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Cooling from space


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I found this video the other day by TED Talks, and I think that this is a very real thing that could become part of the future and Oxygen Not Included.

If you don’t want to watch the entire 14 minuets you may be able to skip to about 6:30.

 

Now that there is an above ground area in the game, this could be added. I think the best way to add it would be as a way to cool water and would work much more effectively (or only) during the night. They would likely, like in the video, appear slightly like solar panels.

Leave comments with any ideas you have in making this become a reality. Or if it should be left out of the game.

I also don’t know how to add a suggestion tag to this post.

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2 hours ago, The Bridgeman said:

I also don’t know how to add a suggestion tag to this post.

click edit.  Up under title there is a Tags field just type suggestion and press , it will change color and get the tag shape.

though to be honest its not "necessary" to add the tag since your on the suggestions board.  I just thought you would want to know how to add tags.

https://en.wikipedia.org/wiki/Heat_transfer

Quote

The fundamental modes of heat transfer are:

Advection
The transfer of energy via transport mechanism of a fluid from one location to another.
Convection
The transfer of energy between an object and its environment, due to fluid motion.
Conduction
The transfer of energy between objects that are in physical contact.
Radiation
The transfer of energy by the emission of electromagnetic radiation.

Advection is already presented in the game: it's dumping overheated coolant into the void.
Convection and conduction is not possible in a vacuum.
Your suggestion is about the radiation. But there is no such mechanics in the game, so it will require a rework of the game physics engine. Is it worth? I doubt it.

 

 

There's no need to complicate the simulation with black body radiation since most of the game does not take place in open space. If needed, a radiator building that requires access to open sky (similar to the detector) can fill this role, with a suitable liquid piped through and variable cooling happening based on temperature.

Also when you make a suggestion it would be appreciated if you'd also write out the exact suggestion yourself (and provide the video link as background info) instead of expecting everyone to spend 15 minutes watching your video link.

The way I see it working is similar to the way solar panels work. It should be a large building, it should require space visibility, and functionality is time dependant. Space would have an effective ambient temperature that it works with based on the time of day (0K for night and 5000K for day based on lux present), and the radiator would treat it as a regular heat transfer with appropriately tweaked conductivity. The larger the difference, the bigger the change. Additionally, this also lets you go in reverse, opening it only in the day to make a high-temperature plate for driving various processes (boiling p. water, running a steam engine, making natural gas from oil). Steam power using heat directly from the star we orbit seems like a pretty neat idea to me.

Doing it this way means balance is considerably easier to manage. It should end up being somewhat easy to keep things at 150C or so (avoid melting stuff with regolith destroying doors), but way harder to maintain comfortable temperatures like 30C, since the entire thing is based on a temperature difference. It can't be a flat cooling amount, because at that point they just directly compete against meteors, and either can't justify their own space or cool themselves to 0K.

I also think such a building should not require any plugging in, it would be a gigantic steel fin that you can then use just like metal plates. Blast doors above would be like the door vacuum trick connecting two metal block plates, except one of the plates is space.

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