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[DST] Bonfire health regeneration

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Hello, I have made 2 simple mods to DST based on Extended Sample Character Template and I want to take one step further and make my third character. I am wondering how to add health regeneration when it is near campfire. I do not have experience and knowledge about programming in LUA, so my fellow modders (if somebody like me can be called that way) could you help me with this problem. I would be grateful for example of code line like mentioned before so I can do it myself.

Thank you for your precious time.

(Sorry for my English too)


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local master_postinit = function(inst)--reference on where it goes

local function fireheal(inst)
local x,y,z = inst.Transform:GetWorldPosition()
local max_rad = 3 --you have to be close to heal from the fire
local ents = TheSim:FindEntities(x,y,z, max_rad, nil, nil, {"campfire"}) --only look for campfires not forest fires
    for k,v in pairs(ents) do
    inst.components.health:DoDelta(1,1) --heal 1


inst:DoPeriodicTask(5, fireheal, nil, inst) --do the heal every five seconds

Read the notes so you can modify it to your liking, and not get a error from including the reference. This code goes into your character's lua file.

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