code4240 Posted July 22, 2017 Share Posted July 22, 2017 I'm adding a new NPC to my mod called a phantom which uses the endothermic fire animation: It looks nice as it is but I'm wondering if there's a way to make it look like it's hovering higher without changing its actual z pos. If it involves changing the actual animation files, I have no idea how to do that. The file I took the anim code from (coldfire_fire) used inst.AnimState:SetFinalOffset(-1) but this didn't seem to do anything when I tried it. Link to comment https://forums.kleientertainment.com/forums/topic/80761-question-is-there-a-way-to-make-an-entity-look-like-its-floating/ Share on other sites More sharing options...
ZupaleX Posted July 22, 2017 Share Posted July 22, 2017 If you decompile the anim to a scml that should be pretty straightforward to change it with spriter? Link to comment https://forums.kleientertainment.com/forums/topic/80761-question-is-there-a-way-to-make-an-entity-look-like-its-floating/#findComment-940808 Share on other sites More sharing options...
code4240 Posted July 22, 2017 Author Share Posted July 22, 2017 16 hours ago, ZupaleX said: If you decompile the anim to a scml that should be pretty straightforward to change it with spriter? Well, yeah, i was just hoping I wouldn't have to do that Link to comment https://forums.kleientertainment.com/forums/topic/80761-question-is-there-a-way-to-make-an-entity-look-like-its-floating/#findComment-940963 Share on other sites More sharing options...
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