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More Injury Sources


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Illness is all fine and dandy (when it happens) but I've found injuries are a lot more engaging in terms of small gameplay reward loops. Maybe we should see them more frequently?

One example for me occurred early in my first base; I wanted to build a nice big reservoir, so I had my dupes dunking themselves underwater frequently to establish the walls and ladders. Three of my four dupes contracted hypothermia as a result, and I had to juggle labors carefully to restore them to health. This ended up being really interesting!

Smaller "injury" sicknesses like this could be peppered more liberally throughout the game to give more opportunities to interact with medicine/healing. For example...

-Chemical burns from Chlorine exposure (at a certain pressure)

-Frostbite from exposure to flash-freezing (liquid Hydrogen/Oxygen/etc.)

-Heat Stroke from prolonged exposure to heat (as Hypothermia for cold) (EDIT: Turns out this is a thing! It's really hard to get, though.)

-Burns from instant exposure to extreme heat (such as Steam above a certain pressure)

-Rare %chance trips and falls (turning your base into a pachinko machine...)

Would you all be interested in more of these minor injuries, or do you have enough on your plate as it is?

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There definitely should be some kind of ailment for prolonged chlorine exposure! It 's always bugged me that the dupes just run through chlorine like it's nothing. I also really like the random trip/ fall idea. Maybe there could be a chance for a dupe to burn themself with the coal generator too.

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