Marvash90 Posted September 25, 2018 Share Posted September 25, 2018 I think it would kinda make sence if plants may be able to adapt to certain environmental factors. Its kinda strange that a plant can grow till a certain point and suddenly stops because the temperature is 0,01° C too hot or too cold. It would also be cool if you could breed plants with each other until you get crops with certain attributes like grows better in light or accepts water and polluted water or you gain more food from a harvest. I am sorry if a topic like this was already posted. Link to comment Share on other sites More sharing options...
Sasza22 Posted September 26, 2018 Share Posted September 26, 2018 I think there were ideas about mixing plants in a special gene engineering building in the lategame. But it`s still a good idea. It would need to be a high tier job and probably require some space research. It could also apply to critters. Link to comment Share on other sites More sharing options...
Gwido Posted September 26, 2018 Share Posted September 26, 2018 In nature, plants does not grow well if they don't have what they need. And they can even die. Hopefully, in the game, a plant don't die, it just suddenly stop growing as soon as temperature get to high/low, or if it lacks dirt/water. But think about this limit as an extrem just like water change to steam at 100°C. 5 °C below/above the max/min temperature is just to consider as a danger zone for the plant. And it's up to you to keep it in the comfort zone. The only thing I whould see to change, is that domesticated plants "starve" when they lack a domestication parameter. Maybe it should only grow at the wild speed until we can assume the domestication anew. (and maybe mealwood should accept a max temperature of 40°C :P) Link to comment Share on other sites More sharing options...
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