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3 hours ago, killomonex said:

The game should include sensors such as:
The stress sensor will be useful when someone has a lot of stress and it is best if they did not go to the cave where the decoration dropped to -50
the bacterial sensor detects the bacteria on or in the duplicate
I'm sorry for mistakes

Could be interesting, no need to use a guy stress to go outside the base, he need to rest.

Bacterial sensor could be usefull to, so you can make quarantine for the infected guy (but i not really have matter whith disease no slimelung can enter inside my base and i have sink in all dangerous place for food poisonning)

 

I need Gas sensor want to detect if it's oxygen, nat gas, c02, polluted oxygen etc

Dude check point don't use the dupe stress like parameter so is for that a stress sensor could be usefull

So i probably work on geeky build stuff, i just begin to play with it, for now i use it to block my dupe when the room is too hot/cold entering inside.

I actually thinking to a new airlock system that use it to prohibit passing through my vaccum airlock if vaccum is not made so i can save one gas filter and prevent pump hot gas in my base (if both gas are the same from each side of the airlock)

3 minutes ago, Kasuha said:

Doesn't the Germ sensor already work as the "bacteria" sensor? I haven't used it yet but it sounds like it should do something similar at least.

it work for the place you put it, but i don't think it work for the dupe but i don't test it by now

42 minutes ago, Flydo said:

it work for the place you put it, but i don't think it work for the dupe but i don't test it by now

OP doesn't seem to be asking for it to be wearable. You couldn't connect it to anything if the dupe was carrying it around and you can already see all the stress and germs info at multiple places in the game if you just want to check it.

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