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Heat Upgrade


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I think what this game needs next are some tools for dealing with heat. I came up with some ideas of what I would like to see:

1) New type of pipe: heat pipes. They are built and work like regular liquid pipes, but do not carry mass, only heat. Many buildings that generate significant amounts of heat would have an output for a heat pipe.

2) New building: heat exchanger. Has inputs and outputs for heat pipes, liquid pipes, and gas conduits. Exchanges heat between inputs and outputs at some fixed rate, e.g. 1000 W, or until fluids are equalized.

3) New building: passive radiator. Has inputs for heat pipes, liquid pipes, and gas conduits. Exchanges heat with surrounding environment at some fixed rate, e.g. 1000 W, or until boundary is equalized.

4) New building: heat pump. Basically, an active radiator. Works the same as passive radiator, but requires power and has a higher heat transfer rate to environment.

5) New building: thermal radiator. Has input for heat pipes only. Destroys heat by radiating it to space. Requires a vacuum. In the future, if the game ever lets you dig to the surface of the asteroid, would be required to be placed on the surface.

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I donno how much of this will be relevant, heating up the base and objects is relatively easy, and with the new cooling machine I think cooling is very powerful. But who am I to say what the devs want! But heating pipes usually use water or oils or silicons or are electrical so they would need to carry mass or electricity

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6 minutes ago, trukogre said:

Ideas 2-5 are good and have been proposed before.  Idea 1 is magical and better left to games which have wizards and demons and such.

I'm not sure what you are talking about. Heat pipes are not magical, they are used prolifically for many applications, from computer component cooling, oil pipelines, and spacecraft heat management.

 

https://en.wikipedia.org/wiki/Heat_pipe

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1 minute ago, QuantumPion said:

I'm not sure what you are talking about. Heat pipes are not magical, they are used prolifically for many applications, from computer component cooling to spacecraft heat management.

 

https://en.wikipedia.org/wiki/Heat_pipe

yes, but those heat pipes use mass traveling to carry the heat, so they're not magical. Those already exist in the game, with the restriction that in ONI phase transition doesn't sustainably occur in pipes, but ONI doesn't implement phase change energy anwyays. Your idea is different, and magical.

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14 hours ago, QuantumPion said:

I'm not sure what you are talking about. Heat pipes are not magical, they are used prolifically for many applications, from computer component cooling, oil pipelines, and spacecraft heat management.

 

https://en.wikipedia.org/wiki/Heat_pipe

Like the post above, these contain oils etc. which is mass, unlike what you mentioned in your original post.

What you are looking for is pipes you can fill with mass but do not transport it. This would be passive cooling.

The other alternative which already exists is where the fluid can move and takes the heat to another location.

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16 hours ago, BlueLance said:

That is a perfect point, I have not been using them so I forgot, But this is exactly what number 1 is. 

Thank you Cattrina!

#1 is not like thermoplates; #1 is magical heat pipes which you can build out of abyssalite and so they don't interact with the environment on the way; thermoplates do interact with the environment in between the start and finish.  Also heat pipes could be set to have controllable directionality, thermoplates have their directionality determined by the heat gradients.  Thermoplates are thermoplates, and magical heat pipes are magical heat pipes, and that's that.

 

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