Kronas Posted July 23, 2017 Share Posted July 23, 2017 (edited) say i'm using this code to prevent my self from getting attacked by charlie due giving my self faint light also to keep the peeps whom super close to me safe Quote inst.entity:AddLight() inst.Light:Enable(true) inst.Light:SetRadius(.85) inst.Light:SetFalloff(0.5) inst.Light:SetIntensity(.1) inst.Light:SetColour(255 / 255, 255 / 255, 236 / 255) so i was thinking is it possible to make him not only making light but making him self warm like a camp fire ? with a really short radius just like the one above like to keep others warm when their close to him is such thing possible x_x; ? for example making him like a living thermal stone hope you understand what i mean Dx the code above is for light i'm looking for one that produce head like a thermal stone and make anyone around the character feel warm *i plan to make a fire character so i need that* the heat is only to make them warm not burning o-o Edited July 24, 2017 by Kronas Link to comment Share on other sites More sharing options...
Lumina Posted July 25, 2017 Share Posted July 25, 2017 I hope you still need it. Try something like this : inst:AddComponent("heater") inst.components.heater.heatfn = GetHeatFn local function GetHeatFn(inst) return 20 end I don't know where to place the first part in a character prefab exactly, but do some test and see if it works. Link to comment Share on other sites More sharing options...
Kronas Posted July 26, 2017 Author Share Posted July 26, 2017 On 7/25/2017 at 11:49 AM, Lumina said: I hope you still need it. Try something like this : inst:AddComponent("heater") inst.components.heater.heatfn = GetHeatFn local function GetHeatFn(inst) return 20 end I don't know where to place the first part in a character prefab exactly, but do some test and see if it works. yea ;w; i sure do Link to comment Share on other sites More sharing options...
RedHairedHero Posted August 1, 2017 Share Posted August 1, 2017 (edited) On 7/25/2017 at 1:49 AM, Lumina said: I hope you still need it. Try something like this : inst:AddComponent("heater") inst.components.heater.heatfn = GetHeatFn local function GetHeatFn(inst) return 20 end I don't know where to place the first part in a character prefab exactly, but do some test and see if it works. put this above common postinit function local function GetHeatFn(inst) return 20 end put this in your masterpost init function inst:AddComponent("heater") inst.components.heater.heatfn = GetHeatFn Edited August 1, 2017 by RedHairedHero Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now