zVince Posted September 18, 2017 Share Posted September 18, 2017 After removing the cold system from Shipwrecked, a successor system I think would be necessary. So I gathered some friends to discuss what mechanics could be implemented, until the best would be "The thirst". Heat, shortage of potable water (I remembered the woodpecker cartoon, the character eating everything from coconut). The game could have several sources of water, such as: Coconut, tindal pool, ocean (desalinator, could do something using oil), rainwater, ice, among others.It could have a mechanic adapted to the seasons. Mild = Normal water need.Hurricane = Low water requirement.Moonson = A little high water need.Dry = Extremely high need.Volcano = Constant thirst. Of course in the transition period this need could be lowered or increased. Link to comment Share on other sites More sharing options...
oCrapaCreeper Posted September 18, 2017 Share Posted September 18, 2017 Please no. More micromanagement is not what the game needs right now. Link to comment Share on other sites More sharing options...
Ajosen Posted September 19, 2017 Share Posted September 19, 2017 NOOOOOOOOOOO. No. No no no no no no. No. Never. No. No. Just no. Link to comment Share on other sites More sharing options...
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