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2 in 1 solution for cooling your base and boiling polluted water


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Just a short video I made on how to do a 2 in 1 solution for cooling your base and boiling water at the same time. Energy efficient and not overly complicated.

I forget to mention in the video that I just pump the hot water right into my main clean watertank. The tank is cooled by the same system that cool the rest of the base so despite pumping the hot water in there it still stays at some 14 degrees...

Nothing new in the video I think but a rather neat and clean solution regardless.

Here's the video:

 

 

"excess polluted water" ? No such thing :D 

Nice video buddy, but I will just say that you have a heck of a lot of piping/power usage for an issue that can be avoided, or rather handled, with much easier means - i.e. regulating your oxygen production temperature instead.

 

Hi. Thank you for the reply. I am well aware that there are other, and sometimes more efficint ways of cooling down stuff. For example the new and almost energy free hydrogen coolers in the cooldzones (but those are a bit to easy...)

However for my base this was actually one of the better. Now the reason i can not use an oxygen cooling system and the reason i do have some excess polluted water is up in the left side corner. I only use my 3 starting duplicants. Meaning I do not produce a lot of oxygen. I produce and move way to little oxygen around in the base to keep it cool. I also do not produce that much food meaning the only real use of polluted water i have is for my "natural gas plant".

My main idea when building is to build something, automate it, move on to the next thing. Making everything hands of. That means i do not need that many duplicants since appart from a little food making now and then I can use them for building 99% of the time anyway.

 

When it comes to power/cooling the thermo aquatuners + oil is more efficient than for example cooling down hydrogen (the old facion way from before the aquatuners) so I am actually not sure that you wouldn t want an oil based cooling system even if it was for cooling down your oxygen....

3 hours ago, Ketmol said:

When it comes to power/cooling the thermo aquatuners + oil is more efficient than for example cooling down hydrogen (the old facion way from before the aquatuners) so I am actually not sure that you wouldn t want an oil based cooling system even if it was for cooling down your oxygen....

My point as regards the cooling of your oxygen production instead of your entire base, is you could cool your oxygen supply at the source with 3-4 pieces of pipe filled with oil, then distribute that oxygen around your base - meaning you wouldn't need 4000 tiles of additional liquid piping :D 

Your way is absolutely fine, don't get me wrong - but it's a heck of a lot of piping to do a very simple job.

I really like this solution and I kind of disagree you @Lifegrow. It isn't overly complicated to use a oil radiator for cooling. It is as simple as it gets. I'am personally cooling my living area with the oxygen like you suggest, but this kind of oil cooling is much faster and can be much more precise as @Ketmol showed with his automation setup in the video.

The reason it looks complicated is because the base layout doesn't look built with radiator cooling in mind, so it kind of goes all over the place. But in the end it is a smart solution to 2 problems.

I'am currently thinking about rebuilding my living area with doors and mesh tiles in a way so I can water cool it during the night. It would drip water all over the base with offset horizontal doors/mesh tiles and then the doors open before the morning to dump the rest. I think *that* is an overly complicated solution but it will certainly be fun to try out.

Not sure what you're disagreeing with @clickrush , I said that Ketmols way was absolutely fine :D 

Only thing I was trying to highlight was that the amount of piping used was excessive, i.e running a single line of pipe through each floor would be ample for general base regulation. You can use larger radiators in heavy-machine areas obviously.

I'm only saying this as it will alleviate your game load a little if you have less pipe, containing less fluid, all trying to compute thermal dynamics, thus lagging the holy balls out of your game :p Thank me later...

@clickrush You are correct. I did not have this cooling system in mind when constructing my base. The whole base design could be a lot cleaner. Same with my electricity grid.. also messy. Since you can't really start out with all the advanced stuff and I did not plan that far ahead in the layout a lot of the piping (and other stuff) is pretty much stuffed in where I had room. The only thing where I really did plan ahead was my powerplant section with natural gas production and carbon dioxide cleaning/polluted water production...  

@Ketmol Yeah that happens to me all the time. I always find something I could have done nicer and more efficient, especially when I'am adding new stuff or try out stuff in a different way. Making the base look nice and clean is the hardest part for me :)

6 hours ago, Ketmol said:

Now the reason i can not use an oxygen cooling system and the reason i do have some excess polluted water is up in the left side corner. I only use my 3 starting duplicants. Meaning I do not produce a lot of oxygen. I produce and move way to little oxygen around in the base to keep it cool. I also do not produce that much food meaning the only real use of polluted water i have is for my "natural gas plant".

It looked like you were sending your co2 from your power plant to carbon skimmers.  I would term that as the main reason for your polluted water excess.  If you sent that co2 to slicksters instead I'm not sure you'd have a polluted water excess at all, although it's hard to see exact details in a video which keeps on moving.  This observation is not meant as a criticism, just pointing out that your excess is the result of a conscious choice (to use carbon skimmers) and not really dependent on your dupe number.  Considering that the front page right now has one thread about having way too much polluted water and not knowing what to do with it, and also another thread about having a polluted water shortage and not knowing how to make it, it seems like perhaps a lot of other people are also choosing one or another of these options without realizing how much of a difference it makes.

@trukogre yeah i Know. Some problems are of choise.. I actually have a a pipe down to slicksters... but its shut with a valve.. because that wasn 't a very fun solution.. also it was't 100% reliable. Sometimes they seemed to clean out a lot.. and sometímes nothing... 

29 minutes ago, Ketmol said:

@trukogre yeah i Know. Some problems are of choise.. I actually have a a pipe down to slicksters... but its shut with a valve.. because that wasn 't a very fun solution.. also it was't 100% reliable. Sometimes they seemed to clean out a lot.. and sometímes nothing... 

Slicksters are a bit bugged right now, although you can work around them.  Leaves you something to figure out for your next base :)

I like the idea of putting the heat of the base into polluted water.I personally don't like raidiating pipes but it dose work.I know a trick to optimize the boiler for the polluted water think of it like this have a tank of oil with Aqua tuners in it then have a sensor in the oil to cap at the oils temp.Doing this allows for slower transitions in temp and for a much higher production via dripping polluted water into the system.

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