Shaymes Posted December 9, 2017 Share Posted December 9, 2017 I like the tube stuff, but i dont like the constant power consume and the drain after disable and disconect. i prefer only consume the 480w during recharge the 3 charges, and no drain if disconect or disabled by automation. what i think is missing is a way to check how many charges are left a 2nd connection to the Tube Access or a seperate device and a Tube checkpoint that we can close after a logic if there are no charges to come back Link to comment https://forums.kleientertainment.com/forums/topic/85247-transit-tube-access/ Share on other sites More sharing options...
Shaymes Posted December 9, 2017 Author Share Posted December 9, 2017 if you want test the "Tubular" by yourself rightclick oxygen not included in your game libary -> go to proberties -> switch to beta tab and activae the Tubular preview bransh. Link to comment https://forums.kleientertainment.com/forums/topic/85247-transit-tube-access/#findComment-982756 Share on other sites More sharing options...
OfficialLolicon Posted December 9, 2017 Share Posted December 9, 2017 It's actually a bug, not a feature. 9 hours ago, Shaymes said: What i think is missing is a way to check how many charges are left a 2nd connection to the Tube Access or a seperate device and a Tube checkpoint that we can close after a logic if there are no charges to come back You can have this by having a battery between 2 transformers and a Dupe Checkpoint/Door permissions. Link to comment https://forums.kleientertainment.com/forums/topic/85247-transit-tube-access/#findComment-982765 Share on other sites More sharing options...
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