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Liquid Layers Physics


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1. Liquids currently don't move horizontally, although they do move vertically based on their weights. (See picture.) I think liquids should probably move horizontally too, like how gases behave in the game. I don't know if this is a "bug" or "feature that hasn't been built yet". Screenshot is polluted water and oil, but I'm pretty sure I saw it affecting water/polluted water buckets too...

2. Shouldn't oil be lighter than water? This is a fictional world, so I guess we can have weird oil, but it seems wrong that the oil layer is underneath the water layer.   : )

fluid-layers.png

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I hadn't thought about it before, but the real world densities are factored in to the game. A water will try to go up/expand after 1000kg of water is in the tile, and crude oil does the same at around 888 (if I recall correctly).  However, which liquid ends up on top is determined by a list, much like the gases.  They could change the ordering of the list to better reflect reality.

18 minutes ago, vovik said:

Waait, something is wrong... water should be more dense than oil if it has got 1000kg/m3 while oil is less dense 888kg/m3 and should float on top О_о!!!!!!!

Yeah. That's not how it works in the game. The naturally occurring liquids are layered by a table rather than density. Water is apparently lightest at 1000kg/tile, followed by polluted water (800kg/tile), petroleum (740kg/tile), naphtha (740kg/tile), and finally crude oil at 870kg/tile. 

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