Anchii Posted February 17, 2018 Share Posted February 17, 2018 hey, i'm running a master and slave dedicated server on my computer and i can enter sinkholes, BUT it won't bring me to a cave, just another world. anybody had this before? Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted February 17, 2018 Developer Share Posted February 17, 2018 Moved to Dedicated Server Discussion. I hope you can find a solution to your problem, welcome to the forums! Link to comment Share on other sites More sharing options...
Anchii Posted February 17, 2018 Author Share Posted February 17, 2018 Just now, ImDaMisterL said: Moved to Dedicated Server Discussion. I hope you can find a solution to your problem, welcome to the forums! yeah sorry about that, i just noticed it when it was too late.. ^^' caves log! [00:00:01]: loaded modindex [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:02]: LOADING LUA SUCCESS [00:00:02]: PlayerDeaths could not load morgue [00:00:02]: PlayerHistory could not load player_history [00:00:02]: bloom_enabled false [00:00:02]: loaded saveindex [00:00:02]: OnFilesLoaded() [00:00:02]: OnUpdatePurchaseStateComplete [00:00:04]: Load FE [00:00:04]: Load FE: done [00:00:04]: THREAD - started 'FilesExistAsyncThread' (8444) [00:00:04]: FilesExistAsyncThread started (13853 files)... [00:00:04]: ModIndex: Load sequence finished successfully. [00:00:04]: Reset() returning [00:00:05]: [200] Account Communication Success (6) [00:00:05]: Received (KU_bHeXIXzi) from TokenPurpose [00:00:05]: Starting Dedicated Server Game [00:00:05]: Network tick rate: U=15(2), D=0 [00:00:05]: About to start a server with the following settings: [00:00:05]: Dedicated: true [00:00:05]: Online: true [00:00:05]: Passworded: true [00:00:05]: ServerPort: 10998 [00:00:05]: SteamAuthPort: 8766 [00:00:05]: SteamMasterServerPort: 10998 [00:00:05]: ClanID: false [00:00:05]: ClanOnly: false [00:00:05]: ClanAdmin: false [00:00:05]: LanOnly: false [00:00:05]: FriendsOnly: false [00:00:05]: EnableAutosaver: true [00:00:05]: EncodeUserPath: true [00:00:05]: PVP: false [00:00:05]: MaxPlayers: 6 [00:00:05]: GameMode: endless [00:00:05]: OverridenDNS: [00:00:05]: PauseWhenEmpty: true [00:00:05]: IdleTimeout: 1800s [00:00:05]: VoteEnabled: true [00:00:05]: InternetBroadcasting: true [00:00:05]: Intent: cooperative [00:00:05]: [Warning] Could not confirm port 10998 is open in the firewall. [00:00:05]: Online Server Started on port: 10998 [00:00:05]: Collecting garbage... [00:00:05]: lua_gc took 0.03 seconds [00:00:05]: ~ShardLuaProxy() [00:00:05]: ~ItemServerLuaProxy() [00:00:05]: ~InventoryLuaProxy() [00:00:05]: ~NetworkLuaProxy() [00:00:05]: ~SimLuaProxy() [00:00:05]: FilesExistAsyncThread aborted. [00:00:05]: ... FilesExistAsyncThread complete [00:00:05]: lua_close took 0.04 seconds [00:00:05]: ReleaseAll [00:00:05]: ReleaseAll Finished [00:00:05]: cGame::StartPlaying [00:00:05]: LOADING LUA [00:00:05]: DoLuaFile scripts/main.lua [00:00:05]: DoLuaFile loading buffer scripts/main.lua [00:00:05]: taskgrouplist: default Together [00:00:05]: taskgrouplist: classic Classic [00:00:05]: taskgrouplist: cave_default Underground [00:00:05]: taskgrouplist: lavaarena_taskset The Forge [00:00:05]: running main.lua [00:00:05]: loaded modindex [00:00:05]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:05]: LOADING LUA SUCCESS [00:00:05]: PlayerDeaths could not load morgue [00:00:05]: PlayerHistory could not load player_history [00:00:05]: bloom_enabled false [00:00:05]: loaded saveindex [00:00:05]: OnFilesLoaded() [00:00:05]: OnUpdatePurchaseStateComplete [00:00:05]: Loading world: session/3AF25EA6B27A3648/0000000018 [00:00:06]: Save file is at version 4.77 [00:00:06]: Unload FE [00:00:06]: Unload FE done [00:00:07]: LOAD BE [00:00:07]: AddPortMapping(10998, 10998, 192.168.178.28) failed with code 403 (UnknownError) [00:00:07]: AddPortMapping(10998, 10998, 192.168.178.28) failed with code 403 (UnknownError) [00:00:09]: LOAD BE: done [00:00:09]: Begin Session: 3AF25EA6B27A3648 [00:00:09]: saving to server_temp/server_save [00:00:09]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:10]: Loading Nav Grid [00:00:10]: setting summerlength 15 [00:00:10]: setting isnightmaredawn false [00:00:10]: setting elapseddaysinseason 0 [00:00:10]: setting isfullmoon false [00:00:10]: setting moisture 211.96197509766 [00:00:10]: setting springlength 20 [00:00:10]: setting isnightmarewild false [00:00:10]: setting moonphase new [00:00:10]: setting precipitationrate 0 [00:00:10]: setting iswet false [00:00:10]: setting isnewmoon false [00:00:10]: setting iswinter false [00:00:10]: setting israining false [00:00:10]: setting isnightmarewarn false [00:00:10]: setting precipitation none [00:00:10]: setting cavephase day [00:00:10]: setting moistureceil 851.07092285156 [00:00:10]: setting isday true [00:00:10]: setting iscaveday true [00:00:10]: setting season autumn [00:00:10]: setting timeinphase 0.99999583333314 [00:00:10]: setting temperature 31.483267059524 [00:00:10]: setting isnightmarecalm false [00:00:10]: setting isnight false [00:00:10]: setting isdusk false [00:00:10]: setting iscavedusk false [00:00:10]: setting isautumn true [00:00:10]: setting issnowing false [00:00:10]: setting iswaxingmoon true [00:00:10]: setting pop 0.24905324504269 [00:00:10]: setting snowlevel 0 [00:00:10]: setting issnowcovered false [00:00:10]: setting autumnlength 20 [00:00:10]: setting phase day [00:00:10]: setting nightmaretime 0 [00:00:10]: setting winterlength 15 [00:00:10]: setting isspring false [00:00:10]: setting nightmarephase none [00:00:10]: setting remainingdaysinseason 20 [00:00:10]: setting cycles 0 [00:00:10]: setting iscavenight false [00:00:10]: setting nightmaretimeinphase 0 [00:00:10]: setting wetness 0 [00:00:10]: setting time 0.49999791666657 [00:00:10]: setting issummer false [00:00:10]: [Shard] Slave is waiting for LUA... [00:00:14]: Reconstructing topology [00:00:14]: ...Sorting points [00:00:14]: ...Sorting edges [00:00:14]: ...Connecting nodes [00:00:14]: ...Validating connections [00:00:14]: ...Housekeeping [00:00:14]: ...Done! [00:00:14]: 1 uploads added to server. From server_temp [00:00:14]: About to start a shard with these settings: [00:00:14]: ShardName: Caves [00:00:14]: ShardID: 4058639296 [00:00:14]: ShardRole: SLAVE [00:00:14]: MasterHost: 127.0.0.1 [00:00:14]: MasterBind: (null) [00:00:14]: MasterPort: 10998 [00:00:14]: [Shard] Connecting to master... [00:00:14]: Telling Client our new session identifier: 3AF25EA6B27A3648 [00:00:14]: ModIndex: Load sequence finished successfully. [00:00:14]: Reset() returning [00:00:14]: [Steam] SteamGameServer_Init(8766, 10998, 10998) [00:00:15]: [Steam] SteamGameServer_Init(8766, 10998, 10999) [00:00:15]: [Steam] SteamGameServer_Init(8766, 10998, 11000) [00:00:15]: [Steam] SteamGameServer_Init success [00:00:15]: Validating portal[1] <-> <nil>[1] (inactive) [00:00:15]: Validating portal[10] <-> <nil>[10] (inactive) [00:00:15]: Validating portal[5] <-> <nil>[5] (inactive) [00:00:15]: Validating portal[9] <-> <nil>[9] (inactive) [00:00:15]: Validating portal[6] <-> <nil>[6] (inactive) [00:00:15]: Validating portal[8] <-> <nil>[8] (inactive) [00:00:15]: Validating portal[3] <-> <nil>[3] (inactive) [00:00:15]: Validating portal[2] <-> <nil>[2] (inactive) [00:00:15]: Validating portal[4] <-> <nil>[4] (inactive) [00:00:15]: Validating portal[7] <-> <nil>[7] (inactive) [00:00:15]: [Shard] Connection to master failed. Waiting to reconnect... [00:00:20]: About to start a shard with these settings: [00:00:20]: ShardName: Caves [00:00:20]: ShardID: 4058639296 [00:00:20]: ShardRole: SLAVE [00:00:20]: MasterHost: 127.0.0.1 [00:00:20]: MasterBind: (null) [00:00:20]: MasterPort: 10998 [00:00:20]: [Shard] Connecting to master... [00:00:20]: [Shard] Sending slave information to master... [00:00:20]: [Shard] Registering in lobby as a slave server... [00:00:21]: [Shard] Slave is now ready! [00:00:38]: World 1 is now connected [00:00:38]: Validating portal[1] <-> 1[1] (disabled) [00:00:38]: Validating portal[10] <-> 1[10] (disabled) [00:00:38]: Validating portal[5] <-> 1[5] (disabled) [00:00:38]: Validating portal[9] <-> 1[9] (disabled) [00:00:38]: Validating portal[6] <-> 1[6] (disabled) [00:00:38]: Validating portal[8] <-> 1[8] (disabled) [00:00:38]: Validating portal[3] <-> 1[3] (disabled) [00:00:38]: Validating portal[2] <-> 1[2] (disabled) [00:00:38]: Validating portal[4] <-> 1[4] (disabled) [00:00:38]: Validating portal[7] <-> 1[7] (disabled) [00:00:39]: [Shard] Slave LUA is now ready! [00:00:39]: Synchronizing forward to master snapshot 82 [00:00:40]: Serializing world: session/3AF25EA6B27A3648/0000000082 [00:00:40]: Truncating to snapshot #82... [00:00:40]: - session/3AF25EA6B27A3648/0000000013 [00:00:40]: - session/3AF25EA6B27A3648/0000000014 [00:00:40]: - session/3AF25EA6B27A3648/0000000015 [00:00:40]: - session/3AF25EA6B27A3648/0000000016 [00:00:40]: - session/3AF25EA6B27A3648/0000000017 [00:00:40]: - session/3AF25EA6B27A3648/0000000018 [00:00:40]: 6 file(s) removed [00:00:40]: Sim paused [00:01:56]: Sim unpaused [00:02:04]: [Shard] #1 -> session/3AF25EA6B27A3648/A7KL38GKK7RC/0000000083 [00:02:04]: [Shard] Received migration #1 data for (KU_bHeXIXzi) [00:02:06]: [P2P] Session request for '76561198037905007' [00:02:10]: [P2P] Create session: 50.177.93.107|1 '76561198037905007' [00:02:10]: [P2P] Received from 50.177.93.107|1 '76561198037905007' [00:02:10]: [P2P] Sent to 50.177.93.107|1 '76561198037905007' [00:02:10]: New incoming connection 50.177.93.107|1 <7504460694566749642> [00:02:10]: Client connected from 50.177.93.107|1 <7504460694566749642> [00:02:10]: ValidateGameSessionToken pgs-usc^KU_bHeXIXzi^DontStarveTogether^zDcUEkVtIOanclYZW4yVi44ruSUbv0D97a5SLrlqQ8o= for <7504460694566749642> [00:02:11]: Client authenticated: (KU_bHeXIXzi) Anchii [00:02:11]: [Steam] Authenticated host '76561198037905007' [00:02:11]: [Shard] Completed incoming migration #1 for (KU_bHeXIXzi) [00:02:17]: Resuming user: session/3AF25EA6B27A3648/A7KL38GKK7RC/0000000083 [00:02:17]: Player will spawn close to portal #10 [00:02:17]: Spawning player at: [Load] (-275.02, 0.00, 121.84) [00:02:17]: Validating portal[10] <-> 1[10] (active) [00:02:33]: Activating portal[10] to 1 [00:02:34]: Serializing user: session/3AF25EA6B27A3648/A7KL38GKK7RC/0000000083 [00:02:34]: [Shard] Migration request: (KU_bHeXIXzi) to [SHDMASTER](1) [00:02:34]: [Shard] #2 <- session/3AF25EA6B27A3648/A7KL38GKK7RC/0000000083 [00:02:34]: CloseConnectionWithReason: ID_DST_SHARD_SILENT_DISCONNECT [00:02:34]: [Steam] SendUserDisconnect for '76561198037905007' [00:03:45]: Sim paused Link to comment Share on other sites More sharing options...
dread3ddie Posted February 17, 2018 Share Posted February 17, 2018 Make sure will have a leveldataoverride.lua file in the Caves shard folder (the same in which you found the caves logs) with at least these attributes: return { id="DST_CAVE", location="cave" } Then you'll have to regenerate your world for it to work Link to comment Share on other sites More sharing options...
Anchii Posted February 17, 2018 Author Share Posted February 17, 2018 ok, i made one, but the sinkhole still leads me to another world, not a cave Link to comment Share on other sites More sharing options...
Anchii Posted February 17, 2018 Author Share Posted February 17, 2018 do i have to recreate the cave's world or something like that? Link to comment Share on other sites More sharing options...
Daniel86268 Posted February 17, 2018 Share Posted February 17, 2018 1 hour ago, Anchii said: do i have to recreate the cave's world or something like that? yes. That setting only affects the worldgen, not existing worlds, so you have to regenerate the cave world. If you only regenerate the cave world make sure you don't have players left in the "cave world" before regenerating. Not sure what could happen. (You might find yourself outside of the map, inside a bunch of monkeys, etc. on the newly generated world.) Link to comment Share on other sites More sharing options...
Anchii Posted February 18, 2018 Author Share Posted February 18, 2018 sadly it still doesn't work. it created a new world, but it is no cave Link to comment Share on other sites More sharing options...
Daniel86268 Posted February 18, 2018 Share Posted February 18, 2018 1 hour ago, Anchii said: sadly it still doesn't work. it created a new world, but it is no cave Whoops, totally didn't read properly what machete posted. It's supposed to go into your worldgenoverride.lua. There's no leveldataoverride.lua. (<DST_Cluster_dir>/Caves/worldgenoverride.lua) Link to comment Share on other sites More sharing options...
Anchii Posted February 18, 2018 Author Share Posted February 18, 2018 nah, that wasn't the issue. but i solved it - i had to delete some save date from the caves folder, so it made new ones. now i have a cave ^^ thx for your help, at least i created that .lua file through this ^^ Link to comment Share on other sites More sharing options...
dread3ddie Posted February 18, 2018 Share Posted February 18, 2018 1 hour ago, Daniel86268 said: Whoops, totally didn't read properly what machete posted. It's supposed to go into your worldgenoverride.lua. There's no leveldataoverride.lua. (<DST_Cluster_dir>/Caves/worldgenoverride.lua) I thought worldgenoverride.lua was deprecated long ago. I remember running into issues when trying to implement my dedicated server, then after smashing my head on the wall some research I figured I should use leveldataoverride.lua instead and that works perfectly. Link to comment Share on other sites More sharing options...
Daniel86268 Posted February 18, 2018 Share Posted February 18, 2018 2 minutes ago, machete_kills said: I thought worldgenoverride.lua was deprecated long ago. I remember running into issues when trying to implement my dedicated server, then after smashing my head on the wall some research I figured I should use leveldataoverride.lua instead and that works perfectly. Hm, never used or heard of it. I always used the good old worldgenoverride.lua following this guide, and never had any issues so far. Link to comment Share on other sites More sharing options...
Anchii Posted February 18, 2018 Author Share Posted February 18, 2018 i used both, but when i used the leveldataoverride, the server window crashed and was gone, so i changed it back to worldgenoverride Link to comment Share on other sites More sharing options...
dread3ddie Posted February 18, 2018 Share Posted February 18, 2018 Yeah, that's odd. I thought it didn't work anymore, but maybe they kept it as a backwards compatibility. If you host a server from the game client a leveldataoverride.lua will be generated with the world settings for both Caves and Master: ~/.klei/DoNotStarveTogether/Cluster_3 $ ls -l Master total 88 drwxrwxr-x 4 mathielo mathielo 4096 feb 18 18:09 backup/ drwxrwxr-x 7 mathielo mathielo 4096 feb 18 18:09 save/ -rw-rw-r-- 1 mathielo mathielo 2582 feb 18 18:09 leveldataoverride.lua -rw-rw-r-- 1 mathielo mathielo 11 feb 18 18:09 modoverrides.lua -rw-rw-r-- 1 mathielo mathielo 93 feb 18 18:10 server_chat_log.txt -rw-rw-r-- 1 mathielo mathielo 93 feb 18 18:10 server.ini -rw-rw-r-- 1 mathielo mathielo 23481 feb 18 18:10 server_log.txt @Anchii glad you managed to fix it! Enjoy! Link to comment Share on other sites More sharing options...
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