Flydo Posted September 5, 2018 Share Posted September 5, 2018 I explain, sometimes we play far away from some system like O2 production, water tank, our main base, etc For example you can put an hydro sensor in our main water tank or an atmo sensor in our base, if possible i want to can configure it to display an alert in my screen (like low food alert, or insuficent oxygen production) when sensor is active. So i can know instantly if the pressure inside my main base go down or if i need to take care of my water tank Link to comment https://forums.kleientertainment.com/forums/topic/95212-can-sensor-display-an-alert-in-our-interface/ Share on other sites More sharing options...
Neotuck Posted September 6, 2018 Share Posted September 6, 2018 You can automate rapid blinking lights Link to comment https://forums.kleientertainment.com/forums/topic/95212-can-sensor-display-an-alert-in-our-interface/#findComment-1081521 Share on other sites More sharing options...
SharraShimada Posted September 6, 2018 Share Posted September 6, 2018 4 hours ago, Neotuck said: You can automate rapid blinking lights Sure you can. Somewhere, where you are not currently working on the map. And thats the problem, Flydo is adressing. He, and many others, wants a system-call triggered by automation. If you have some flashing lights at your oxygen fab, telling you, its not working, then you are already at the hotspot, and the lights are worhtless. Link to comment https://forums.kleientertainment.com/forums/topic/95212-can-sensor-display-an-alert-in-our-interface/#findComment-1081578 Share on other sites More sharing options...
Flydo Posted September 6, 2018 Author Share Posted September 6, 2018 8 hours ago, Neotuck said: You can automate rapid blinking lights if i can see light i can see the tank or i have 1000 km of wire, it's not the point Link to comment https://forums.kleientertainment.com/forums/topic/95212-can-sensor-display-an-alert-in-our-interface/#findComment-1081645 Share on other sites More sharing options...
_midnightrain_ Posted September 6, 2018 Share Posted September 6, 2018 Uh - I would like such a way of manually toggle alerts and I would even more like if we can give this a sound too. I let my game often run while I do something else (reading, cleaning, etc.) to finish huge projects. It would be great to build a automated notification which toggles a visible and audible alert. (So I could prevent coming back to my game after 1-2 houres to realize that I'm in dire need of petroleum or so...) Link to comment https://forums.kleientertainment.com/forums/topic/95212-can-sensor-display-an-alert-in-our-interface/#findComment-1081772 Share on other sites More sharing options...
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