clickrush Posted February 3, 2018 Share Posted February 3, 2018 @Nativel I think you misunderstand what debug mode is for and why we use it. It is a testing tool to relatively quickly and cleanly figure out how the game works and what can be achieved within the game (not using debug mode). This is important because most efficient systems, bugs/exploits and weird interactions have been found that way. Sometimes people will observe interesting behaviour during normal gameplay, or they have ideas about interactions. With debug mode you can then visit your debug world and test these things out and play with them. A lot of optimisations, such as moving around stuff or testing assumptions are very cumbersome to figure out during normal gameplay. Then when these things are figured out we share them amongst this community to actually use them in our normal playthroughs, to report bugs, to explain behaviour to others, to ask about things etc. It is a very useful tool, especially in this early stage of the game. Link to comment https://forums.kleientertainment.com/forums/topic/86993-steam-station-16kw-cool-down-water-as-a-bonus/page/2/#findComment-999026 Share on other sites More sharing options...
Nativel Posted February 3, 2018 Author Share Posted February 3, 2018 8 minutes ago, clickrush said: I think you misunderstand what debug mode is for and why we use it. I agree with debug mode is needed, i use it too, and I agree that the game have to be harder than it's now so should be some way to not let system with doors work at all, like steam turbine should cooldown the steam wile it produce power, and the problem will be solved. Link to comment https://forums.kleientertainment.com/forums/topic/86993-steam-station-16kw-cool-down-water-as-a-bonus/page/2/#findComment-999035 Share on other sites More sharing options...
clickrush Posted February 3, 2018 Share Posted February 3, 2018 Just now, Nativel said: I agree with debug mode is needed, i use it too, and I agree that the game have to be harder than it's now so should be some way to not let system with doors work at all, like steam turbine should cooldown the steam wile it produce power, and the problem will be solved. I agree with this and it has been proposed by a bunch of other people as well, so it seems to be a fitting solution. Link to comment https://forums.kleientertainment.com/forums/topic/86993-steam-station-16kw-cool-down-water-as-a-bonus/page/2/#findComment-999036 Share on other sites More sharing options...
Saturnus Posted February 3, 2018 Share Posted February 3, 2018 16 minutes ago, clickrush said: I agree with this and it has been proposed by a bunch of other people as well, so it seems to be a fitting solution. 18 minutes ago, Nativel said: I agree with debug mode is needed, i use it too, and I agree that the game have to be harder than it's now so should be some way to not let system with doors work at all, like steam turbine should cooldown the steam wile it produce power, and the problem will be solved. Although it's not entirely realistic in relation to how an actual steam turbine works the suggestion I have made elsewhere on the forum is that the steam turbine consumes a set amount of steam, for example 2kg/s and output that as hot water. That way there is no way to make dirty short cuts to setting up a proper steam generator to run it. Link to comment https://forums.kleientertainment.com/forums/topic/86993-steam-station-16kw-cool-down-water-as-a-bonus/page/2/#findComment-999046 Share on other sites More sharing options...
clickrush Posted February 3, 2018 Share Posted February 3, 2018 @Saturnus yes but it is the best solution given that the game has no relation between pressure and energy (partly heat). And the solution you propose simulates what a turbine is doing given the limitations of the game. Link to comment https://forums.kleientertainment.com/forums/topic/86993-steam-station-16kw-cool-down-water-as-a-bonus/page/2/#findComment-999066 Share on other sites More sharing options...
AtmaDarkwolf Posted February 3, 2018 Share Posted February 3, 2018 4 hours ago, clickrush said: You might be confusing the temp on your aquatuner with the temp on your temp sensor that you maybe use. The environment usually heats up in a delayed fashion. The aquatuner works like most other buildings that produces heat, in that it heats up itself, which then heats up its surroundings. Unlike the tepidizer/space heater, which heats up the surroundings and only indirectly heats up itself. Nope. Part of my messing around was to reduce the 'engine' down to just walls, pipes, wires, and the aquatuner + pump + turbine. The aquatuner most defiantly never went over 120 deg. not once. I also forgot to mention that the pipes kept being destroyed (No 'damage' of any kind, just working one moment, then broken, usually right at the joint to the tuner) I feel it was a few bugs inter-playing with each other, but was something I've seen happen often with other things: pipes breaking from 'freezing' while the area itself is 25+ deg, and the liquid in the pipes is 50 ish when attached to hydroponic plots, or when joining between 'insulated' and not insulated pipes, again no 'logical reason' that they would bust, but when they do its near instantly (even at normal speed) - no 'damage' messages, just fine working pipe them 'poof' broken. Link to comment https://forums.kleientertainment.com/forums/topic/86993-steam-station-16kw-cool-down-water-as-a-bonus/page/2/#findComment-999074 Share on other sites More sharing options...
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