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Airlocks should act like ball valves


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Doors, even when called "airlocks" don't provide perfect separation of ambient elements on their two sides and are constant source of abuse with gas or liquid transport or destruction coming for free using just automation. 

I believe the best solution would be to implement them in a way that when they close, they retain the two tiles of gas/liquid in their internal storage and put it back once they open. That action would correspond to how ball valves work in real world - when open, there's a pipe through the ball connecting the two sides of the valve. When closed, the pipe is rotated 90 degrees but the contents of the pipe is still there. That would deal with all kinds of effects and problems coming from trying to push the two tiles of gas or liquid aside because it would not be necessary anymore.

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Ball-Valve2.jpg

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So what your saying is instead of moving the gas the door traps the gas, but code wise that would result in cell element gas which would break the door or require that the door be coded like the pneumatic ones which would make the doors useless, what you describe is in essence 2 doors with a gap between them in so far as oni physics is concerned.

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4 minutes ago, Kabrute said:

So what your saying is instead of moving the gas the door traps the gas, but code wise that would result in cell element gas which would break the door or require that the door be coded like the pneumatic ones which would make the doors useless, what you describe is in essence 2 doors with a gap between them in so far as oni physics is concerned.

Code wise it means the two tiles would be stored in the door in a similar manner how e.g. deodorizer stores sand and clay and polluted oxygen in it until there's either enough to process/release or until it is deconstructed. They could exchange temperature with surroundings but won't change state until the door opens again (kind of like the plastic extruder can happily store steam at -5 C). And of course flow of gases would be obstructed while the door is closed.

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3 minutes ago, Kabrute said:

Would it drop bottles on random deconstruction, would this be dropping gas in and out of existence like the weezeworts?  Would the door have to act as 2 separate structures to place the gas back into the proper Y levels?

I'm confident devs are fully capable of solving these issues in a reasonable way.

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