Lem3n Posted June 2, 2018 Share Posted June 2, 2018 Any mods out in the steam workshop that let us practice fighting boss? I'm just lazy to gather the resource to do so. Just want a quick and easy way. Link to comment https://forums.kleientertainment.com/forums/topic/91294-any-boss-practice-mods/ Share on other sites More sharing options...
NeddoFreddo Posted June 2, 2018 Share Posted June 2, 2018 ~ c_give("darksword",1) c_spawn("deerclops") Link to comment https://forums.kleientertainment.com/forums/topic/91294-any-boss-practice-mods/#findComment-1040473 Share on other sites More sharing options...
KoreanWaffles Posted June 2, 2018 Share Posted June 2, 2018 Here's a list of common prefabs you might use to set up a boss fight. Note: these are CaSe SeNsItIvE Commands Spoiler Give: c_give("prefabname") Spawn Prefab: c_spawn("prefabname") Go to Prefab: c_gonext("prefabname") Invincibility: c_godmode() -there's also c_supergodmode() which will grant you invincibility, and fully restore your health, hunger, and sanity (it always functions as a revive) Unlock All Recipes: ThePlayer.components.builder:GiveAllRecipes() Damage Multiplier: ThePlayer.components.combat.damagemultiplier = number Common Prefabs Note: you can specify the number of prefabs spawned by putting a comma and the number after the prefab name For example: c_give("cutgrass", 40) Spoiler Equipment Walking Cane: c_give("cane") Dark Sword: c_give("nightsword") Ham Bat: c_give("hambat") Football Helmet: c_give("footballhat") Magiluminescence: c_give("yellowamulet") Gunpowder: c_give("gunpowder")Food/Healing Cooked Cactus Flesh: c_give("cactus_meat_cooked", 40) Blue Cap: c_give("blue_cap", 40) Cooked Green Cap: c_give("green_cap_cooked", 40) Pierogi: c_give("perogies", 40) Jerky: c_give("meat_dried", 40) Jellybeans: c_give("jellybean", 40) Klaus Spoiler Loot Stash: c_spawn("klaus_sack") Deer Antler: c_give("deer_antler") Thermal Stone: c_give("heatrock") Ice Staff: c_give("icestaff") Fire Staff: c_give("firestaff") -staves are for combating deer Dragonfly Spoiler Magma Pool: c_gonext("lava_pond") -Dragonfly doesn't always spawn in until a player comes near her, so it's easier to teleport to the magma pools in her arena Panflute: c_give("panflute") -if you're practicing Dragonfly with panflute Stone Walls: c_give("wall_stone_item", 20) -if you're walling off the lavae Ice Staff: c_give("icestaff") -for freezing lavae Bee Queen Spoiler Gigantic Beehive: c_gonext("beequeenhive") Hammer: c_give("hammer") Beekeeper Hat: c_give("beehat") Wood Fences: c_give("fence_item", 20) -for constructing mazes or walls If you're not using walls, I recommend a magiluminescence for kiting. Toadstool Spoiler Toadstool Cap: c_gonext("toadstool_cap") Icebox: c_spawn("icebox") Morning Star: c_give("nightstick") Force Rain: TheWorld:PushEvent("ms_forceprecipitation") -morning star + rain combo is great vs Toadstool Weather Pain: c_give("staff_tornado") Ice Flingomatic: c_spawn("firesuppressor") Star Caller's Staff: c_give("yellowstaff") Butterflies: c_give("butterfly") -The last three are for flingo artillery (you can also use feathers)Misery Toadstool Canary (Volatile): c_give("canary_poisoned") Shadow Pieces Spoiler Unlock All Recipes: ThePlayer.components.builder:GiveAllRecipes() -This unlocks the sketches Potter's Wheel: c_spawn("sculptingtable") Cut Stone: c_give("cutstone", 3) Hammer: c_give("hammer") Fast Forward: LongUpdate("480") -480 is the length of one day. Do 480*X to skip more days. Shadow Pieces spawn on new moons (day 1, and every 20 days after i.e. days 21, 41, 61...) Ancient Fuelweaver Spoiler Ancient Gateway: c_gonext("atrium_gate") Ancient Key: c_give("atrium_key") Fossils: c_give("fossil_piece", 8) Shadow Atrium: c_give("shadowheart") Nightmare Amulet: c_give("purpleamulet") The Lazy Explorer: c_give("orangestaff") Thulecite Crown: c_give("ruinshat") Beequeen Hat: c_give("hivehat") Weather Pain: c_give("staff_tornado") Thulecite Club: c_give("ruins_bat") Other Bosses Spoiler Bearger: c_spawn("bearger") Deerclops: c_spawn("deerclops") Goose Goose: c_spawn("Goose") Ancient Guardian: c_spawn("minotaur"); c_gonext("minotaur") Antlion Start Summer: TheWorld:PushEvent("ms_setseason", "summer") Stop Rain: TheWorld:PushEvent("ms_forceprecipitation", false) -Antlion won't spawn if it's raining (in fact, the Oasis desert won't change at all if it's raining at the start of summer) Desert Goggles: c_give("deserthat") Endothermic Fire: c_spawn("coldfire") Thermal Stone: c_give("heatrock") I guess this isn't very "quick" but using the console allows you to customize the fights to your liking. Link to comment https://forums.kleientertainment.com/forums/topic/91294-any-boss-practice-mods/#findComment-1040508 Share on other sites More sharing options...
Frossst Posted June 3, 2018 Share Posted June 3, 2018 "Too many items" allows you to spawn any item and creature. That might help you if you feel 2 lazy to use the commands listed above. Link to comment https://forums.kleientertainment.com/forums/topic/91294-any-boss-practice-mods/#findComment-1041148 Share on other sites More sharing options...
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