felix920506 Posted February 12, 2018 Share Posted February 12, 2018 Dupes should stop working when they are assigned to things like medical beds until they fully recover (When red alarm is not activated) Link to comment https://forums.kleientertainment.com/forums/topic/87508-illness-recovery/ Share on other sites More sharing options...
Kasuha Posted February 12, 2018 Share Posted February 12, 2018 14 minutes ago, felix920506 said: Dupes should stop working when they are assigned to things like medical beds until they fully recover (When red alarm is not activated) I haven't had problems with that recently, they seem to do what you're asking for already. In the worst case (caught a cold while running a wheel) a simple MoveTo command helps to get them off the wheel. I'm not sure right now if MedBeds have priority or not but if they do, I guess set them to 8? Link to comment https://forums.kleientertainment.com/forums/topic/87508-illness-recovery/#findComment-1003271 Share on other sites More sharing options...
felix920506 Posted February 12, 2018 Author Share Posted February 12, 2018 2 minutes ago, Kasuha said: I haven't had problems with that recently, they seem to do what you're asking for already. In the worst case (caught a cold while running a wheel) a simple MoveTo command helps to get them off the wheel. I'm not sure right now if MedBeds have priority or not but if they do, I guess set them to 8? I set the medbed to 9 and the microbe musher to 8. chef keeps on cooking even if he's sick and I mean dupes will go straight to med beds (if any are avalible) no matter what the priority is set to (unless the red alert is on, of course). Link to comment https://forums.kleientertainment.com/forums/topic/87508-illness-recovery/#findComment-1003272 Share on other sites More sharing options...
Peachiz Posted February 12, 2018 Share Posted February 12, 2018 Absolutely. Link to comment https://forums.kleientertainment.com/forums/topic/87508-illness-recovery/#findComment-1003273 Share on other sites More sharing options...
HackIntosh Posted February 12, 2018 Share Posted February 12, 2018 I have a similar problem. If the immune system is down to e.g. 30% because of lung cancer I assign them to a medical bed. They go there but immediatly turn around after they reached it to go on with their own chosen task. The bed is the one and only set to priority 9. In my opinion they should stay at the medical station until they recover or getting unassigned. At least for me that would make more sense then manually locking ill dupes away behind a door Link to comment https://forums.kleientertainment.com/forums/topic/87508-illness-recovery/#findComment-1003324 Share on other sites More sharing options...
felix920506 Posted February 13, 2018 Author Share Posted February 13, 2018 9 hours ago, HackIntosh said: I have a similar problem. If the immune system is down to e.g. 30% because of lung cancer I assign them to a medical bed. They go there but immediatly turn around after they reached it to go on with their own chosen task. The bed is the one and only set to priority 9. In my opinion they should stay at the medical station until they recover or getting unassigned. At least for me that would make more sense then manually locking ill dupes away behind a door Yeah I had to use a penumatic doors and set custom permissions to keep them on the med bed Link to comment https://forums.kleientertainment.com/forums/topic/87508-illness-recovery/#findComment-1003491 Share on other sites More sharing options...
felix920506 Posted February 13, 2018 Author Share Posted February 13, 2018 I just had a dupe die on slimelung. He was SUPPOSED to be on a medbed but he was digging and lingering around All medbeds were set to priority 9 and digging was only 5~8 How about this: ill dupes aren't able to work, only able to move around at a slow speed and will go to a medbed as soon as possible. Link to comment https://forums.kleientertainment.com/forums/topic/87508-illness-recovery/#findComment-1003559 Share on other sites More sharing options...
Man in the Mist Posted February 13, 2018 Share Posted February 13, 2018 Sometimes a dupe will leave the medbay and have the status "runaway patient". That might be what you're dealing with. Link to comment https://forums.kleientertainment.com/forums/topic/87508-illness-recovery/#findComment-1003563 Share on other sites More sharing options...
Kasuha Posted February 13, 2018 Share Posted February 13, 2018 1 hour ago, Man in the Mist said: Sometimes a dupe will leave the medbay and have the status "runaway patient". That might be what you're dealing with. Woah, I've never seen that. Perhaps might be related to stress? Link to comment https://forums.kleientertainment.com/forums/topic/87508-illness-recovery/#findComment-1003573 Share on other sites More sharing options...
Kabrute Posted February 13, 2018 Share Posted February 13, 2018 also being down to 30% is not yet sick so not yet assignable to med bay and therefore not a bug just the way the game handles carriers who are not ill Link to comment https://forums.kleientertainment.com/forums/topic/87508-illness-recovery/#findComment-1003576 Share on other sites More sharing options...
HackIntosh Posted February 14, 2018 Share Posted February 14, 2018 Not saying it's a bug. It only gets me crazy to see a dupe suffering, knowing it will infect the whole colony pretty soon without being able going much, expect locking him up in solitary confinement until he is back at 100% Link to comment https://forums.kleientertainment.com/forums/topic/87508-illness-recovery/#findComment-1004114 Share on other sites More sharing options...
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