Jump to content

Recommended Posts

Hi, everyone.

I had a question last time and got an answer, but I couldn't solve it.

My character and items are still transparent.

Also, I tried to add a recipe tab, but it was not added,

When I try to add an item recipe(This part of the picture), the game is turned off(Last photo).

I uploaded my file.

I hope you find the problem in my file.

Please again...

Thank you.

제목 없음.jpg

제목2 없음.jpg

제목 2없음.jpg

miko.zip

Link to comment
https://forums.kleientertainment.com/forums/topic/83878-character-mod-question/
Share on other sites

Sorry

I didn't know exactly what the log was, but I took a screenshot.

And I have used the command you gave me in the last answer, but still my item is transparent.

And I still can't find why my character is transparent.

I really appreciate your reply.

Thank you again

제목 없음 .jpg

제목 없음.jpg

Edited by Berany
On 08.11.2017 at 6:25 PM, Berany said:

Sorry

I didn't know exactly what the log was, but I took a screenshot.

And I have used the command you gave me in the last answer, but still my item is transparent.

And I still can't find why my character is transparent.

I really appreciate your reply.

Thank you again

제목 없음 .jpg

제목 없음.jpg

This is not a log file

  • Like 1

miko.zip

I have uploaded the modified current mod file.

The characters and items are still transparent, and adding a recipe will cause an error during startup.

I wish other problems have been solved.

But, I just want to know why the items are transparent.

Please help me.

Thank you.

So i took a look at "book_cold", but i guess the others books have the same problem.

The name of the bank seems to be bank something, with a lot of number. The name of the anim seems to be idle, so you don't have the same information in your book_cold.lua (it's "books").

So my advice would be to make clean spriter project, and be sure to have the matchning names in spriter and code.

Thank you for answer.

As you said, I decided to create a new project.

Is the name I saved in scml the name of the code?

And Do you know how to compile an .scml file?

I don't know how...

If you know, I would like you to teach me.

Thank you again!

Edited by Berany

Thank you for answer.

What I want to know,

I have learned to decompile three files anim.bin, atlas-0.tex, and build.bin into .scml.

However, I would like to know how to compile the .scml file back into the above three files.

I tried to run starve as you said, but it did not change to the above file.

But I'm really grateful for your answer.

Finally, let me know how.

Thank you.

Thank you for answer.

However, doing so will form an xml file, not a bin file.

So I tried with the atlas-0.tex file, but still the item is transparent.

Is it just changing the extension name to .bin?

But thanks to you, something seems to be going on.

Thank you.

9 hours ago, Berany said:

However, doing so will form an xml file, not a bin file.

Doing so should create an anim.zip file in your anim folder. If not, then you are doing something wrong. Could you explain what you did and attach your mod (including your .scml project in the exported folder) ?

9 hours ago, Lumina said:

Doing so should create an anim.zip file in your anim folder. If not, then you are doing something wrong. Could you explain what you did and attach your mod (including your .scml project in the exported folder) ?

I ran the spriter and saved it to exported folder.

And I ran autocompiler.exe.

This will create a .zip file in the exported folder.

Thank you for reply.

spellplus.zip

Edited by Berany

I tried a file containing an image(.png), but it only had animation .xml.

So I saw 'Create a clean .scml file.'.

I tried with a file that has nothing.

When I go home, I will upload the file containing the image again.

Maybe... after 4hour

It's okay if your answer is late

Could you answer that again?

Thank you for answer.

Edited by Berany

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...