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Manually assigning sweep tasks to polluted water


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Now that algae terrariums produce polluted water, I have a lot more of it to sweep up.  I have my bottle emptier set to 9, but I have to manually set each bottle as "sweep" then priority nine just to get someone to sweep it.  Is there anything I can do to make this easier?  It's annoying having to click on each bottle as they appear, set it to sweep, then set it to 9.  I already have a groundskeeper, is he supposed to do this?

1 hour ago, Piggycat said:

Now that algae terrariums produce polluted water, I have a lot more of it to sweep up.  I have my bottle emptier set to 9, but I have to manually set each bottle as "sweep" then priority nine just to get someone to sweep it.  Is there anything I can do to make this easier?  It's annoying having to click on each bottle as they appear, set it to sweep, then set it to 9.  I already have a groundskeeper, is he supposed to do this?

Raise priority for specific tasks.

38 minutes ago, Piggycat said:

Yeah, I've got it set to high priority for everyone.  I still have to manually click on the bottles and set them to priority 9, though

No look here, that fancy thing :)
"finetune" there, works well for me.
image.thumb.png.f21ea6b1ea8450c7241479c8a284c453.png

yeah it is "storage" if you give no sweep order

 

(But i wouldn´t sweep the polluted water and let my algae terrariums produce even more oxygen early. Just build a row of airflow/mesh tiles with air deodorizers above ^^)

2 minutes ago, Lilalaunekuh said:

yeah it is "storage" if you give no sweep order

 

(But i wouldn´t sweep the polluted water and let my algae terrariums produce even more oxygen early. Just build a row of airflow/mesh tiles with air deodorizers above ^^)

Wait, I thought polluted water just turned oxygen into polluted oxygen.  I also thought that air deodorizers destroy the polluted oxygen.  Are both of those false?

Polluted water turns into polluted oxygen at 100% rate (it doesn´t pollute nearby oxygen) and at 90% efficiency into clean oxygen with deodorizers (So if i clean the water and use a electrolyzer i would get 88% mass to oxygen ratio; If instead i use air deodorizers i will get 90%)

 

So in my current base i have just 6 algae terrariums for 4 dupes. I have a overproduction of oxygen and no polluted oxygen floating into the roams above.

 

 

Ok i didn´t like algae terrariums before, cause they were a noob trap that would eat all your water in no time.

Now they are really usefull and if you use them in one spot not very labor intense.

 

30g algae + 300g water = 301,29700g oxygen (sand should be no big deal early and clay is my prefered hatch food)

So i can sustain 3 dupes with one algae terrarium at a lower water cost than using an electrolyzer, how could i use my algae more wisely ?

(I don´t want to offend you. Just after some math i think i will use JUST alage terrariums for oxygen in my base in the late game, cause there is no better way to convert water to oxygen atm. If i am wrong here please correct me)

share save and we can make better recommendations
Personally I use a universal priority setup
image.thumb.png.5bd122d7b2edd65703a10b719c89e575.png

This ensures that all the jobs needed to run the base.  Art is only low because I build statues in geyser rooms and have to disable them, this gives me that leeway time.  Less issues with scalding when not using exosuits.
As for terrariums and deodorizers that varies, and generally I dont worry over much with the po2 coming off the pwater until i've finished the full research tree and started building my uberbase.  With all the new features its even easier than ever to automate cleaning the  air with pump systems late game.  

20 hours ago, Oozinator said:

No look here, that fancy thing :)
"finetune" there, works well for me.
image.thumb.png.f21ea6b1ea8450c7241479c8a284c453.png

I tried this system for 25 cycles and had a lot of issues with it in Mk1. Dupe wouldn't do tidy or bring coal to a coal gen
Haven't tried since tho. Been a few weeks

Just now, TheExceed said:

I tried this system for 25 cycles and had a lot of issues with it in Mk1. Dupe wouldn't do tidy or bring coal to a coal gen
Haven't tried since tho. Been a few weeks

It works different now. I have no problems with prios or unfinished tasks. When dupes have more skill / different occupations, i modify setup.
More dupespecific as soon as i get rancher/farmer. Lowering each not active job.
I am not really sure, if i like the system, but with additional door/permissions i have full control over dupes.

Just now, Oozinator said:

It works different now. I have no problems with prios or unfinished tasks. When dupes have more skill / different occupations, i modify setup.
More dupespecific as soon as i get rancher/farmer. Lowering each not active job.
I am not really sure, if i like the system, but with additional door/permissions i have full control over dupes.

Yeah, I went the route of just having 2 dupes in each job. And then dual training ranchers/farmers. And having them set to ranch and farm. Then start cross train other dupes. Waiting for both a miner and a architect to finish training then swapping one for the other. Works well.

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