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Any Boss Practice Mods?


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Here's a list of common prefabs you might use to set up a boss fight.
Note: these are CaSe SeNsItIvE
 

Commands

Spoiler

Give: c_give("prefabname")
Spawn Prefab: c_spawn("prefabname")
Go to Prefab: c_gonext("prefabname")
Invincibility: c_godmode()
-there's also c_supergodmode() which will grant you invincibility, and fully restore your health, hunger, and sanity (it always functions as a revive)
Unlock All Recipes: ThePlayer.components.builder:GiveAllRecipes()
Damage Multiplier: ThePlayer.components.combat.damagemultiplier = number

Common Prefabs
Note: you can specify the number of prefabs spawned by putting a comma and the number after the prefab name
For example: c_give("cutgrass", 40)

Spoiler

Equipment
Walking Cane: c_give("cane")
Dark Sword: c_give("nightsword")
Ham Bat: c_give("hambat")
Football Helmet: c_give("footballhat")
Magiluminescence: c_give("yellowamulet")
Gunpowder: c_give("gunpowder")

Food/Healing
Cooked Cactus Flesh: c_give("cactus_meat_cooked", 40)
Blue Cap: c_give("blue_cap", 40)
Cooked Green Cap: c_give("green_cap_cooked", 40)
Pierogi: c_give("perogies", 40)
Jerky: c_give("meat_dried", 40)
Jellybeans: c_give("jellybean", 40)

Klaus

Spoiler

Loot Stash: c_spawn("klaus_sack")
Deer Antler: c_give("deer_antler")
Thermal Stone: c_give("heatrock")
Ice Staff: c_give("icestaff")
Fire Staff: c_give("firestaff")
-staves are for combating deer

Dragonfly

Spoiler

Magma Pool: c_gonext("lava_pond")
-Dragonfly doesn't always spawn in until a player comes near her, so it's easier to teleport to the magma pools in her arena
Panflute: c_give("panflute")
-if you're practicing Dragonfly with panflute
Stone Walls: c_give("wall_stone_item", 20)
-if you're walling off the lavae
Ice Staff: c_give("icestaff")
-for freezing lavae

Bee Queen

Spoiler

Gigantic Beehive: c_gonext("beequeenhive")
Hammer: c_give("hammer")
Beekeeper Hat: c_give("beehat")
Wood Fences: c_give("fence_item", 20)
-for constructing mazes or walls

If you're not using walls, I recommend a magiluminescence for kiting.

Toadstool

Spoiler

Toadstool Cap: c_gonext("toadstool_cap")
Icebox: c_spawn("icebox")
Morning Star: c_give("nightstick")
Force Rain: TheWorld:PushEvent("ms_forceprecipitation")
-morning star + rain combo is great vs Toadstool
Weather Pain: c_give("staff_tornado")
Ice Flingomatic: c_spawn("firesuppressor")
Star Caller's Staff: c_give("yellowstaff")
Butterflies: c_give("butterfly")
-The last three are for flingo artillery (you can also use feathers)

Misery Toadstool
Canary (Volatile): c_give("canary_poisoned")

Shadow Pieces

Spoiler

Unlock All Recipes: ThePlayer.components.builder:GiveAllRecipes()
-This unlocks the sketches
Potter's Wheel: c_spawn("sculptingtable")
Cut Stone: c_give("cutstone", 3)
Hammer: c_give("hammer")
Fast Forward: LongUpdate("480")
-480 is the length of one day. Do 480*X to skip more days. Shadow Pieces spawn on new moons (day 1, and every 20 days after i.e. days 21, 41, 61...)

Ancient Fuelweaver

Spoiler

Ancient Gateway: c_gonext("atrium_gate")
Ancient Key: c_give("atrium_key")
Fossils: c_give("fossil_piece", 8)
Shadow Atrium: c_give("shadowheart")
Nightmare Amulet: c_give("purpleamulet")
The Lazy Explorer: c_give("orangestaff")
Thulecite Crown: c_give("ruinshat")
Beequeen Hat: c_give("hivehat")
Weather Pain: c_give("staff_tornado")
Thulecite Club: c_give("ruins_bat")

Other Bosses

Spoiler

Bearger: c_spawn("bearger")
Deerclops: c_spawn("deerclops")
Goose Goose: c_spawn("Goose")
Ancient Guardian: c_spawn("minotaur"); c_gonext("minotaur")

Antlion
Start Summer: TheWorld:PushEvent("ms_setseason", "summer")
Stop Rain: TheWorld:PushEvent("ms_forceprecipitation", false)
-Antlion won't spawn if it's raining (in fact, the Oasis desert won't change at all if it's raining at the start of summer)
Desert Goggles: c_give("deserthat")
Endothermic Fire: c_spawn("coldfire")
Thermal Stone: c_give("heatrock")


I guess this isn't very "quick" but using the console allows you to customize the fights to your liking.

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