ShadowDuelist Posted October 5, 2018 Share Posted October 5, 2018 The game has evolved to have a lot of nice things meant for late game, or long lived worlds. I think the touchstone system in DST is a relic meant for shorter games: one use only, per character, per touchstone, forever My suggestion is that touchstones get a cool-down per player of 70 days, or one in-game year. Basically once you used a touchstone, your character will be able to use that same touchstone again in 70 days. Another "easier" possibility if 70 days is still too hard, is that they all reset each full moon, which would be a lot shorter in time. Link to comment Share on other sites More sharing options...
Auth Posted October 5, 2018 Share Posted October 5, 2018 This feels unnecessary because usually by day 70 you will have better ways to revive than a touchstone. There's nothing wrong with having something in the world that stands for the aid of people that just joined. Link to comment Share on other sites More sharing options...
Rosten Posted October 11, 2018 Share Posted October 11, 2018 Touchstones exist for the same reason the Carrots do, they're there to make up for bad luck or mistakes in the early game so that runs don't end at Day 5 because you stood still in a swamp for two seconds too long. Link to comment Share on other sites More sharing options...
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