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Please tune map seed generation, no ruins bleeding in in starting biome


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11 minutes ago, Andz said:

image.thumb.png.7bd1a0b0b6b116fc610ba67e063511b3.png

This is awful, everything is swamped and watery and there is no border to the swamp biome. Seed 130999731

The ruins make building space really small an the close water geyser will heat me up possibly before I can wall it up.

Whole map gen balancing is off. I never found a slush geyser, but many destroyed starter biomes, like yours..

Am... am I alone in looking forward to finding a map like that (except for the lack of biome borders)?

A ruin close to the start and allowing me early access to another biome should I choose to risk it? I'd love to stumble across that.

2 hours ago, Yunru said:

Am... am I alone in looking forward to finding a map like that (except for the lack of biome borders)?

A ruin close to the start and allowing me early access to another biome should I choose to risk it? I'd love to stumble across that.

Well I included the seed, Good luck.

Stumbled across a map like that once. Can't say it made too much of a difference on the early 30 to 40 days.The save was made useles due to update so I can't tell if it would have made a difference after that.

I personally quite like maps like that. Perhaps just some slight tuning to allow them to generate close/within the starting area, but make it more like a rare bonus then a downside. having a water geyser right next to spawn is amazing, but having your entire starting biome infected with slimelung isn't.

oh iv had that happen "that" ruin sucks yah but some of them have refined metals. salvage those early game and your first coal generator has a smart battery. sounds like a great start  to me.  and 2 geysers in view of the starting area(lower output closer to start area) id definatly stay on that map

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