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Question about mass loss


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1 hour ago, Neotuck said:
1 hour ago, heckubis said:

buried mass was added to the whole then halfed again it only causes problems

I think that was removed

Game Update] - 277292:

Ore that gets buried in a tile of the same element is now added to that tile

 

So if the patch logs are correct:

It was added, removed and added again ...

 

13 minutes ago, Lilalaunekuh said:

Game Update] - 277292:

Ore that gets buried in a tile of the same element is now added to that tile

 

So if the patch logs are correct:

It was added, removed and added again ...

 

After reading your post I did a quick test in debug, the sand did not get added to the block that fell on top

sand.thumb.png.32a1a0943bb9abdea01a8d655d583b5e.png

 

Thank you for testing, posted something about "strange" patch details in the thread for this patch.

(But it´s a long list of patch detail and I wasn´t in the mood to test most of it^^)

 

So back to our topic here:

The mass loss on a dig is something has some nice effects regarding the temperature stability of biomes and is a good way of tuning heat exchange and resource gain without "hidden" or "artificial" multipliers for natural tiles.

 

So don´t think this feature will vanish soon.

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