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Advanced plumming and ventilation tech


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I had the idea for smart plumming and ventilation options while playing. I think they would make a great adittion to the game. Please note that i always suggest parts for both systems

Radiators:

A Liquid or Gas Pipe that has more surface area exposed to its surroundings, granting better heat exchange

Flow pump:

A pump that can't add Liquid or Gas into the network but keeps the contents of the pipes moving, as long as its in a closed system. It acts the same like a Thermo Regulator or an Aquatuner but doesn't change the temperature. And plus it doesn't consume much power.

Automatic Valve:

It doesn't consume power but when it gets power from a networt it will open or close depending on the settings.

Direktional Pipe:

It's a T junktion with only one input, that like the Auto Valve doesn't consume any power but switches between one of its Outputs when it gets triggered.

The first one would be nice, though I am not sure whether the current heating/cooling systems are really how Klei intends for them to be when the game is complete.

The second one is already in the game. If you fill a length of pipe with fluid, cut it off from the pump, and close the loop with at least one valve or bridge in the loop, the fluid will circulate indefinitely. This was used to achieve zero-power cooling back before they fixed the fluid temperature reset bug.

A hackjob version of the third/fourth ideas is just to have the output(s) hooked to a switch themselves. The pipe will not draw fluid if there is no machine to consume it.

42 minutes ago, Ciderblock said:

The first one would be nice, though I am not sure whether the current heating/cooling systems are really how Klei intends for them to be when the game is complete.

The second one is already in the game. If you fill a length of pipe with fluid, cut it off from the pump, and close the loop with at least one valve or bridge in the loop, the fluid will circulate indefinitely. This was used to achieve zero-power cooling back before they fixed the fluid temperature reset bug.

A hackjob version of the third/fourth ideas is just to have the output(s) hooked to a switch themselves. The pipe will not draw fluid if there is no machine to consume it.

My 4th idea is a pipe that changes the direction on imput, for example redirecting extra liquid if needed or to redirect the coolant flow into a warmer radiator to prevent it from freezing

32 minutes ago, Craftcoat said:

My 4th idea is a pipe that changes the direction on imput, for example redirecting extra liquid if needed or to redirect the coolant flow into a warmer radiator to prevent it from freezing

Where does this "input" come from, though? If it is from an electrical signal then there is a way to do it on the other end of the pipe instead.

59 minutes ago, Ciderblock said:

Where does this "input" come from, though? If it is from an electrical signal then there is a way to do it on the other end of the pipe instead.

Its an electrical input provided by an Thermoswitch for example

1 hour ago, Whispershade said:

I am not saying I wouldnt like a more direct flow control option but you can achive the same with a filter and a run through pipe on the filters input. Flow will be redirected through the filter when powered.

I want the Liquid to take another route through the system

4 hours ago, Craftcoat said:

I want the Liquid to take another route through the system

Yes, build the first loop/system as you would normally. Then on a standard section of pipe place the input node of a filter.  Use either of of the filter's outs for the diverted flow. If you know the system will only contain one material you can use the filtered output node with the material selected. Otherwise select something exotic on the filter and use the green output node on the filter to setup you alternate path.

Then you can setup a switch to trigger power to the filter enabling the alternate path and it will continue down the primary path when no power is delivered.

4 hours ago, Whispershade said:

Yes, build the first loop/system as you would normally. Then on a standard section of pipe place the input node of a filter.  Use either of of the filter's outs for the diverted flow. If you know the system will only contain one material you can use the filtered output node with the material selected. Otherwise select something exotic on the filter and use the green output node on the filter to setup you alternate path.

Then you can setup a switch to trigger power to the filter enabling the alternate path and it will continue down the primary path when no power is delivered.

Filters are to energyhungry for this usage in my opinion

11 hours ago, Craftcoat said:

Filters are to energyhungry for this usage in my opinion

Well I too have suggested, and would like, a actual flow control switch. But if you needed it for a solution there are options. Also, if you've structured your flow control properly the filter would run at most 50% but probably less, depending on the proportional distribution of the flow.

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