PwnBroker Posted November 1, 2017 Share Posted November 1, 2017 Anyone else notice that a gas despite the temperature always has the same max density per tile coming from a vent? e.g. 20Kg per tile (in a 5x5 enclosure) at 20 c and -150 C seems odd but maybe intentional Link to comment Share on other sites More sharing options...
Michi01 Posted November 1, 2017 Share Posted November 1, 2017 I think if gases were that realistic, the game's system requirements would probably need to be higher. Link to comment Share on other sites More sharing options...
PwnBroker Posted November 1, 2017 Author Share Posted November 1, 2017 Totally possible. I have no idea how this engine handles physics Link to comment Share on other sites More sharing options...
manu_x32 Posted November 2, 2017 Share Posted November 2, 2017 The game already lags after a few hundred cycles depending on the size of you base and colony, so imagine what it would be with a realistic gas engine. Link to comment Share on other sites More sharing options...
Cilya Posted November 3, 2017 Share Posted November 3, 2017 Taking temperature into account doesn't necessarily means being realistic. The simulation is perfectly capable to handle large maps already. But it appears it is not able to handle large amount of items on the ground or more than a few dozens of duplicants. A non-realistic simulation with temperature increasing the pressure could be possible. But, as it have already been said a lot of time... that doesn't mean the game would be more fun. Link to comment Share on other sites More sharing options...
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