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  • Oxygen Not Included - [Early Access]
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Found 4 results

  1. I'm adding a new NPC to my mod called a phantom which uses the endothermic fire animation: It looks nice as it is but I'm wondering if there's a way to make it look like it's hovering higher without changing its actual z pos. If it involves changing the actual animation files, I have no idea how to do that. The file I took the anim code from (coldfire_fire) used inst.AnimState:SetFinalOffset(-1) but this didn't seem to do anything when I tried it.
  2. Hi all, I've been using the Large chest mod for some time and only just realised, that when such chest burns, it becomes invisible, because the used bank (pandoras_chest_large) doesn't have a "burnt" anim. Can someone suggest a quick fix for this? I'd be fine with just using the in-game effects to add 'black highlight" to the chest, but I don't see where or how to define what should happen when chest burns down...
  3. I would like help as to using a sword and shield (one item). I'm sure I can do the stats I need etc but I would like to know if there is an easy way (or even A way) to equip two seemingly independent items in either hand (one in left, one in right) or whether I'd need to make a new animation using spriter and Ktools. Thanks for the help, ProtoStar
  4. Version 1.0.0

    290 downloads

    This is the download page for Domo's Don't Starve Character Creator tool. It is a plugin for Adobe Flash, and requires that you have Adobe Extension Manager installed. Instructions on its use can be found here. Enjoy!