Jump to content

Can sensor display an alert in our interface


Recommended Posts

I explain, sometimes we play far away from some system like O2 production, water tank, our main base, etc

For example you can put an hydro sensor in our main water tank or an atmo sensor in our base, if possible i want to can configure it to display an alert in my screen (like low food alert, or insuficent oxygen production) when sensor is active. So i can know instantly if the pressure inside my main base go down or if i need to take care of my water tank

4 hours ago, Neotuck said:

You can automate rapid blinking lights

Sure you can. Somewhere, where you are not currently working on the map. And thats the problem, Flydo is adressing. He, and many others, wants a system-call triggered by automation. If you have some flashing lights at your oxygen fab, telling you, its not working, then you are already at the hotspot, and the lights are worhtless.

Uh - I would like such a way of manually toggle alerts and I would even more like if we can give this a sound too. I let my game often run while I do something else (reading, cleaning, etc.) to finish huge projects. It would be great to build a automated notification which toggles a visible and audible alert. (So I could prevent coming back to my game after 1-2 houres to realize that I'm in dire need of petroleum or so...)

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...