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Purely by accident, I found a buried natural gas geyser on my latest map.I think I know why some people are having trouble finding them! You could hear it rumbling in the game but you couldn't see anything. It was shear dumb luck I happened to be in the temperature overly. Generally I'm all for burried objects, but this one is a little too vital maybe.

5ab8c03525234_naturalgasentombed.thumb.png.80b25004f796019c717a4b1a6846c2db.png

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The neutronium tiles are the biggest giveaways, then their are temperature anomalies, sometimes the area can be very hot or very col (Does not tell you the geyser) 

Easiest way to find them is to look for the neutronium, or pause and dig the entire map, neutronium will come up as red.

The reason they are covered is for the surprise, but also to stop them spewing out immense amounts of heat, the easiest way to see what they are without them actually working is to dig out the two tiles above the neutronium on the left or right, then one tile further on the bottom above the neutronium. Also the geysers are always surrounded by granite, obsidian etc so sometimes that sticks out like a sore thumb

Yes it is, originally if you did not have a tenured scientist you could see through the rocks because of the red pop up. But yes this is how it is meant to be, since gold volcanos release 3000 degrees celcius metal, if that were not originally covered, it could potentially roast players.

Also there are iron volcanos, minor/major volcanos that spew magma that turns to sand, slush ( pH2O ) geyers ( also an infected kind that spews pH2O with germs in it ), hydrogen geysers, leaky oil geysers ( outside of the oil biome ), CO2 Geysers, Steam Geysers ( at 500 degrees ), and a couple more I've missed here.

 

So, I am on cycle 240 right now and the cool steam geyser I found cannot produce enough water to sustain my base with 2 Electrolyzers
I personally think they need to be buffed in terms of how much steam/water they produce during their active periods. Luckily both steam geysers that I have found were in the cold biome next to a Entropy device. Granted I do have 3 cool steam geysers and 1 polluted water geyser, but setting them up takes time and I can barely keep mah dupes alive with 1 geyser where I could do so easily on previous upgrades/versions.

I think analyzer should give them a buff of sorts. More cool them down a bit or increase the amount produced. Just my opinion though.
It  will just be difficult with these new geysers to keep a base alive during dormant periods unless there are a bunch of geysers.

On 29.3.2018 at 1:25 PM, BlueLance said:

Yeah, there are Gold, Iron and Copper volcanos. When they cool down to a solid they are the refined versions as well.

 

Honestly, metal vulcanos should be emitting metals in form of ores, not in a refined state. Reasons are:

- It makes more sense that way. Metals are always mixed with other compounds in nature.

- The metal refinery will get a long-term use, because you can't run out of ore anymore.

- Ores are also essential for buildings and stuff. Once you run out of ores, you can't build these anymore.

3 hours ago, SkyNet_65 said:

Honestly, metal vulcanos should be emitting metals in form of ores, not in a refined state. Reasons are:

- It makes more sense that way. Metals are always mixed with other compounds in nature.

- The metal refinery will get a long-term use, because you can't run out of ore anymore.

- Ores are also essential for buildings and stuff. Once you run out of ores, you can't build these anymore.

Yes but it depend on which temperature the metal go out, if you melting the metal you refined it but for this they need to make a new metal liquid form for each (like raw liquid metal copper)

On 26/03/2018 at 11:55 AM, BlueLance said:

The neutronium tiles are the biggest giveaways, then their are temperature anomalies, sometimes the area can be very hot or very col (Does not tell you the geyser) 

Easiest way to find them is to look for the neutronium, or pause and dig the entire map, neutronium will come up as red.

The reason they are covered is for the surprise, but also to stop them spewing out immense amounts of heat, the easiest way to see what they are without them actually working is to dig out the two tiles above the neutronium on the left or right, then one tile further on the bottom above the neutronium. Also the geysers are always surrounded by granite, obsidian etc so sometimes that sticks out like a sore thumb

Yes but have already see neutronium invisible through the temperature filter. Thank for the tip of digging it to find neutronium

On 3/31/2018 at 5:03 AM, SkyNet_65 said:

Honestly, metal vulcanos should be emitting metals in form of ores, not in a refined state. Reasons are:

- It makes more sense that way. Metals are always mixed with other compounds in nature.

- The metal refinery will get a long-term use, because you can't run out of ore anymore.

- Ores are also essential for buildings and stuff. Once you run out of ores, you can't build these anymore.

I'm a planetary scientist. I thought I'd take a sec to point out something about metal volcanos: 

Actually, it is not as simple as saying that magma will turn into ore rather than a refined compound in nature. It depends largely on how fast the magma cools and its chemistry. If it cools slowly, then there's time for crystals and what we might call "refined metals" can form. If it cools quickly, then there's not enough time for molecules to find other molecules like themselves, and they're frozen into place in the solid rock that results. Another complication is Bowen's reaction series, which tells in what order compounds freeze in as the magma cools. 

You can also think about how refined iron ore is typically made: via smelting. In this process, iron ore is ground into much smaller bits and then heated till the bits melt. Then, because the different compounds have different densities, they separate out into different layers, similar to how oil and water separate into different layers in a jar. In a hypothetical "metal volcano", suppose the magma is a mixture of compounds (it's actually an ore). When they all melt, they would naturally form a solution and would separate based on their densities, provided there was enough heating such that none of them melted. If it was a "metal volcano", the metals would likely have rather high thermal conductivities, such that all lava streams connected to the main vent (volcano) would remain molten for some time: longer if the concentration of metal were higher and the concentration of impurities with low thermal conductivities were lower. 

In other words, a "metal volcano" would spit out impure metals, and whether you called it a "refined metal" or an "unrefined ore" would depend on how much of the magma was the metal vs. impurities. The more slowly the magma cooled, the larger the chunks of (nearly) pure (or "refined") substances there would be. 

Ultimately, it's a game, so it's up to the game devs. Good points all around! 

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