Makron Posted November 13, 2017 Share Posted November 13, 2017 Hello everyone! I'm new to this game and i think this idea may (or may not) be usefull! I see how priority on thing work and while it has some good things on its side is not the most effecient one. Here what i think it will help alot expanding and surviving with ease. Instead of a just Job assignemnt with YES/NO i'd like to be able to select a number to prioritize things. What i mean is: I have a digger lvl 5 that is also a builder lvl 2, named Jerry I have a builder lvl 5 that is also a digger lvl 2, named Willy As by now, they will work on thing equally distributed, without prioritizing what they are best at. So, the idea is to add the option to choose who's better at thing then other, like a number from 1 to 4 (where 1 is more priority) to be chosen in the Job assignment. I can put Jerry as Digger with priority 1 and building 2 And Willy as a builder with priority 1 and digging 2 What will it change? Will chance the fact that Jerry will ALWAYS go for digging BEFORE going to build something, and vice-versa for Willy. I'm tired to see my researcher go lvl 7 go coocking lvl 2 because AI tells him to while is researching. I want him to cook AFTER he did all the research i asked. I'm sorry for any typos or else, english is no my primary language. I'm open to improvement and/or dialouge See you on another asteroid! Link to comment https://forums.kleientertainment.com/forums/topic/84166-a-way-to-improve-priority-for-each-duplicant/ Share on other sites More sharing options...
WanderingKid Posted November 13, 2017 Share Posted November 13, 2017 I generally like this idea. It could be done in the jobs window, where you assign what jobs they're allowed to do at all. Putting in a numeric value instead of a checkbox would allow for a more efficient decision tree for each dupe. Link to comment https://forums.kleientertainment.com/forums/topic/84166-a-way-to-improve-priority-for-each-duplicant/#findComment-974136 Share on other sites More sharing options...
CrutchPunk Posted November 14, 2017 Share Posted November 14, 2017 While I like this idea, I don't believe putting numerical values in the Jobs section is a good (or plausible) idea. The jobs menu is similar to RimWorld's EXCEPT priority is a separate thing, instead of numerical values for each one (as RimWorld has). This keeps the game new and different. MAYBE the numbers could be in a tab for each Dupe. However, I think a better option would be an internal AI that each Dupe would prioritize jobs they are better at before lower ones. As well, adding proximity to their priorities would allow for them to still advance their lower skill levels. Say, you have a Meep with Digging 4, and Tinkering 1 and Mi-Ma with Digging 2 and Tinkering 7 They're both standing near digging and tinkering jobs. Meep would go right to Digging while Mi-Ma would go right to Tinkering. If Meep had Cooking 3 and Mi-Ma had Cooking 10, but Meep was right next to the Microbe Musher and Mi-Ma was across the map, Meep would do the job. (presumably once, while Mi-Ma made her way over, to take over the task.) Link to comment https://forums.kleientertainment.com/forums/topic/84166-a-way-to-improve-priority-for-each-duplicant/#findComment-974247 Share on other sites More sharing options...
Makron Posted November 14, 2017 Author Share Posted November 14, 2017 6 hours ago, ScreenNameMissing said: While I like this idea, I don't believe putting numerical values in the Jobs section is a good (or plausible) idea. The jobs menu is similar to RimWorld's EXCEPT priority is a separate thing, instead of numerical values for each one (as RimWorld has). This keeps the game new and different. MAYBE the numbers could be in a tab for each Dupe. However, I think a better option would be an internal AI that each Dupe would prioritize jobs they are better at before lower ones. As well, adding proximity to their priorities would allow for them to still advance their lower skill levels. Say, you have a Meep with Digging 4, and Tinkering 1 and Mi-Ma with Digging 2 and Tinkering 7 They're both standing near digging and tinkering jobs. Meep would go right to Digging while Mi-Ma would go right to Tinkering. If Meep had Cooking 3 and Mi-Ma had Cooking 10, but Meep was right next to the Microbe Musher and Mi-Ma was across the map, Meep would do the job. (presumably once, while Mi-Ma made her way over, to take over the task.) This could be an alternative way of doing things. An internal AI who prioritize what they can do better is a nice solution Link to comment https://forums.kleientertainment.com/forums/topic/84166-a-way-to-improve-priority-for-each-duplicant/#findComment-974342 Share on other sites More sharing options...
WanderingKid Posted November 15, 2017 Share Posted November 15, 2017 On 11/14/2017 at 1:20 AM, ScreenNameMissing said: The jobs menu is similar to RimWorld's EXCEPT priority is a separate thing, instead of numerical values for each one (as RimWorld has). This keeps the game new and different. Good UI is good UI. There's no reason to not learn from prior art. Link to comment https://forums.kleientertainment.com/forums/topic/84166-a-way-to-improve-priority-for-each-duplicant/#findComment-974705 Share on other sites More sharing options...
Makron Posted November 15, 2017 Author Share Posted November 15, 2017 3 hours ago, WanderingKid said: Good UI is good UI. There's no reason to not learn from prior art. True. If it works better, why have something clunky but "new"? Or at least give me the option to chose (like RimWorld) Link to comment https://forums.kleientertainment.com/forums/topic/84166-a-way-to-improve-priority-for-each-duplicant/#findComment-974749 Share on other sites More sharing options...
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