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Showing results for tags 'pets'.
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Hi there~ Does anyone know of any mod that adds a 'Saladmander' [the fruitdragon] as a pet? in the critters tab or can make one that does? i use the " More Pets <3 reuploaded " mod and there's a bunch in there, but the mod is actually dead, so i can't ask to the author, a good soul reuploaded it for us to use and it works fine now, but he hasn't touched the mod like editing/adding stuff to it, there's even this exact same request to add the saladmander in the mod's page but he hasn't touched the mod yet SO i ask, is there a way someone can make the code, create a standalone pet like this one <<, or update this 'dead' but ressurrected mod and post it again idk °n° they are so cute i'm mad at myself for not being able to edit this kind of things and add them myself [cries in noob language] thanks in advance for any reply
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My sister recently made this thread and we fixed the initial problem we were having with critters, but now I've run into a new problem that I don't know how to solve. My critter is invisible and the crafting image is randomly showing items from the game instead of the image I have made (It was a spider egg first, then it was this raincoat pictured here, and then my last attempt had a football helmet.) I used the kitty kit's anim and build making sure to rename the build file to my critter's name, I made sure the it was a zip instead of rar, I followed tutorials on here about tex tools and such, but I can't figure out why my critter is still invisible. Here's my files: Artemis.rar
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Would anyone like to help me with this new mod idea I've got? If not, teach me how to mod items?
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[DOWNLOAD] http://steamcommunity.com/sharedfiles/filedetails/?id=572470943 Losts of changes with the 3.0 update.First of all it’s now possible to feed the pets by bressing keys: • F1 - Skip, • F2 - Rhino, • F3 - Chop, • F4 - Jill, • F5 - Aron, it’s possible to ask if it’s hungry Each pet now has a skill controlled by a key: • Skip can pick up objects from the ground at the press of ‘Z’ and drop all his inventory with the press of ‘X’ • Rhino can destroy things on his path when following Jao by bressing 'C'. • Chop can protect areas with the press of 'V' • Aron can turn into a bunny and hunt everything in sight by pressing 'B'. Featuring a new summon, Jarvi who regenerates Jao’s sanity, the more regenerated the less summons there are around him, he can also alert if enemies are nearby, if their stats are low and if other summons need help.[/h1] ------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------ Visit the new blog for questions, features, updates, and reporting issues among others. And if possible make a DONATION to support the mod and ensure updates. >>> http://jaomoddst.blogspot.com.br Acesse o novo blog para duvidas, funcionalidades, atualizações, reportar problemas e dentre outros. E se possivel faça uma DOAÇÃO para apoiar o mod e garantir atualizações. >>> http://jaomoddst.blogspot.com.br ------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------ Jao is a powerful summoner with nearly unlimited power. His physical combat prowess isn't high so to compensate he is capable of summoning powerful creatures to fight for him such as Skip the Stone Lobster and Rhino the Great Beast. However Jão is very afraid of fire (it causes him to lose sanity), so stay away from bonfires and use the stick near Skip (his only way to recover Jão sanity). Now, for Jao to be able to summon his creatures, he needs a special item known as the Magic Source. So in that being case he can only summon one creature at a time and when it dies or it's summon time is over he needs to pick the up the Magic Source again. ------------------------------------------------------------------------------------------------------------------------------ Jão has the following attributes: * Health: 80 * Sanity: 170 * Hunger: 80 ------------------------------------------------------------------------------------------------------------------------------ The skills of Jão are: * Teleport = For each teleport a sanity is drained. * Ranged Attack = With his staff it throws an Energy Ball with very low damage. * Summon Beasts = Jão invokes a Rocky Lobster (which he calls Skip) with many hit points, but with weak attacks. Invokes Rhino, a large beast with a great attack but loses very easy control. * Jão can't sleep. ------------------------------------------------------------------------------------------------------------------------------ >> To make the pets disappear, attack with "CTRL + click" and it will disappear and let the Source of Magic on the floor. << ------------------------------------------------------------------------------------------------------------------------------ The skills of Skip are: * Carry Itens = Skips can take a lot of things on the floor. * Huge Health = To compensate for his weak attack, Skip can receive too much damage. ------------------------------------------------------------------------------------------------------------------------------ The skills of Rhino are: * Attack = Too strong. * Speed = Very fast * Smash = Breaks things along the way. [NOT INVOKE INSIDE THE BASE] ------------------------------------------------------------------------------------------------------------------------------ The skills of Chop are: * Attack = Much stronger than the Rhino and have attack area. * Speed = Extremely slow. * Guard = Protect the base and invokes minichops. ------------------------------------------------------------------------------------------------------------------------------ The skills of Jill are: * Attack = Zero. * Speed = Very fast. * Rideable = Go anywhere mounted. ------------------------------------------------------------------------------------------------------------------------------ The skills of Aron are: * Hunter = Attack all the creatures that are nearby. * Freeze = Can freeze everyone. * Shapeshifter = Can go from a simple bunny to a bunnyman. ------------------------------------------------------------------------------------------------------------------------------ The skills of Staff are: * Teletransportation = Walking is for the weak * Emits his own light = Don't fear the darkness * Arson = Put stuff on fire and run away in fear * Damage = 25 ------------------------------------------------------------------------------------------------------------------------------ Now sanity is generated by the new pet, Jarvi, which generates sanity based on the number of pets is close to Jao. ------------------------------------------------------------------------------------------------------------------------------ The Skill of Runes are: *Allow summons ------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------ Credits: * Thanks to @Ysovuka by codes of "characterspecific" and everything. * Thanks to you all, and to the kind Steam user TheNastyCapivara for translating things to english for me (:P).
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Ive decided to finally make some lore. here goes nothing… Chapter 1: euueueegh Say pal… "Huh?" I opened my eyes, only to close them again; I was looking at the sun. I get up and look around. "I'm in the wilderness" I declared. "Euueueegh... I dont want to be here...", in heinsight though, I probably needed to get out more. I studied the surrounding area, more closely ths time. I see trees, flowers, berries, boulders, tall grass, and other natural flora. I go and begin collecting everything that seemed edible. I came across a colony of unusual bees, only to be swarmed by them. I found a pond, with frogs, who also tried to kill me. It was weird, this place seemed so peaceful, yet, suddenly hostile. By nightfall, it hadn't crossed my mind to make a fire; I figured one night in the dark wouldn't hurt. Boy was I wrong.
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Dusk works too...
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Do you like the idea of durible houses that you are constantly haveing to go and get spider silk, rocks and pig flesh to keep them standing? Also you have to get candles (That also run out of durability.) to keep the inside lit, candles are made with beez wax and grass tufts. Please leave you'r thoughts to this.
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Wildlife I'd like to see: Bears - large omnivores with big claws that can run much faster than you might think. Bears should hit hard and raid your camp for food. We may not have gorillas, but a 400 ton bear can do whatever they want! Especially raid bee hives! Wild Boars/pigs - Pigmen might fill this nitch eventually. Boars are large and incredibly destructive on an environment. Also omnivores, they eat roots, they own offspring (really), and the males have sharp tusks. Lots of meat, but the destruction of resources would be a reason to kill them or keep their numbers down. Mountain Lions/Pumas/Cougars(all different names for the same critter) - the temperate zone equivalent of leopards. They shouldn't look to bother you, but should be almost certain death to fight. Also, they would compete for beefalos (sp?) and large meaty animals. Don't ever tick them off. Sphinx - wanders around coughing up riddles. Gives out tips or goodies for getting the right answer; just don't get the wrong answer. ##Pets## Hawk - dive bombs monsters in a fight, giving you a small bonus. He won't be killing any for you, but he will speed things up, especially with large monsters. Cat - Adds bonuses for using magical spells (we are getting those eventually, right?) Weasel - Slinky and makes you stealthier. Creatures won't see you as easily. Owl - Big eyes glare at enemies, making them think twice before attacking you. Lower lvl aggroing enemies are less likely to attack you with the owl staring at them like that. Possibly limited to night time use only. Eagle - daytime version of owl, if owls are only usable nocturnally. Eagle sees what you're trying to do there. Fox - basically a walking animal trap for rabbits and other animals that can be caught with a trap. Fox will catch these animals and bring you morsels if you travel with him. He's not strong enough to back you up in a fight. Deer/mules/something you can ride: Mount that helps speed up map travel. Unicorn - is translucent and sparkly. Stands near your garden and makes things grow faster. Skips and frolics when following you. Also fertilizes it with rainbows. Some awesome large mythical monster - equiv of a pigman and will defend you in combat. Jackal-ope - Makes you lucky in random things (crops grown, stuff found, etc.).