cpy Posted March 29, 2018 Share Posted March 29, 2018 I was messing around with geysers and I found out that if you paste geyser from template, it will generate output based on WHERE you placed it! So output of geysers are not random from seed but from location on map! Link to comment https://forums.kleientertainment.com/forums/topic/89234-truth-about-geysers/ Share on other sites More sharing options...
BlueLance Posted March 29, 2018 Share Posted March 29, 2018 Is it the same output on multiple seeds though if you placed them in the same location each time? Link to comment https://forums.kleientertainment.com/forums/topic/89234-truth-about-geysers/#findComment-1020864 Share on other sites More sharing options...
cpy Posted March 29, 2018 Author Share Posted March 29, 2018 I haven't tested this yet since I'm figuring out how to change seed or remember EXACT location somehow. I'll try corner! Link to comment https://forums.kleientertainment.com/forums/topic/89234-truth-about-geysers/#findComment-1020865 Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted March 29, 2018 Share Posted March 29, 2018 To be accurate, I guess random number seed = world seed + position.x + position.y Two geysers should have same parameters if they are same types and have same seed. Btw, usually, the positions and types of the geysers are determined by the world seed. Link to comment https://forums.kleientertainment.com/forums/topic/89234-truth-about-geysers/#findComment-1020866 Share on other sites More sharing options...
cpy Posted March 29, 2018 Author Share Posted March 29, 2018 Seed changes values, so yeah but location also matters. Link to comment https://forums.kleientertainment.com/forums/topic/89234-truth-about-geysers/#findComment-1020867 Share on other sites More sharing options...
Vilda Posted March 29, 2018 Share Posted March 29, 2018 3 minutes ago, cpy said: Seed changes values, so yeah but location also matters. Wonder how my volcano up top in a ice biome fits your theory, Link to comment https://forums.kleientertainment.com/forums/topic/89234-truth-about-geysers/#findComment-1020869 Share on other sites More sharing options...
cpy Posted March 29, 2018 Author Share Posted March 29, 2018 23 minutes ago, R9MX4 said: Each geyser has 5 random parameters: Eruption Rate, Eruption & Break Cycle, Eruption Percent, Active & Dormancy Cycle, Active Percent. They're independent and uniform distribution. They are determined by the World Seed and the Positions of the geysers. To be accurate, I guess random number seed = world seed + position.x + position.y. Btw, usually, the position of the geysers are determined by the world seed. Reveal hidden contents private GeyserConfigurator.GeyserInstanceConfiguration CreateRandomInstance(HashedString typeId, float min, float max) { int num = SaveLoader.Instance.worldDetailSave.globalWorldSeed; num = num + (int)base.transform.position.x + (int)base.transform.position.y; System.Random randomSource = new System.Random(num); return new GeyserConfigurator.GeyserInstanceConfiguration { typeId = typeId, rateRoll = this.Roll(randomSource, min, max), iterationLengthRoll = this.Roll(randomSource, 0f, 1f), iterationPercentRoll = this.Roll(randomSource, min, max), yearLengthRoll = this.Roll(randomSource, 0f, 1f), yearPercentRoll = this.Roll(randomSource, min, max) }; } Not really, here is what I found out more, geyser output: ABC... moving them same mount to the right and bottom. 4x4 grid output is like this: ABC DAB EDA or bigger one 4567 3456 2345 1234 Moving geysers by same amount of blocks to the right and down or left and up will result in EXACT SAME OUTPUT! Link to comment https://forums.kleientertainment.com/forums/topic/89234-truth-about-geysers/#findComment-1020872 Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted March 29, 2018 Share Posted March 29, 2018 3 minutes ago, cpy said: Not really, here is what I found out more, geyser output: ABC... moving them same mount to the right and bottom. 4x4 grid output is like this: ABC DAB EDA or bigger one 4567 3456 2345 1234 That's right Link to comment https://forums.kleientertainment.com/forums/topic/89234-truth-about-geysers/#findComment-1020873 Share on other sites More sharing options...
cpy Posted March 29, 2018 Author Share Posted March 29, 2018 34 minutes ago, R9MX4 said: That's right Well now we know! More stuff! Cool steam vents average uptime: about 66% Water geysers average uptime: about 50% If we could somehow tune geysers you could create this beast: Link to comment https://forums.kleientertainment.com/forums/topic/89234-truth-about-geysers/#findComment-1020874 Share on other sites More sharing options...
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