Dedicated server not starting or connecting to steam?


Recommended Posts

I have created a new Dedicated server not starting but it is not connecting to steam? Everything was working fine until a week ago once i updated the server, i think something in a patch broke it, server will not show up ingame anymore or on steam. Here's complete log. The application is allowed in firewall and i have added the ports used individually to the firewall and they appear to be open.

 

[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: THREAD - started 'GAClient' (5644)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: THREAD - started 'Ping Job Thread' (10752)
[00:00:00]: THREAD - started 'StreamInput' (7548)
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]:   taskgrouplist:    default    Together    
[00:00:00]:   taskgrouplist:    classic    Classic    
[00:00:00]:   taskgrouplist:    cave_default    Underground    
[00:00:00]:   taskgrouplist:    lavaarena_taskset    The Forge    
[00:00:00]:   taskgrouplist:    quagmire_taskset    The Gorge    
[00:00:00]: running main.lua
    
[00:00:00]: loaded modindex    
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
    
[00:00:00]: DownloadMods(0)
[00:00:01]: LOADING LUA SUCCESS
[00:00:01]: PlayerDeaths could not load morgue    
[00:00:01]: PlayerHistory could not load player_history    
[00:00:01]: ServerPreferences could not load server_preferences    
[00:00:01]: bloom_enabled    false    
[00:00:01]: loaded saveindex    
[00:00:01]: OnFilesLoaded()    
[00:00:01]: OnUpdatePurchaseStateComplete    
[00:00:01]: Klump load on boot started.    
[00:00:01]: Klump files loaded:     0    
[00:00:02]:     Load FE    
[00:00:03]:     Load FE: done    
[00:00:03]: ModIndex: Load sequence finished successfully.    
[00:00:03]: Reset() returning
[00:00:03]: THREAD - started 'FilesExistAsyncThread' (10956)
[00:00:03]: FilesExistAsyncThread started (16759 files)...
[00:00:04]: ... FilesExistAsyncThread complete
[00:00:04]: [200] Account Communication Success (6)
[00:00:04]: Received (KU_VDfDKCpv) from TokenPurpose
[00:00:04]: Starting Dedicated Server Game    
[00:00:04]: Network tick rate: U=15(2), D=0
[00:00:04]: About to start a server with the following settings:
[00:00:04]:   Dedicated: true
[00:00:04]:   Online: true
[00:00:04]:   Passworded: false
[00:00:04]:   ServerPort: 1234
[00:00:04]:   SteamAuthPort: 12555
[00:00:04]:   SteamMasterServerPort: 12554
[00:00:04]:   ClanID: false
[00:00:04]:   ClanOnly: false
[00:00:04]:   ClanAdmin: false
[00:00:04]:   LanOnly: false
[00:00:04]:   FriendsOnly: false
[00:00:04]:   EnableAutosaver: true
[00:00:04]:   EncodeUserPath: true
[00:00:04]:   PVP: false
[00:00:04]:   MaxPlayers: 8
[00:00:04]:   GameMode: endless
[00:00:04]:   OverridenDNS: 
[00:00:04]:   PauseWhenEmpty: true
[00:00:04]:   IdleTimeout: 1800s
[00:00:04]:   VoteEnabled: true
[00:00:04]:   InternetBroadcasting: true
[00:00:04]:   Intent: cooperative
[00:00:04]: [Warning] Could not confirm port 1234 is open in the firewall. 
[00:00:04]: [Shard] Shard server mode disabled by configuration file
[00:00:04]: Online Server Started on port: 1234
[00:00:04]: Collecting garbage...
[00:00:04]: lua_gc took 0.02 seconds
[00:00:04]: ~ShardLuaProxy()
[00:00:04]: ~cEventLeaderboardProxy()
[00:00:04]: ~ItemServerLuaProxy()
[00:00:04]: ~InventoryLuaProxy()
[00:00:04]: ~NetworkLuaProxy()
[00:00:04]: ~SimLuaProxy()
[00:00:04]: lua_close took 0.03 seconds
[00:00:04]: ReleaseAll
[00:00:04]: ReleaseAll Finished
[00:00:04]: cGame::StartPlaying
[00:00:04]: LOADING LUA
[00:00:04]: DoLuaFile scripts/main.lua
[00:00:04]: DoLuaFile loading buffer scripts/main.lua
[00:00:04]:   taskgrouplist:    default    Together    
[00:00:04]:   taskgrouplist:    classic    Classic    
[00:00:04]:   taskgrouplist:    cave_default    Underground    
[00:00:04]:   taskgrouplist:    lavaarena_taskset    The Forge    
[00:00:04]:   taskgrouplist:    quagmire_taskset    The Gorge    
[00:00:04]: running main.lua
    
[00:00:04]: loaded modindex    
[00:00:04]: ModIndex: Beginning normal load sequence for dedicated server.
    
[00:00:04]: LOADING LUA SUCCESS
[00:00:04]: PlayerDeaths could not load morgue    
[00:00:04]: PlayerHistory could not load player_history    
[00:00:04]: ServerPreferences could not load server_preferences    
[00:00:04]: bloom_enabled    false    
[00:00:04]: loaded saveindex    
[00:00:04]: OnFilesLoaded()    
[00:00:04]: OnUpdatePurchaseStateComplete    
[00:00:04]: Loading world: session/158224E5486E8ACC/0000001187    
[00:00:05]: Save file is at version 4.77    
[00:00:05]: Klump load on boot started.    
[00:00:05]: Klump files loaded:     0    
[00:00:05]:     Unload FE    
[00:00:05]:     Unload FE done    
[00:00:05]:     LOAD BE    
[00:00:07]:     LOAD BE: done    
[00:00:07]: Begin Session: 158224E5486E8ACC
[00:00:07]: saving to server_temp/server_save    
[00:00:07]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:07]: Loading 12 new character(s)    
[00:00:08]: Total 12 character(s) loaded    
[00:00:08]: Loading Nav Grid    
[00:00:08]: setting     summerlength    15    
[00:00:08]: setting     isnightmaredawn    false    
[00:00:08]: setting     elapseddaysinseason    9    
[00:00:08]: setting     isfullmoon    false    
[00:00:08]: setting     moisture    2105.1955566406    
[00:00:08]: setting     springlength    20    
[00:00:08]: setting     isnightmarewild    false    
[00:00:08]: setting     moonphase    half    
[00:00:08]: setting     precipitationrate    0    
[00:00:08]: setting     iswet    false    
[00:00:08]: setting     isnewmoon    false    
[00:00:08]: setting     iswinter    false    
[00:00:08]: setting     israining    false    
[00:00:08]: setting     isnightmarewarn    false    
[00:00:08]: setting     precipitation    none    
[00:00:08]: setting     cavephase    day    
[00:00:08]: setting     moistureceil    4431.7709960938    
[00:00:08]: setting     isday    true    
[00:00:08]: setting     iscaveday    true    
[00:00:08]: setting     season    spring    
[00:00:08]: setting     timeinphase    0.31184651692708    
[00:00:08]: setting     temperature    29.465577131517    
[00:00:08]: setting     isnightmarecalm    false    
[00:00:08]: setting     isnight    false    
[00:00:08]: setting     isdusk    false    
[00:00:08]: setting     iscavedusk    false    
[00:00:08]: setting     isautumn    false    
[00:00:08]: setting     issnowing    false    
[00:00:08]: setting     iswaxingmoon    true    
[00:00:08]: setting     pop    0.45036630825518    
[00:00:08]: setting     snowlevel    0    
[00:00:08]: setting     issnowcovered    false    
[00:00:08]: setting     autumnlength    20    
[00:00:08]: setting     phase    day    
[00:00:08]: setting     nightmaretime    0    
[00:00:08]: setting     winterlength    15    
[00:00:08]: setting     isspring    true    
[00:00:08]: setting     nightmarephase    none    
[00:00:08]: setting     remainingdaysinseason    11    
[00:00:08]: setting     cycles    1164    
[00:00:08]: setting     iscavenight    false    
[00:00:08]: setting     nightmaretimeinphase    0    
[00:00:08]: setting     wetness    0    
[00:00:08]: setting     time    0.097452036539714    
[00:00:08]: setting     issummer    false    
[00:00:14]: Reconstructing topology    
[00:00:14]:     ...Sorting points    
[00:00:14]:     ...Sorting edges    
[00:00:14]:     ...Connecting nodes    
[00:00:14]:     ...Validating connections    
[00:00:14]:     ...Housekeeping    
[00:00:14]:     ...Done!    
[00:00:14]: 1 uploads added to server. From server_temp
[00:00:14]: Telling Client our new session identifier: 158224E5486E8ACC
[00:00:14]: ModIndex: Load sequence finished successfully.    
[00:00:16]: Reset() returning
[00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12554)
[00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12555)
[00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12556)
[00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12557)
[00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12558)
[00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12559)
[00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12560)
[00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12561)
[00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12562)
[00:00:16]: [Steam] SteamGameServer_Init(12555, 1234, 12563)
[00:00:16]: [Warning] SteamGameServer_Init failed
[00:00:16]: Your server will still start, but some Steam functionality may be missing.
[00:00:16]: Steam ports can be configured through command line by adding:
[00:00:16]: -steam_authentication_port 12345 -steam_master_server_port 12346
[00:00:16]: or through settings.ini, under the [network] heading
[00:00:16]: steam_authentication_port = 12345
[00:00:16]: steam_master_server_port  = 12346
[00:00:16]: Auth port: 12555 Master server port: 12554
[00:00:16]: Validating portal[10] <-> 2627697405[10] (inactive)    
[00:00:16]: Validating portal[6] <-> 2627697405[6] (inactive)    
[00:00:16]: Validating portal[8] <-> 2627697405[8] (inactive)    
[00:00:16]: Validating portal[2] <-> 2627697405[2] (inactive)    
[00:00:16]: Validating portal[3] <-> 2627697405[3] (inactive)    
[00:00:16]: Validating portal[5] <-> 2627697405[5] (inactive)    
[00:00:16]: Validating portal[9] <-> 2627697405[9] (inactive)    
[00:00:16]: Validating portal[7] <-> 2627697405[7] (inactive)    
[00:00:16]: Validating portal[1] <-> 2627697405[1] (inactive)    
[00:00:16]: Validating portal[4] <-> 2627697405[4] (inactive)    
[00:00:16]: Sim paused
[00:00:17]: Best lobby region is aws/EU (ping 7)
[00:00:17]: Registering master server in EU lobby
[00:00:27]: Registering master server in EU lobby

 

 

Link to comment
Share on other sites

I have the same issues with my dedicated servers. Ever since the update they dont show. Event after the most recent update / fix yesterday my dedicated servers still don't show up. They all worked fine before the update

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.