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Still lost on setting priority


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OK, I'm still kind of lost on how the priority/sub-priority/jobs interact.

Do I set each dupe to have maximum priority on their job or is that the "behind the scenes priority"?

Do the building settings (is that the sub-priority level?) move it up overall or only within the job category?

How do folks do their dupes now?  A bunch of generalists or 1 (or more) dupes in each possible job row?

On a side note, does anyone want a -25% steam coupon for Divinity: Original Sin 2 ?  I have one but already

have the game.  The coupon expires on 3/30, so if you want it let me know.

As I understand it:

Priority works hierarchically - Priority (arrows) > Subpriority (numbers) > hidden rules. When equal value, lower priority decides. Hidden rules is a metric by developers to determinate priority based on a survival needs. If you turn it off, it is a distance metric. 

What I found lacking is the automatic asignment of priority based on job, where it sets it as such they don't perform part of their job. For example electrical engineer gets tinkering on very high and build on low. Which in effect means almost no construction of cables that require him to do so. Similarly with conveyors. Took me a while to realize this was the problem, after setting the relevant dupes priority to normal or high, it acually got build.

i got 8 dupes, 3 of them are farmers, operators, and deliver, other are supply dig, build,
those 3 are mostly at base tending to crops, generators etc while the other dupes are mostly digs and build so far its working great
i also enabled advanced mode pretty efficient
its just a matter of assigning the job to certain dupes

5 hours ago, Soulwind said:

OK, I'm still kind of lost on how the priority/sub-priority/jobs interact.

Do I set each dupe to have maximum priority on their job or is that the "behind the scenes priority"?

Do the building settings (is that the sub-priority level?) move it up overall or only within the job category?

How do folks do their dupes now?  A bunch of generalists or 1 (or more) dupes in each possible job row?

On a side note, does anyone want a -25% steam coupon for Divinity: Original Sin 2 ?  I have one but already

have the game.  The coupon expires on 3/30, so if you want it let me know.

XD I just asked this very question yesterday and still don't completely understand where jobs fit in myself. People answered me just as they answered you. I guess i'll have to experiment and see for myself in my own base.

13 hours ago, Vilda said:

As I understand it:

Priority works hierarchically - Priority (arrows) > Subpriority (numbers) > hidden rules. When equal value, lower priority decides. Hidden rules is a metric by developers to determinate priority based on a survival needs. If you turn it off, it is a distance metric. 

What I found lacking is the automatic asignment of priority based on job, where it sets it as such they don't perform part of their job. For example electrical engineer gets tinkering on very high and build on low. Which in effect means almost no construction of cables that require him to do so. Similarly with conveyors. Took me a while to realize this was the problem, after setting the relevant dupes priority to normal or high, it acually got build.

It's actually Higher priority that decides. They didn't go with the 1(high) 9(low) setup, but kept the old 1(low) 9(high) ordering.

jobs set priority to ultra high if you have jobs set to auto-priority.  The Job-Priority screen (with all the arrows) takes highest priority any which way you spin it as it also shows the wrench(job) icons.  The hidden rules, in my experience, change from distance(adv) to pure sub-priority for determining next task

4 minutes ago, Vilda said:

lower as in the order I wrote. I did not go into numbers at all.

Ah that makes more sense.

FYI, because you mention numbers after you mention hierarchy people (me in this case) can tend to associate the lower with numbers rather than tier.

 

yay english.

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