code4240 Posted July 22, 2017 Share Posted July 22, 2017 I'm adding a new NPC to my mod called a phantom which uses the endothermic fire animation: It looks nice as it is but I'm wondering if there's a way to make it look like it's hovering higher without changing its actual z pos. If it involves changing the actual animation files, I have no idea how to do that. The file I took the anim code from (coldfire_fire) used inst.AnimState:SetFinalOffset(-1) but this didn't seem to do anything when I tried it. Link to comment Share on other sites More sharing options...
ZupaleX Posted July 22, 2017 Share Posted July 22, 2017 If you decompile the anim to a scml that should be pretty straightforward to change it with spriter? Link to comment Share on other sites More sharing options...
code4240 Posted July 22, 2017 Author Share Posted July 22, 2017 16 hours ago, ZupaleX said: If you decompile the anim to a scml that should be pretty straightforward to change it with spriter? Well, yeah, i was just hoping I wouldn't have to do that Link to comment Share on other sites More sharing options...
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