Moggles Posted April 23, 2018 Share Posted April 23, 2018 I've seen this posted before in general discussion but I would like to have the ability to automate critter incubation. This is not possible as each incubation requires the player to specifically select the next egg to incubate. If the egg could be selected for continuous incubation we could use conveyors to load in the next egg and remove a layer of micromanagement from the ranching process. Link to comment https://forums.kleientertainment.com/forums/topic/90103-queue-up-egg-incubation/ Share on other sites More sharing options...
TheExceed Posted April 23, 2018 Share Posted April 23, 2018 Link to comment https://forums.kleientertainment.com/forums/topic/90103-queue-up-egg-incubation/#findComment-1028878 Share on other sites More sharing options...
Oozinator Posted April 23, 2018 Share Posted April 23, 2018 2 hours ago, Moggles said: . we could use conveyors to load in the next egg and remove a layer of micromanagement from the ranching process. Even when that would be possible, it's a long way full of micro to that point, to much for my taste. Link to comment https://forums.kleientertainment.com/forums/topic/90103-queue-up-egg-incubation/#findComment-1028887 Share on other sites More sharing options...
Dukeofdummies Posted April 23, 2018 Share Posted April 23, 2018 5 hours ago, Oozinator said: Even when that would be possible, it's a long way full of micro to that point, to much for my taste. You wouldn't even need to go that far though. If it queued like the electric grill did I could put the incubator to priority 7 (or anything higher than the grill) and without any rails or automation: I could tell an incubator to hatch 3 shine nymphs Continuously hatch Glossy Drekos In both cases dupes drop them off first then send the rest to the kitchen. No rails needed. Link to comment https://forums.kleientertainment.com/forums/topic/90103-queue-up-egg-incubation/#findComment-1028973 Share on other sites More sharing options...
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