Jump to content

[Suggestion] thirsty system


zVince

Recommended Posts

After removing the cold system from Shipwrecked, a successor system I think would be necessary. So I gathered some friends to discuss what mechanics could be implemented, until the best would be "The thirst". 
Heat, shortage of potable water (I remembered the woodpecker cartoon, the character eating everything from coconut).
The game could have several sources of water, such as:
Coconut, tindal pool, ocean (desalinator, could do something using oil), rainwater, ice, among others.
It could have a mechanic adapted to the seasons.

Mild = Normal water need.
Hurricane = Low water requirement.
Moonson = A little high water need.
Dry = Extremely high need.
Volcano = Constant thirst.

Of course in the transition period this need could be lowered or increased.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...