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Hello guys.
Sorry if i repeat someone ideas since I have not read the entire forum yet. And ofc i'm sure i have the same ideas with someone.
And i predict that some players would hate me for some my balance ideas. And sorry for my bad english.=)

I hope you would like some of them.

Rooms:

  • Cemetry. For all that bodies of dupes who killed themselves with our help.
  • Concert hall. For musicians and relax.
  • Desinfection room
  • Factory. For all that production stufff like refinerys.
  • Jail. For all that who agressive.
  • Kitchen.  We all want it i know. )
  • Pharmacy. To increase the production of medicine.
  • Repository. To move faster between storages. Increase decor cause now dupes knew this is a storage.
  • School.To learn some skills faster. Needs researcher to teach and one who knew the skill.

New professions

  • New branches for artists: Musician, crafter, painter.
    • Musicians would play music and sing 7-8 combined chords enough. Increase the speed or productivity of dupes, or lower their stress
    • Crafter would do sculptures and composite stuffs like instruments.
    • Painter would do paints and would be able to reart blocks and building in additional color
  • A medic. The one who really cares about dupes and their health. Who produce medicine and cures dupes.
  • Security. Who would catch or lull agressive or stressed dupes and deliever them for jail or recreation room. Kills or lull agressive creatures.


Animals.

  • New skills (Generate power and attack for hatches and new earth creatures, trapping animals for wormbat, deliever stuff for puffs, hatches etc).
  • New animals.
    • Snake. Eats eggs, tiny critters, pacus. Could burrowed and creep along the walls. Love light and high temperature.
    • Talon. A flying clawed spider. Attack dupes and other creatures.
    • Trapper. Agressive piece of creature. Moving in night or when attacked. Couldn't been seen without special glasses while not attacking. Lives in vacuum but don't need to breath. Burrowed on any surface even on wallpapers and waiting for the alone victim. Attack it reels in a cocoon and  dried out. Scared the light so tries to avoid it. Eats any critter, dupes, meet. Could open even locked doors and made them auto after wenting in. Could be landed with meteor. Have an abyssolyte skin and metal claws.
    • Crab. Eats meat, fish, eggs. Non agressive but rancorous. Would attack dupes, and other creatures (even other crabs) if didn' have food or was attack by them. Love to thief things. Lives in water and air. Could climb walls and pass don't locked doors. Sleep in water or burrowed in tiles or materal. Could jump 3 tiles up and 2 tiles side. Cleans water from food poisoning and slimelung but if so their meat would have ssame dissease.
    • Piranha. Eats meat, bodys, attack dupes and pacus and could kill them.
    • Wormbat. Peacefull fllying animal. Produces milk. Eats any plant food and sand. Breath O2 emmit CO2.
    • Thermaid. Eats the temperatured objects and changes it temperature. Could produce lava and ice randomly. Or just heated or cooled up the things depends of the spieces. Don't like dupes. Trying to run from them. Could freeze to the ice other animals and kills them. Also could freeze plants. Don't breath.
    • Cryface. Some type of monkey That cry all the time producing some clean water with germs. Or polluted water when it ill. Drinks polluted water. Eats any plant, and any food.
    • Leech. A water worm. Sleep in water. Drink blood from living creatures. Also eats milk and meat. Cleans dirty water. Could climb walls. Don't breath.
    • Yeti. Lives in ice biom. Eats sleet wheat. And snow fruits. Could be shear for fiber. Give some milk. Fiber grows only at -15 or more. Couldn't survive in temperature more than 10.
    • Crystal bug. A flying creature from ice biom. Active by night. Eats sleet wheet and snow fruit. Inhale CO2, exhale CO2  polluted by food poisoning. If there are no clean CO2 start exhailing polluted O2. Their skin a glass. Increase their productivity in light.
    • Voider. Lives only in vacuum. Killed by every gas. Absorb light excretion phosphorite.
  • Every critter could drink prepared milk.

Balance:

  • Almost all animals must drink, breath and pissing.
  • Every animals breath that gase in which are that could be fined. Dreckos couldn't breath O2 anymore.
  • Those animals which was generated in vacuum would be in eggs without incubation. if their species does not live in a vacuum
  • Animals must produce polluted water, water, lava, melted metals. Depends of the kind. And exhale different gasses depends of the kind.
  • Excrection of animals, weight of the animals, size of the animals, must be linked to their age and eaten calories.
  • All the calories and materials eaten, inhailing, and drinking by the animals that did not leave the animal with its production and urine. Would be in their meat, bones, skin and etc.
  • Weight of the food must be added to the database, and kitchenware. Calories are not enough.
  • Every production of animals now a different temperature, depends of the kind of animal, and disease they have.
  • Every animal could be ill from bad conditions or food. Could die of it and could be cured.
  • No simple meat now after death of animals. Their bodys must be prepared.
  • Meat of animal who died of disease now have same bacteries as animal have. And that meat must be prepared to eat or refine. Not prepared meat would get dupes ill.
  • Celling light could be build on walls.
  • Conveyor could deliever bottled liquid.
  • Plants must uses gas to breathe. Inhale and exhale. Depends of illumination or other conditions.
  • Pacus could eat any sort of plant food. And also a meat.
  • Return the option to cancel every job for all dupes.
  • New option to doors. Pass depending on profession
  • New option to priorities. First engage in professional duties
  • New option to jobs board. Time pass. Dupes could do different jobs if the time is come they coming to change profession.
  • Give option to manually type any numbers in gas, liquid, atmo and other sensor and stuffs without steps.
  • Liquid valve and gas valve could be prioritize by dupes. Automatical shutoffs would be worked as manual valve if not powered.
  • Any creature now have favorite food that increase their productivity and happiness. Those creatures who eats gas love filtration medium.

New diseases (You would think twice before getting out of the base without perfect suit):

  • Phrenzy (Could be cathces from animals and eating food with food dissease, red bacterias). This dupes starts to be agressive to dupes and animals from time to time. And destruct the things. If he wouldn't be cured he would die. And release a trapper after death.
  • Fever (Could be catch in the heat. Orange bacteria.). This dupe would have body temperature of 50 and bark a CO2 and O2 with same temperature.
  • Glowing (Could be catch if dupe was in very lighted space for a long time). This dupe would glow this will prevent other duplicates from effective work and sleep.
  • Ventilation (Could be catch in the cold.) This dupe would have temperature of 15 and would bark and bark a CO2 and O2 with -5 temperature.
  • Drowse (Could be catch from animals and in nature). This dupe movement slows. He could hold less material. Couldn't wear atmo suit while ill.
  • Magnetism. This dupe would absorb energy from any batteries and buildings.
  • Insomnia. Dupe couldn't sleep

New plants

  • Tea tree. Produces tea bloom. With medical properities. Grown in water.
  • Rice. Plant for food. Grown in water. Also given a small medical effect. Must be cooked.
  • Respire bloom. Produces O2 from Chlorine. Also produce a bloom which could be used for medicine. Have a bonus plant for food in light.
  • Ivy banana. Plant vertically. Live in hydrogen. In the light growth faster. Food. Could be eaten without cooking.
  • Glowing mushroom. Food plant. lives in natural gas. Exhales Hydrogen. 
  • Crystal weed. Plant that produce some glass and coal as result of life. Lives only in CO2. Not eatable.
  • Snow fruit. Lives in ice biom. Medical plant with som food effect inaffective. Lives in CO2. Consumed cold water, exhales polluted water and polluted O2.

New buildings:

  • Tiny gen for earth creatures
  • Automatical liquid and gas vents. That would be closed or opened depending on the signal.
  • Respire tile. A tile that works like oxygen deodorizer.
  • Storage tile. Made from glass or plastic. Could storage the 2kg of gas or 2000kg of water. When destroyed it will fload out if it wasn't cleared before by plumber.
  • Hod. Animals toilet
  • A small bed for 1,2,3 animals. Improves their happiness and productivity.
  • Drinking bowl for critters
  • Training station. To train creature to wear suits, charge batteries and deliever things.
  • Cooking table. To Cut animals for meat, skins, bones
  • Small storage. Mor like a box 1 tile.
  • Big storage 4x2 tile. 50t.
  • Gas storage. 1x2 tiles. Stores 1kg of gas.
  • Vacuum gas storage 2x3. Stores 10kg of gas. Must be powered by 60 energy to been cooled. If it overheats, then it explodes and the gas breaks out
  • Liquid storage 2x2. A storage for 5 tonns of one liquid. Could be built one above the other up to three pieces. A faucet could be added.
  • Vacuum liquid storage 3x2 tiles. Stores 12 tonns of one liquid. Must be powered 70 energy to cooled. If it overheats, then it explodes and the liquid breaks out. Could be built one above the other up to three pieces. A faucet and pipes intake-outtake could be added.
  • Powered bottler. Pumps liquid for bootles that dupes could deliever. Could be automated.
  • Autopump. Opens bottles with gasses and liquids and deliever it necessary in the pipes or in vacuum mobile storage.
  • Сharging station. 2x1 tiles. A place where dupes could charge all their mobile stuff.
  • Animal suit charging station. A place where animals could recharge their suits to breathe.
  • Storage for animals. A place where animals could drop cargo.
  • Clock. Decorative item that finally shows to player the actual time of cicle in hours and minutes..
  • Bio detector. Shows near trappers 20 tiles.
  • A vertical ladder. A ladder which could been build over the fire pole without conflict.
  • Evaporator. 4x4. A station that evaporate any liquid intake and outputs the heated gas in gas pipe.
  • Liquifier. 4x4. A station that turn gas into a liquid and sends it through the pipes. Rise it owns temperature.
  • Solidazer. 4x4. That one makes a solid from any liquid. Costs a lot of energy.
  • Liquid germ cleaner. 3x4. Kills germs in liquid using chlorine. Outputs same amount of clear liquid.
  • Power sensor. Becomes active there if powered.
  • Small refrigerator. 1x1 refregirator.
  • Horizontal refrigerator. 2x1 tiles. Could store bodies of creatures and dupes.
  • Big refrigerator 2x2. Stores 300kg. Could store bodies.
  • Sarcophagus. Live with honor die digging up the volcano. Finally a grave with positive decor. Maybe some duplicates will even envy the dead.
  • Cryocamera.2x2 tiles. Don't need a dupe? Just freeze him for a time. But if power would shut-off he will wake up very hungry and angry. Or maybe not wake up at all.
  • Crittercryocamera. 3x4 tile for 12 critters. Freeze some live meat for later. They wouldn't get old or died. Just sleeping. But only if there would be a power.
  • Nutrient maker. 4x4. A big cooking machine that cookes food which don't rotten.
  • Creative table 3x2. A table to do the stuff.
  • Automation scheme. A object in which you could build any logic scheme.

Stuff

  • Tiny bag for animals which could be trained to catch and deliever objects, animals, dupes.
  • Skins, bones, carapace, tripe
  • New liquid milk. Could be used for food and feeding creatures.
  • Music thing. The thing that musician must have to play music.
  • Mobile storage.  Courier now could run with mobile storages to hold more items. It will slows him for 25%. But he would carry +100%.
  • Vacuum mobile storage (VMS). This mobile storage could keep any liquid or gasses and delievered to autopump. Made from skins and metal.
  • Mobile pump. Any dupe could hold a mobile pump to pump water or gase to the VMS. While it have a an energy.
  • Digger rifle. A stuff to digg faster. Only digger could hold it.
  • Animal suit. A cute suit for animals that allowes them to breath from ballon on their back. And survives in vacuum or agressive atmosphere for them.
  • Portative bio detector. Shows nearly trappers 5 tiles. 
  • Bath. 4x2. Required heated or cooled water. Cures some new disseases. Works like shower. Improve duplicants hygiene. Could work with one type of water but will cure only opposide disseases than.
  • Lenses. Lamps equipped with lenses will shine brighter and farther without additional energy consumption
  • Orbital laser. Works with meteor scanner. Prevents the damage in small area by hitting meteors. If there are any creatures or resources they would be destroyed.
  • A faucet. Small thing that allows dupes to fill bottles from gas and liquid storages.

New food and cooking ingridients

  • Milk.
  • Milk tea.
  • Icecream
  • Tea. Not much food but helps to fight with dissease.
  • Meatloaf
  • Snow fruit
  • Snow salad (snow fruit + sleet wheet + pincha)
  • Meat salad (Meat + snow fruit)
  • Fried rice
  • Respire nut
  • Fried respire nut
  • Musrhoom salad (Mushroom or glowing musroom + pincha + fruit)
  • Nutrient bar reciept. That needed a lot of stuff to cook it. Like almost every plant and some meat.

New events.

  • Meteor with trappers.
  • Meteor with baby voider.

And of course a new researches for almost all of that.
I hope that I did not forget anything I thought about while playing.

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you know, I like this game a lot, but I think there is a really big issue for us not-so-smart gamers when it comes to renewing water.  In particular, I would like there to be an easier way to steam polluted water and recycle it.  Currently, the easiest methods to renew water drain resources (eg, sand), and I'd like to make a self-sustaining colony.  The online guides for steam production are insanely difficult and done through debug mode, which shouldn't be necessary.  Perhaps adding a tutorial in-game for self-sustaining the colony would be helpful too.

You could renew water if you have any geiser with temperature more than 120. But you need hvac, refined metals, termoplates and isolation. just surround it by abyssolute while build all other stuff. Build termoplates and iron blocks around. More abyssolute. Some vents and pipes. And change first layer to iron blocks too and close outer layer. That would be a building size approximately, 6*26 tiles

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