toasterbathbomb Posted August 12, 2018 Share Posted August 12, 2018 I changed the names_[character].png to match my friends character name, and i converted it to a .tex file and everything, but now every time i hover over the character in the select screen, the game instantly crashes, leaving this error in the log: the notes file in the template says to do the following: i do this, and the game still crashes and I dont know why. i've attached the mod, and if anyone knows whats wrong and how to fix it, please let me knowmod.rar Link to comment Share on other sites More sharing options...
Lumina Posted August 12, 2018 Share Posted August 12, 2018 14 minutes ago, toasterbathbomb said: i've attached the mod, and if anyone knows whats wrong and how to fix it, please let me know For the bigportrait, this is the note i found : Quote The contents of this folder are converted by the autocompiler. If you wish to do this manually using TEXTool instead, don't use the png provided, and export a new png from the tex first. V1.2.1 After compiling [character]_none.png, open [character]_none.xml in a text editor. Change the Element name to "[character]_none_oval.tex". (Do not change the Texture filename) Example: <Atlas> <Texture filename="toasty_none.tex" /> <Elements> <Element name="toasty_none_oval.tex" u1="0.0009765625" u2="0.9580078125" v1="0.30908203125" v2="0.99951171875" /> </Elements> </Atlas> So are you sure you didn't mixed the notes somehow and followed the note for another image instead of the one for bigportrait ? Try to have : <Atlas><Texture filename="toasty_none.tex" /><Elements><Element name="toasty_none_oval.tex" u1="0.0009765625" u2="0.9580078125" v1="0.30908203125" v2="0.99951171875" /></Elements></Atlas> Instead of : <Atlas><Texture filename="toasty_none.tex" /><Elements><Element name="names_toasty.tex" u1="0.0009765625" u2="0.9580078125" v1="0.30908203125" v2="0.99951171875" /></Elements></Atlas> And see if it's better ? Link to comment Share on other sites More sharing options...
toasterbathbomb Posted August 12, 2018 Author Share Posted August 12, 2018 9 minutes ago, Lumina said: And see if it's better ? it instantly crashed again. Link to comment Share on other sites More sharing options...
Lumina Posted August 12, 2018 Share Posted August 12, 2018 14 minutes ago, toasterbathbomb said: it instantly crashed again. Are you sure you changed it to the right thing? Because i tested and obtain still a crash but for another reason, linked to the dimension of names_toasty.tex Which i solved by using an image of 1024*512 (too big but at least no crash). So ensure the name is : <Atlas><Texture filename="toasty_none.tex" /><Elements><Element name="toasty_none_oval.tex" u1="0.0009765625" u2="0.9580078125" v1="0.30908203125" v2="0.99951171875" /></Elements></Atlas> In bigportraits/toasty_none.xml Link to comment Share on other sites More sharing options...
toasterbathbomb Posted August 12, 2018 Author Share Posted August 12, 2018 12 minutes ago, Lumina said: So ensure the name is : <Atlas><Texture filename="toasty_none.tex" /><Elements><Element name="toasty_none_oval.tex" u1="0.0009765625" u2="0.9580078125" v1="0.30908203125" v2="0.99951171875" /></Elements></Atlas> In bigportraits/toasty_none.xml ugly screaming Link to comment Share on other sites More sharing options...
Lumina Posted August 12, 2018 Share Posted August 12, 2018 33 minutes ago, toasterbathbomb said: ugly screaming I must admit, this is strange. Problem with the workshop mod not up to date ? Try this : extended sample character-DST.zip But if it doesn't work either i don't have any clue. Link to comment Share on other sites More sharing options...
toasterbathbomb Posted August 12, 2018 Author Share Posted August 12, 2018 17 minutes ago, Lumina said: Try this : extended sample character-DST.zip But if it doesn't work either i don't have any clue. what is this? Link to comment Share on other sites More sharing options...
Lumina Posted August 12, 2018 Share Posted August 12, 2018 Just now, toasterbathbomb said: what is this? Your mod in a .zip, in a version that works for me and should, hopefully, works for you too. Link to comment Share on other sites More sharing options...
toasterbathbomb Posted August 12, 2018 Author Share Posted August 12, 2018 5 minutes ago, Lumina said: Your mod in a .zip, in a version that works for me and should, hopefully, works for you too. an instant crash as soon as i hover over the mods icon, with the same error. i have no idea whats wrong with it Link to comment Share on other sites More sharing options...
Lumina Posted August 12, 2018 Share Posted August 12, 2018 Well, i'm clueless. I managed to spawn in game fine with your custom character, so no idea of why you can't. Link to comment Share on other sites More sharing options...
toasterbathbomb Posted August 12, 2018 Author Share Posted August 12, 2018 50 minutes ago, Lumina said: Well, i'm clueless. I managed to spawn in game fine with your custom character, so no idea of why you can't. Legit just gonna remake the mod at this point lol Thanks for your help though! Link to comment Share on other sites More sharing options...
toasterbathbomb Posted August 13, 2018 Author Share Posted August 13, 2018 19 hours ago, Lumina said: Well, i'm clueless. I managed to spawn in game fine with your custom character, so no idea of why you can't. Ok i remade the mod and used the .tex and the .xml you sent, and i have no idea what you did but it made both the name AND the bigportrait appear, how did you do that? I've had a weird problem before where the bigportrait wont appear, and you somehow fixed it? what did you do? Link to comment Share on other sites More sharing options...
Lumina Posted August 13, 2018 Share Posted August 13, 2018 I just named it as the note said to name it. Link to comment Share on other sites More sharing options...
toasterbathbomb Posted August 13, 2018 Author Share Posted August 13, 2018 2 hours ago, Lumina said: I just named it as the note said to name it. Ok, i followed your instructions for another mod of mine, and i got the crash linked to the size of the names_jock.tex file, so i changed it to the dimensions you changed it to, but it went back to crashing with the same error the toasty mod used to have. Do you know why? my bigportraits file has the correct element name, but it still says it has problems. 7 minutes ago, toasterbathbomb said: Ok, i followed your instructions for another mod of mine, and i got the crash linked to the size of the names_jock.tex file, so i changed it to the dimensions you changed it to, but it went back to crashing with the same error the toasty mod used to have. Do you know why? my bigportraits file has the correct element name, but it still says it has problems. Uhp nevermind, i fixed it! Thank you so much for your help, i really appreciate it!! Link to comment Share on other sites More sharing options...
toasterbathbomb Posted August 14, 2018 Author Share Posted August 14, 2018 23 hours ago, Lumina said: I just named it as the note said to name it. I apologise, this mod has so many problems popping up for no reason. Do you have an easier way i can get ahold of you, maybe a discord account? Link to comment Share on other sites More sharing options...
Lumina Posted August 14, 2018 Share Posted August 14, 2018 I prefer not : helping for mod could become tiring quickly for me. Forums allow other peoples to help. Link to comment Share on other sites More sharing options...
toasterbathbomb Posted August 14, 2018 Author Share Posted August 14, 2018 3 minutes ago, Lumina said: I prefer not : helping for mod could become tiring quickly for me. Forums allow other peoples to help. Understandable. I got this error after updating the bigportrait when it was perfectly functional before, do you know why? Link to comment Share on other sites More sharing options...
toasterbathbomb Posted August 15, 2018 Author Share Posted August 15, 2018 bump, please if anyone can help me out, i really need to fix this Link to comment Share on other sites More sharing options...
Ultroman Posted August 29, 2018 Share Posted August 29, 2018 It tells you the problem. Your texture dimensions aren't a power of 2. The height and width of your textures MUST be a number in the power of 2 sequence. That means: 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096...etc. Link to comment Share on other sites More sharing options...
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