. . . Posted August 12, 2017 Share Posted August 12, 2017 (edited) Hello, if someone can help me with this that'd be great ! So, I was wondering if there's a way I can make a texture which works like skins.. For example a hand skin changes the character's hand texture & doesn't require textures for headbase, upper_arm, ect.. Like my character's outfit can have a gem put into it! The problem is every one of these textures were his clothes has a different gem have an entire texture dedicated to itself, even though the only texture actually being changed is the torso. So, because of that my character has replica textures of everything which isn't a torso texture * 8! Now the real problem is my character has a LOT more stuff like this & this was only 1 example & since every one of these textures has to have all body parts (face, head, arm, leg, ect.) for it to work it's make my mod over 50 MB when for real it could only be like 5 MB without duplicate textures.... So, is there a way I can make textures like how dst skins are & only need to swap 1 part of the character's textures like "torso" or "face" instead of having 1 texture build for every single pixel I change? Plus, it's very inconvenient having so many textures which are 90% identical bloat my mod so much that it's even hard to move my folder on my desktop around or send a copy to a friend... I really hope somebody can help me with this !! Thanks for reading my problem, have a wonderful day/night !!! Edited October 12, 2017 by SuperDavid Link to comment Share on other sites More sharing options...
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