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Another suggestion I want to make is: Automation systems that allow a choice of hysteresis (Used to avoid high frequency switching in on-off temperature control systems in electrical engineering) with two levels. Example: The air conditioning system should turn on if the temperature is above 25 ° C and shut off if it is below 20 ° C.

1 hour ago, andrediversos said:

Another suggestion I want to make is: Automation systems that allow a choice of hysteresis (Used to avoid high frequency switching in on-off temperature control systems in electrical engineering) with two levels. Example: The air conditioning system should turn on if the temperature is above 25 ° C and shut off if it is below 20 ° C.

As @Kabrute says. It's easy to build SR latches with current automation circuits so no need for this. It's also reasonably easy to build battery state sensors so I don't see a whole lot of use other than making the game less challenging.

I am a computer engineer, I understand about flip-flops, schmitt trigger and logics contraptions.

Also I have notion that I can invent a "transducer" capable of measuring the status of the battery, could be by the temperature of a battery isolated in a controlled environment.

My point here is: could anyone without engineering knowledge play this game satisfactorily?

Yes, I don't think most of us are sitting around running delta t equations in our heads constantly, that being said considering the amount of balance spread across so many different systems does tend to force less intellectually inclined individuals off to simpler games.  Imagine if COD required you to make the same planetary drift and wind shear calculations the real world requires for sniping.   This game kinda does that.  That is to say this game meets you halfway in the middle by giving you the ability to sample pretty much any of the information you need to make informed decisions about most any thing you want to do to affect the game, regardless of what effect you seek to perform there are atleast 2 ways of doing everything.  This is one of the few games that rewards indepth complex design

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