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Feature Tweak - lower the spoilage rate of pickled meal lice


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Pickled things generally last a lot longer than their non-pickled counterparts ( at least when stored )

Right now, pickled meal spoils at the standard rate of -3% per cycle. not sure if this baseline for all foods, but it could have a 'pickled' modifier bringing it more in line with -0.5% or 1% per cycle.

I'm not sure if pollution has further effects on this but I do remember a time when it wouldn't spoil. I suppose this really boils down to weather or not the pickled meal is actually in it's very own container as the iconography suggests.

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3 hours ago, AileTheAlien said:

Or it could have more nutrition. Right now, you lose a huge percentage of calories, to get non-spoilage that's easier with freezers or CO2.  : S

Oh the next upgrade takes 1800 kcal of meal lice and pickles them into 1800kcal of pickled meal lice, so in that regard it's kind of fixed. I just wish there were at least some food mid game food that didn't spoil easily, or did so at a negligible rate.

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Have you tried berry sludge? It says it's supposed to have an exceptionally long shelf life.
Not sure if that's just fluff text or has any effect.

Plus it's a +3 food that doesn't require pincha peppernuts, downside having to mess with sleet wheat.

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It doesn't? Wow. I never knew, figured bristles were too bothersome to grow.

In that case I don't see why pickled lice doesn't have at least the same properties.

I wouldn't call it completely useless since now you at least don't lose any kcal in the process. And could serve as a surefire emergency ration in case stuff somehow goes **** up. Provided rot would be a lot slower at least. Of course sterile environs are always an option.

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On 1/27/2018 at 4:30 PM, Ichikai said:

It doesn't? Wow. I never knew, figured bristles were too bothersome to grow.

In that case I don't see why pickled lice doesn't have at least the same properties.

I wouldn't call it completely useless since now you at least don't lose any kcal in the process. And could serve as a surefire emergency ration in case stuff somehow goes **** up. Provided rot would be a lot slower at least. Of course sterile environs are always an option.

Actually, meal lice will rot at 13% per cycle, while the pickled meal will rot at 3% per cycle. I wasn't even aware of the berry sludge not rotting, then again, I'm struggling to understand why we can't have a terrible quality food item that doesn't rot and that requires no water to produce - berry sludge seems like it would take quite a bit of work to establish.

Edit, on second thought, I'd be down with the recipe requiring some water to accomplish the rot resistance.

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On 1/27/2018 at 3:30 PM, Ichikai said:

serve as a surefire emergency ration in case stuff somehow goes **** up. Provided rot would be a lot slower at least. Of course sterile environs are always an option.

If you build U-shaped pits to put your food storage into, it's trivially easy to get a permanent sterile environment, because CO2 and chlorine are heavy. If you put a roof overhead (and shape the walls / nearby floors correctly), then it literally cannot be disturbed, because no other fluid can come into those tiles.

Non-spoilage from CO2 and chlorine needs a nerf. For example, maybe CO2 is only half instead of complete protection, or the game uses up some chlorine every time a food item would have spoiled but got saved by the gas.

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