Oozinator Posted January 12, 2018 Share Posted January 12, 2018 Something like core meltdown - 99,9% failsafe fire extinguishing system and you between. The system is already running, perhaps dupes should too? Have phun ^^ Boil Hard v1.sav Link to comment Share on other sites More sharing options...
Bubby4940 Posted January 12, 2018 Share Posted January 12, 2018 Looks cool I'm going to try it Link to comment Share on other sites More sharing options...
donutman07 Posted January 12, 2018 Share Posted January 12, 2018 1 hour ago, Bubby4940 said: Looks cool I'm going to try it Boil Hard Bubby (And report back if you live) Link to comment Share on other sites More sharing options...
Oozinator Posted January 12, 2018 Author Share Posted January 12, 2018 Just tested it. No dupe died, 8 cycles to reach freedom (more mapstuff). Funny stress animations ^^ Link to comment Share on other sites More sharing options...
capitanweasel Posted January 13, 2018 Share Posted January 13, 2018 Just played it. No dupe died took me 10 cycles. Love the concept of running from steam. Trying not to spoil but it gets too easy in the end Link to comment Share on other sites More sharing options...
g5457s Posted January 13, 2018 Share Posted January 13, 2018 9 cycles. 1 dupe died Link to comment Share on other sites More sharing options...
Oozinator Posted January 13, 2018 Author Share Posted January 13, 2018 3 hours ago, capitanweasel said: .. but it gets too easy in the end Timing/testing takes so long, had to play it so many times and to add some sort of "time-tolerance". Also sometimes small changes (pee/tears here or there, makes a difference) Glad you liked it 2 hours ago, g5457s said: 9 cycles. 1 dupe died Link to comment Share on other sites More sharing options...
Bubby4940 Posted January 14, 2018 Share Posted January 14, 2018 the zap bug almost killed 1 of my dupes i thought it was a good animal Link to comment Share on other sites More sharing options...
Bubby4940 Posted January 14, 2018 Share Posted January 14, 2018 Why shockbug whyyyyy Link to comment Share on other sites More sharing options...
Oozinator Posted January 14, 2018 Author Share Posted January 14, 2018 2 hours ago, Bubby4940 said: Why shockbug whyyyyy Gnihihi ^^ Better stay away from him, let the doors untouched ^^ Link to comment Share on other sites More sharing options...
GrindThisGame Posted January 23, 2018 Share Posted January 23, 2018 I had a blast playing this map. My first 4 attempts were pretty terrible but on my 5th attempt I got a bunch of stressed dupes to a nice (over pressurized) area to "relax" in. Took 7 cycles I think. Thanks @Oozinator for making such a fun challenge! I'll probably link to a video of my attempts soon. Link to comment Share on other sites More sharing options...
Oozinator Posted January 23, 2018 Author Share Posted January 23, 2018 6 hours ago, GrindThisGame said: I had a blast playing this map. I got the "inspiration" while playing your challenge map. Great that you had fun with it Link to comment Share on other sites More sharing options...
GrindThisGame Posted January 25, 2018 Share Posted January 25, 2018 Here are my attempts @Oozinator: https://www.youtube.com/watch?v=4cPr7yvL6O4 https://www.youtube.com/watch?v=8LJRrNxDFyM&t=25s Link to comment Share on other sites More sharing options...
Oozinator Posted January 25, 2018 Author Share Posted January 25, 2018 5 hours ago, GrindThisGame said: Here are my attempts @Oozinator: https://www.youtube.com/watch?v=4cPr7yvL6O4 https://www.youtube.com/watch?v=8LJRrNxDFyM&t=25s Wuahaha i laughed so hard, while watching you, tinkering around. Your comments while exploring are very funny ^^ Interesting to see that it is possible to deconstruct shockworm doors (i tried some times and failed while testing) and that you used the materials in the corners (not digged out), to climb up (i calculated a ladder there). With that "not dig, no ladder usage), you "exploited" the map in a way, i was not thinking about before creating (very interesting). Because there is only enough material to build enough ladders to reach target, but while not digging and stepping onto it, you created a big material surplus. (Not your problem/fail, great to see human brains in action). My plan for the map was to lock up floors with plastic tiles (gives some time), always keep material for one storage locker and food storage (place in front so far as possible), dig oxylite and store in lockers. Fun for us both (win/win situation). Thank you for playing Link to comment Share on other sites More sharing options...
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