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The game has evolved to have a lot of nice things meant for late game, or long lived worlds. I think the touchstone system in DST is a relic meant for shorter games: one use only, per character, per touchstone, forever

My suggestion is that touchstones get a cool-down per player of 70 days, or one in-game year. Basically once you used a touchstone, your character will be able to use that same touchstone again in 70 days. Another "easier" possibility if 70 days is still too hard, is that they all reset each full moon, which would be a lot shorter in time.

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This feels unnecessary because usually by day 70 you will have better ways to revive than a touchstone. There's nothing wrong with having something in the world that stands for the aid of people that just joined. 

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