Berany Posted November 8, 2017 Share Posted November 8, 2017 Hi, everyone. I had a question last time and got an answer, but I couldn't solve it. My character and items are still transparent. Also, I tried to add a recipe tab, but it was not added, When I try to add an item recipe(This part of the picture), the game is turned off(Last photo). I uploaded my file. I hope you find the problem in my file. Please again... Thank you. miko.zip Link to comment https://forums.kleientertainment.com/forums/topic/83878-character-mod-question/ Share on other sites More sharing options...
Lumina Posted November 8, 2017 Share Posted November 8, 2017 Please, make only one topic for the same problem. Also, if you don't provide the logs, people can't help. Link to comment https://forums.kleientertainment.com/forums/topic/83878-character-mod-question/#findComment-971942 Share on other sites More sharing options...
Berany Posted November 8, 2017 Author Share Posted November 8, 2017 (edited) Sorry I didn't know exactly what the log was, but I took a screenshot. And I have used the command you gave me in the last answer, but still my item is transparent. And I still can't find why my character is transparent. I really appreciate your reply. Thank you again Edited November 9, 2017 by Berany Link to comment https://forums.kleientertainment.com/forums/topic/83878-character-mod-question/#findComment-971948 Share on other sites More sharing options...
Berany Posted November 11, 2017 Author Share Posted November 11, 2017 Somebody help me...? I still haven't solved the problem. Link to comment https://forums.kleientertainment.com/forums/topic/83878-character-mod-question/#findComment-973001 Share on other sites More sharing options...
Cunning fox Posted November 11, 2017 Share Posted November 11, 2017 On 08.11.2017 at 6:25 PM, Berany said: Sorry I didn't know exactly what the log was, but I took a screenshot. And I have used the command you gave me in the last answer, but still my item is transparent. And I still can't find why my character is transparent. I really appreciate your reply. Thank you again This is not a log file 1 Link to comment https://forums.kleientertainment.com/forums/topic/83878-character-mod-question/#findComment-973146 Share on other sites More sharing options...
Berany Posted November 11, 2017 Author Share Posted November 11, 2017 Thank you for reply The second photo was taken because I wanted to know why the items added to my mod were transparent. I don't know if this is correct, but I'll upload the client_log file. Thank you client_log_2017-11-11-18-50-02.txt Link to comment https://forums.kleientertainment.com/forums/topic/83878-character-mod-question/#findComment-973151 Share on other sites More sharing options...
Berany Posted November 13, 2017 Author Share Posted November 13, 2017 miko.zip I have uploaded the modified current mod file. The characters and items are still transparent, and adding a recipe will cause an error during startup. I wish other problems have been solved. But, I just want to know why the items are transparent. Please help me. Thank you. Link to comment https://forums.kleientertainment.com/forums/topic/83878-character-mod-question/#findComment-973838 Share on other sites More sharing options...
Lumina Posted November 13, 2017 Share Posted November 13, 2017 So i took a look at "book_cold", but i guess the others books have the same problem. The name of the bank seems to be bank something, with a lot of number. The name of the anim seems to be idle, so you don't have the same information in your book_cold.lua (it's "books"). So my advice would be to make clean spriter project, and be sure to have the matchning names in spriter and code. Link to comment https://forums.kleientertainment.com/forums/topic/83878-character-mod-question/#findComment-973977 Share on other sites More sharing options...
Berany Posted November 14, 2017 Author Share Posted November 14, 2017 (edited) Thank you for answer. As you said, I decided to create a new project. Is the name I saved in scml the name of the code? And Do you know how to compile an .scml file? I don't know how... If you know, I would like you to teach me. Thank you again! Edited November 14, 2017 by Berany Link to comment https://forums.kleientertainment.com/forums/topic/83878-character-mod-question/#findComment-974207 Share on other sites More sharing options...
shirusnake Posted November 14, 2017 Share Posted November 14, 2017 (edited) Starting Don't Starve with the modding tools installed will automatically compile your .scml file. Edited November 14, 2017 by shirusnake spelling error Link to comment https://forums.kleientertainment.com/forums/topic/83878-character-mod-question/#findComment-974222 Share on other sites More sharing options...
Berany Posted November 14, 2017 Author Share Posted November 14, 2017 Thank you for answer. What I want to know, I have learned to decompile three files anim.bin, atlas-0.tex, and build.bin into .scml. However, I would like to know how to compile the .scml file back into the above three files. I tried to run starve as you said, but it did not change to the above file. But I'm really grateful for your answer. Finally, let me know how. Thank you. Link to comment https://forums.kleientertainment.com/forums/topic/83878-character-mod-question/#findComment-974250 Share on other sites More sharing options...
Lumina Posted November 14, 2017 Share Posted November 14, 2017 Create a clean .scml file. In your mod, put this clean project in a folder named "exported". The game should autocompile. Link to comment https://forums.kleientertainment.com/forums/topic/83878-character-mod-question/#findComment-974276 Share on other sites More sharing options...
Berany Posted November 15, 2017 Author Share Posted November 15, 2017 Thank you for answer. However, doing so will form an xml file, not a bin file. So I tried with the atlas-0.tex file, but still the item is transparent. Is it just changing the extension name to .bin? But thanks to you, something seems to be going on. Thank you. Link to comment https://forums.kleientertainment.com/forums/topic/83878-character-mod-question/#findComment-974591 Share on other sites More sharing options...
Lumina Posted November 15, 2017 Share Posted November 15, 2017 9 hours ago, Berany said: However, doing so will form an xml file, not a bin file. Doing so should create an anim.zip file in your anim folder. If not, then you are doing something wrong. Could you explain what you did and attach your mod (including your .scml project in the exported folder) ? Link to comment https://forums.kleientertainment.com/forums/topic/83878-character-mod-question/#findComment-974736 Share on other sites More sharing options...
Berany Posted November 15, 2017 Author Share Posted November 15, 2017 (edited) 9 hours ago, Lumina said: Doing so should create an anim.zip file in your anim folder. If not, then you are doing something wrong. Could you explain what you did and attach your mod (including your .scml project in the exported folder) ? I ran the spriter and saved it to exported folder. And I ran autocompiler.exe. This will create a .zip file in the exported folder. Thank you for reply. spellplus.zip Edited November 15, 2017 by Berany Link to comment https://forums.kleientertainment.com/forums/topic/83878-character-mod-question/#findComment-974921 Share on other sites More sharing options...
Lumina Posted November 15, 2017 Share Posted November 15, 2017 Your file are empty no image, no name for anim, no anything ? Link to comment https://forums.kleientertainment.com/forums/topic/83878-character-mod-question/#findComment-974922 Share on other sites More sharing options...
Berany Posted November 16, 2017 Author Share Posted November 16, 2017 (edited) I tried a file containing an image(.png), but it only had animation .xml. So I saw 'Create a clean .scml file.'. I tried with a file that has nothing. When I go home, I will upload the file containing the image again. Maybe... after 4hour It's okay if your answer is late Could you answer that again? Thank you for answer. Edited November 16, 2017 by Berany Link to comment https://forums.kleientertainment.com/forums/topic/83878-character-mod-question/#findComment-974938 Share on other sites More sharing options...
Berany Posted November 16, 2017 Author Share Posted November 16, 2017 (edited) File with picture. Thank you. exported.zip Edited November 16, 2017 by Berany Link to comment https://forums.kleientertainment.com/forums/topic/83878-character-mod-question/#findComment-975012 Share on other sites More sharing options...
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