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Hi,

There is a command that allows you to have more informations in game like the next hound wave or stuff like koalefant track. Sadly i don't remember what this command is. Since it make testing easier, it would be helpful to have it again.

If someone knows it, thanks :)

for sure not what you are looking for, but if you get no better answer you can look here how it does the thing with hound waves:
http://steamcommunity.com/sharedfiles/filedetails/?id=894678614

Edited by Serpens

Thanks for your answer. I was searching something different, that was permanent and showing on screen like the information you can see when pressing backspace.

 

Also, when i type the commands in console, nothing happens, for a reason i don't know, maybe i'm not searching the information in the right place.

34 minutes ago, Lumina said:

Also, when i type the commands in console, nothing happens, for a reason i don't know, maybe i'm not searching the information in the right place.

make "print(TheWorld.components.hounded:GetDebugString())"

41 minutes ago, Lumina said:

Thanks for your answer. I was searching something different, that was permanent and showing on screen like the information you can see when pressing backspace.

 

Also, when i type the commands in console, nothing happens, for a reason i don't know, maybe i'm not searching the information in the right place.

See those debug information with backspace? Well, you can do that only when the world is open with client and have only overworld (i.e. the server is hosted by the client).

Type c_select(TheWorld) and then press backspace.

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For server hosted by nullrenderer, to make those information display on client, you can only use talker or c_announce() with GetDebugString. They are not available on client itself.

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