vovik Posted November 17, 2017 Share Posted November 17, 2017 Some quality of life improvements to remove some annoying things. For example allow supressing food spoilage messages for some food boxes? Or count sublimation as oxygen produced? or atleast add surplus oxygen produced from previous days as cumulative variable to reports andcount it too? or add that warning only in case if oxygen production is less than 90% of oxygen consumed? its really irritating that game reminds you of low oxygen production when you are short of like 200 gramms.. Link to comment https://forums.kleientertainment.com/forums/topic/84348-quality-of-life-improvemens/ Share on other sites More sharing options...
BlueLance Posted November 17, 2017 Share Posted November 17, 2017 For me the noises I would agree with, But unless I'm wrong My game will not alert me to lack of oxygen the difference is more than 5kg/s or so. which is just less than 5% for me Link to comment https://forums.kleientertainment.com/forums/topic/84348-quality-of-life-improvemens/#findComment-975403 Share on other sites More sharing options...
Coolthulhu Posted November 17, 2017 Share Posted November 17, 2017 One of the problems with oxygen warning is that mechanics of oxygen producers result in some flicker. So it needs some extra delay/moving average, otherwise it will still report insufficient generation at start of the cycle. Link to comment https://forums.kleientertainment.com/forums/topic/84348-quality-of-life-improvemens/#findComment-975410 Share on other sites More sharing options...
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