:27]: Registering master server in EU lobby Link to comment Share on other sites More sharing options...
87654321 Posted October 7, 2018 Share Posted October 7, 2018 I have the same issues with my dedicated servers. Ever since the update they dont show. Event after the most recent update / fix yesterday my dedicated servers still don't show up. They all worked fine before the update Link to comment Share on other sites More sharing options...
Daniel86268 Posted October 8, 2018 Share Posted October 8, 2018 Try out if this solution works for you too. My dedicated server on a linux basis doesn't have these issues, so I guess it might be related to hosting on a Windows client? Link to comment Share on other sites More sharing options...
roxservers Posted October 10, 2018 Share Posted October 10, 2018 On windows it hangs indeed. But having to run steam client to run a dedicated server is a non sense. it used to work without having steam client and the purpose of a dedicated server is to be stand alone. Hope this gets fixed soon. Link to comment Share on other sites More sharing options...
Daniel86268 Posted October 10, 2018 Share Posted October 10, 2018 Did you install the dedicated server using the steam client, or using steamcmd? Link to comment Share on other sites More sharing options...
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