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Death on full wetness


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local function onmoisture(inst, data)
	if data.new == inst.components.moisture:GetMaxMoisture() or inst.components.moisture:GetPercent() == 1 then
		if inst.components.health and not inst:HasTag("playerghost") then
			inst.components.health:Kill()
		end
	end
end

inst:ListenForEvent("moisturedelta", onmoisture)

 

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