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Healing Dupe Health


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So we have curable diseases and ailments like slime-lung, hypothermia, heat stroke and Food poisoning. we have reasonable means of handling them just some set up and some priorities to adjust for. But if a Dupe takes damage the just slowly get more and more wounded slowing them down.

it used to be you just assigned one to a medical cot/chamber and after a few cycles they would hop out healthy and whole. Now however since the dawn of all the diseases and everything dupes dont go to medical even when assigned to do so even with moderate wounds. 1 of the 3 things that you get illness from is what usually does the damage but now those HP are lost forever.

How about having a small 1-2% healing rate for normal health with bonuses for low stress and idleing or just at night when they are sleeping...... but at least something. The chances of getting regeneration from the nuralizer are slim at best and does about 0.02%/cycle ummm underwhelming to say the least

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30 minutes ago, heckubis said:

So we have curable diseases and ailments like slime-lung, hypothermia, heat stroke and Food poisoning. we have reasonable means of handling them just some set up and some priorities to adjust for. But if a Dupe takes damage the just slowly get more and more wounded slowing them down.

it used to be you just assigned one to a medical cot/chamber and after a few cycles they would hop out healthy and whole. Now however since the dawn of all the diseases and everything dupes dont go to medical even when assigned to do so even with moderate wounds. 1 of the 3 things that you get illness from is what usually does the damage but now those HP are lost forever.

How about having a small 1-2% healing rate for normal health with bonuses for low stress and idleing or just at night when they are sleeping...... but at least something. The chances of getting regeneration from the nuralizer are slim at best and does about 0.02%/cycle ummm underwhelming to say the least

Dupes have regeneration traits that they can get from the Neural Vacillator.

Also, are you assigning them to Pharma chambers, or the med-bed? One only heals disease (chamber), the other is both disease and physical ailments. (bed)

It just dumb that the chamber isnt actually the better option(Means the chamber is only a +1 caring for the cost of refined metal and power) but still they usually dont go to them when its prioritized most of the time unless you lower all the dupes other jobs down so that it will actuall acknowladge the assignment.(most of my priorities are 7 or less storage starting from 1) and yah i meant the Neural Vacillator but i usually 9 times out of 10 get rock crusher or deeper dive lungs.

13 minutes ago, heckubis said:

It just dumb that the chamber isnt actually the better option(Means the chamber is only a +1 caring for the cost of refined metal and power) but still they usually dont go to them when its prioritized most of the time unless you lower all the dupes other jobs down so that it will actuall acknowladge the assignment.(most of my priorities are 7 or less storage starting from 1) and yah i meant the Neural Vacillator but i usually 9 times out of 10 get rock crusher or deeper dive lungs.

You could always load scum. Save before they use it, if you don't like what they get, reload and try again.

18 hours ago, watermelen671 said:
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It was changed from '0 health/s' to 20 'health/cycle' in description. They're both accurate - since cycles are 600s, 20 health / 600 seconds -> rounded down to 0 health/s.

It's always worked, just been a display error, basically.

1 hour ago, Juicearific said:

It was changed from '0 health/s' to 20 'health/cycle' in description. They're both accurate - since cycles are 600s, 20 health / 600 seconds -> rounded down to 0 health/s.

It's always worked, just been a display error, basically.

Well 0 health/second means no health is regained at all, which is false. I just wanted to point that out to whomever said it. :wilson_ecstatic:

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