Szczuku Posted June 3, 2017 Share Posted June 3, 2017 So I had this problem tht i made a topic like a day ago and i tried looking into firewall (I'm on Windows 10) and I found Don't Starve Together/ So I wanted to ask a question: should it be only on private or what? My problem was that the port of my servers wasn't in the firewall or something. Link to comment Share on other sites More sharing options...
brbrmensch Posted June 4, 2017 Share Posted June 4, 2017 16 hours ago, Szczuku said: should it be only on private or what? it? what it? you wanna make public server? then just make it public (not friends only or just for you) at the server settings when launching server from game or change the config if you make dedicated one you wanna make server visible at the beginning of the list with real ping instead of "???"? then make sure you got "white ip" add your port to your firewall exceptions so it'd allow to see you Link to comment Share on other sites More sharing options...
Szczuku Posted June 4, 2017 Author Share Posted June 4, 2017 54 minutes ago, brbrmensch said: it? what it? you wanna make public server? then just make it public (not friends only or just for you) at the server settings when launching server from game or change the config if you make dedicated one you wanna make server visible at the beginning of the list with real ping instead of "???"? then make sure you got "white ip" add your port to your firewall exceptions so it'd allow to see you server_log: "[Warning] Could not confirm port 10888 is open in the firewall." This is what I mean. How do I forward port into firewall? Link to comment Share on other sites More sharing options...
brbrmensch Posted June 4, 2017 Share Posted June 4, 2017 well, try random guide and see if it'll help? Link to comment Share on other sites More sharing options...
Electroely Posted June 5, 2017 Share Posted June 5, 2017 On 6/4/2017 at 5:35 AM, Szczuku said: server_log: "[Warning] Could not confirm port 10888 is open in the firewall." This is what I mean. How do I forward port into firewall? Could you post the full log? Link to comment Share on other sites More sharing options...
Szczuku Posted June 5, 2017 Author Share Posted June 5, 2017 2 hours ago, Electroely said: Could you post the full log? Spoiler [00:00:00]: System Memory: Memory Load: 35% Available Physical Memory: 5277m/8119m Available Page File: 12891m/16311m Available Virtual Memory: 3977m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 29m Working Set Size: 29m Quota Peak Page Pool Usage: 225k Quota Page Pool Usage: 217k Quota Peak Non Paged Pool Usage:15k Quota Non Paged Pool Usage: 15k Page File Usage: 4m Peak Page File Usage: 4m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/Cluster_2/Master/ [00:00:00]: Starting Up [00:00:00]: Version: 218082 [00:00:00]: Current time: Thu Jun 01 18:20:01 2017 [00:00:00]: Don't Starve Together: 218082 WIN32 [00:00:00]: Build Date: 2136 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -monitor_parent_process 7324 -persistent_storage_root APP:Klei/ -conf_dir DoNotStarveTogether -cluster Cluster_2 -ownernetid 76561198354189920 -backup_log_count 10 -shard Master -sigprefix DST_Master [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (3668) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:4.80 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_dedicated_server_nullrenderer.exe is disabled in the firewall. [00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_dedicated_server_nullrenderer.exe is now enabled in the firewall. [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:00]: THREAD - started 'ConsoleInput' (9328) [00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:00]: Offline user ID: OU_76561198354189920 [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/Cluster_2/cluster_token.txt [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/Cluster_2/cluster_token.txt [00:00:00]: HardwareStats: OS name Microsoft Windows 10 Home version 10.0.14393 architecture 64-bitowy platformSpecific SP 0.0 CPU numCores 2 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42 name Intel(R) Core(TM) i3 CPU 540 @ 3.07GHz manufacturer GenuineIntel clockSpeed 3067 RAM megsOfRam 8192 GPU name NVIDIA GeForce GT 440 driverDate 20161229000000.000000-000 megsOfRam 1024 refreshRate 59 videoModeDescription 1920 x 1080 x 4294967296 kolorów driverVersion 21.21.13.7653 [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0) [00:00:01]: LOADING LUA SUCCESS [00:00:01]: PlayerDeaths could not load morgue [00:00:01]: PlayerHistory could not load player_history [00:00:01]: bloom_enabled false [00:00:01]: loaded saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:03]: Load FE [00:00:04]: Load FE: done [00:00:04]: ModIndex: Load sequence finished successfully. [00:00:04]: Reset() returning [00:00:04]: [IPC] Signal 'DST_Master_Kill' opened #0000045C [00:00:04]: [IPC] Registering handler for signal #0000045C [00:00:04]: [IPC] Handle #0000045C added to the Eventhandles [00:00:04]: [IPC] Signal 'DST_Master_Starting' opened #00000450 [00:00:04]: [IPC] Sending signal... #00000450 [00:00:05]: [200] Account Communication Success (6) [00:00:05]: Received (KU_ppJa2JxK) from TokenPurpose [00:00:05]: Starting Dedicated Server Game [00:00:05]: Network tick rate: U=15(2), D=0 [00:00:05]: About to start a server with the following settings: [00:00:05]: Dedicated: true [00:00:05]: Online: true [00:00:05]: Passworded: false [00:00:05]: ServerPort: 10999 [00:00:05]: SteamAuthPort: 8766 [00:00:05]: SteamMasterServerPort: 27016 [00:00:05]: ClanID: false [00:00:05]: ClanOnly: false [00:00:05]: ClanAdmin: false [00:00:05]: LanOnly: false [00:00:05]: FriendsOnly: false [00:00:05]: EnableAutosaver: true [00:00:05]: EncodeUserPath: true [00:00:05]: PVP: false [00:00:05]: Event: false [00:00:05]: MaxPlayers: 4 [00:00:05]: GameMode: survival [00:00:05]: OverridenDNS: [00:00:05]: PauseWhenEmpty: true [00:00:05]: VoteEnabled: false [00:00:05]: InternetBroadcasting: true [00:00:05]: Intent: social [00:00:05]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:05]: Online Server Started on port: 10999 [00:00:05]: Collecting garbage... [00:00:05]: lua_gc took 0.02 seconds [00:00:05]: ~ShardLuaProxy() [00:00:05]: ~ItemServerLuaProxy() [00:00:05]: ~InventoryLuaProxy() [00:00:05]: ~NetworkLuaProxy() [00:00:05]: ~SimLuaProxy() [00:00:05]: lua_close took 0.04 seconds [00:00:05]: ReleaseAll [00:00:05]: ReleaseAll Finished [00:00:05]: cGame::StartPlaying [00:00:05]: LOADING LUA [00:00:05]: DoLuaFile scripts/main.lua [00:00:05]: DoLuaFile loading buffer scripts/main.lua [00:00:06]: running main.lua [00:00:06]: loaded modindex [00:00:06]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:06]: LOADING LUA SUCCESS [00:00:06]: PlayerDeaths could not load morgue [00:00:06]: PlayerHistory could not load player_history [00:00:06]: bloom_enabled false [00:00:06]: loaded saveindex [00:00:06]: OnFilesLoaded() [00:00:06]: OnUpdatePurchaseStateComplete [00:00:06]: Unload FE [00:00:06]: Unload FE done [00:00:07]: LOAD BE [00:00:10]: LOAD BE: done [00:00:10]: Loading world: session/77A23E72482A0C5A/0000000094 [00:00:10]: Save file is at version 4.77 [00:00:10]: Begin Session: 77A23E72482A0C5A [00:00:10]: saving to server_temp/server_save [00:00:10]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:12]: Loading Nav Grid [00:00:12]: setting summerlength 15 [00:00:12]: setting isnightmaredawn false [00:00:12]: setting elapseddaysinseason 11 [00:00:12]: setting isfullmoon false [00:00:12]: setting moisture 5013.6821289063 [00:00:12]: setting springlength 20 [00:00:12]: setting isnightmarewild false [00:00:12]: setting moonphase quarter [00:00:12]: setting precipitationrate 0 [00:00:12]: setting iswet false [00:00:12]: setting isnewmoon false [00:00:12]: setting iswinter false [00:00:12]: setting israining false [00:00:12]: setting isnightmarewarn false [00:00:12]: setting precipitation none [00:00:12]: setting cavephase day [00:00:12]: setting moistureceil 10542.69921875 [00:00:12]: setting isday true [00:00:12]: setting iscaveday true [00:00:12]: setting season autumn [00:00:12]: setting timeinphase 0.0040659586588542 [00:00:12]: setting temperature 27.563866138504 [00:00:12]: setting isnightmarecalm false [00:00:12]: setting isnight false [00:00:12]: setting isdusk false [00:00:12]: setting iscavedusk false [00:00:12]: setting isautumn true [00:00:12]: setting issnowing false [00:00:12]: setting iswaxingmoon true [00:00:12]: setting pop 0.45390938652704 [00:00:12]: setting snowlevel 0 [00:00:12]: setting issnowcovered false [00:00:12]: setting autumnlength 20 [00:00:12]: setting phase day [00:00:12]: setting nightmaretime 0 [00:00:12]: setting winterlength 15 [00:00:12]: setting isspring false [00:00:12]: setting nightmarephase none [00:00:12]: setting remainingdaysinseason 9 [00:00:12]: setting cycles 81 [00:00:12]: setting iscavenight false [00:00:12]: setting nightmaretimeinphase 0 [00:00:12]: setting wetness 0 [00:00:12]: setting time 0.0020329793294271 [00:00:12]: setting issummer false [00:00:12]: OVERRIDE: setting disease_delay to none [00:00:19]: Reconstructing topology [00:00:19]: ...Sorting points [00:00:19]: ...Sorting edges [00:00:19]: ...Connecting nodes [00:00:19]: ...Validating connections [00:00:19]: ...Housekeeping [00:00:19]: ...Done! [00:00:19]: 1 uploads added to server. From server_temp [00:00:19]: About to start a shard with these settings: [00:00:19]: ShardName: [SHDMASTER] [00:00:19]: ShardID: 1 [00:00:19]: ShardRole: MASTER [00:00:19]: MasterHost: (null) [00:00:19]: MasterBind: 127.0.0.1 [00:00:19]: MasterPort: 10888 [00:00:19]: [Shard] Starting master server [00:00:19]: [Warning] Could not confirm port 10888 is open in the firewall. [00:00:19]: [Shard] Shard server started on port: 10888 [00:00:19]: [IPC] Signal 'DST_Master_Ready' opened #000004DC [00:00:19]: [IPC] Sending signal... #000004DC [00:00:19]: Telling Client our new session identifier: 77A23E72482A0C5A [00:00:19]: ModIndex: Load sequence finished successfully. [00:00:19]: Reset() returning [00:00:19]: [IPC] Received shutdown signal. [00:00:20]: Serializing world: session/77A23E72482A0C5A/0000000095 [00:00:20]: [Shard] Stopping shard mode [00:00:21]: Collecting garbage... [00:00:22]: lua_gc took 0.34 seconds [00:00:22]: ~ShardLuaProxy() [00:00:22]: ~ItemServerLuaProxy() [00:00:22]: ~InventoryLuaProxy() [00:00:22]: ~NetworkLuaProxy() [00:00:22]: ~SimLuaProxy() [00:00:22]: lua_close took 0.37 seconds [00:00:22]: Manager - ORPHANED UNKNOWN RESOURCES: [00:00:22]: shaders/ui_yuv.ksh - 1 [00:00:22]: CurlRequestManager::ClientThread::Main() complete [00:00:22]: HttpClient2 discarded 0 callbacks. [00:00:22]: Shutting down Link to comment Share on other sites More sharing options...
Electroely Posted June 5, 2017 Share Posted June 5, 2017 4 hours ago, Szczuku said: Reveal hidden contents [00:00:00]: System Memory: Memory Load: 35% Available Physical Memory: 5277m/8119m Available Page File: 12891m/16311m Available Virtual Memory: 3977m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 29m Working Set Size: 29m Quota Peak Page Pool Usage: 225k Quota Page Pool Usage: 217k Quota Peak Non Paged Pool Usage:15k Quota Non Paged Pool Usage: 15k Page File Usage: 4m Peak Page File Usage: 4m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/Cluster_2/Master/ [00:00:00]: Starting Up [00:00:00]: Version: 218082 [00:00:00]: Current time: Thu Jun 01 18:20:01 2017 [00:00:00]: Don't Starve Together: 218082 WIN32 [00:00:00]: Build Date: 2136 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -monitor_parent_process 7324 -persistent_storage_root APP:Klei/ -conf_dir DoNotStarveTogether -cluster Cluster_2 -ownernetid 76561198354189920 -backup_log_count 10 -shard Master -sigprefix DST_Master [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (3668) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:4.80 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_dedicated_server_nullrenderer.exe is disabled in the firewall. [00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_dedicated_server_nullrenderer.exe is now enabled in the firewall. [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:00]: THREAD - started 'ConsoleInput' (9328) [00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:00]: Offline user ID: OU_76561198354189920 [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/Cluster_2/cluster_token.txt [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/Cluster_2/cluster_token.txt [00:00:00]: HardwareStats: OS name Microsoft Windows 10 Home version 10.0.14393 architecture 64-bitowy platformSpecific SP 0.0 CPU numCores 2 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42 name Intel(R) Core(TM) i3 CPU 540 @ 3.07GHz manufacturer GenuineIntel clockSpeed 3067 RAM megsOfRam 8192 GPU name NVIDIA GeForce GT 440 driverDate 20161229000000.000000-000 megsOfRam 1024 refreshRate 59 videoModeDescription 1920 x 1080 x 4294967296 kolorów driverVersion 21.21.13.7653 [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0) [00:00:01]: LOADING LUA SUCCESS [00:00:01]: PlayerDeaths could not load morgue [00:00:01]: PlayerHistory could not load player_history [00:00:01]: bloom_enabled false [00:00:01]: loaded saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:03]: Load FE [00:00:04]: Load FE: done [00:00:04]: ModIndex: Load sequence finished successfully. [00:00:04]: Reset() returning [00:00:04]: [IPC] Signal 'DST_Master_Kill' opened #0000045C [00:00:04]: [IPC] Registering handler for signal #0000045C [00:00:04]: [IPC] Handle #0000045C added to the Eventhandles [00:00:04]: [IPC] Signal 'DST_Master_Starting' opened #00000450 [00:00:04]: [IPC] Sending signal... #00000450 [00:00:05]: [200] Account Communication Success (6) [00:00:05]: Received (KU_ppJa2JxK) from TokenPurpose [00:00:05]: Starting Dedicated Server Game [00:00:05]: Network tick rate: U=15(2), D=0 [00:00:05]: About to start a server with the following settings: [00:00:05]: Dedicated: true [00:00:05]: Online: true [00:00:05]: Passworded: false [00:00:05]: ServerPort: 10999 [00:00:05]: SteamAuthPort: 8766 [00:00:05]: SteamMasterServerPort: 27016 [00:00:05]: ClanID: false [00:00:05]: ClanOnly: false [00:00:05]: ClanAdmin: false [00:00:05]: LanOnly: false [00:00:05]: FriendsOnly: false [00:00:05]: EnableAutosaver: true [00:00:05]: EncodeUserPath: true [00:00:05]: PVP: false [00:00:05]: Event: false [00:00:05]: MaxPlayers: 4 [00:00:05]: GameMode: survival [00:00:05]: OverridenDNS: [00:00:05]: PauseWhenEmpty: true [00:00:05]: VoteEnabled: false [00:00:05]: InternetBroadcasting: true [00:00:05]: Intent: social [00:00:05]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:05]: Online Server Started on port: 10999 [00:00:05]: Collecting garbage... [00:00:05]: lua_gc took 0.02 seconds [00:00:05]: ~ShardLuaProxy() [00:00:05]: ~ItemServerLuaProxy() [00:00:05]: ~InventoryLuaProxy() [00:00:05]: ~NetworkLuaProxy() [00:00:05]: ~SimLuaProxy() [00:00:05]: lua_close took 0.04 seconds [00:00:05]: ReleaseAll [00:00:05]: ReleaseAll Finished [00:00:05]: cGame::StartPlaying [00:00:05]: LOADING LUA [00:00:05]: DoLuaFile scripts/main.lua [00:00:05]: DoLuaFile loading buffer scripts/main.lua [00:00:06]: running main.lua [00:00:06]: loaded modindex [00:00:06]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:06]: LOADING LUA SUCCESS [00:00:06]: PlayerDeaths could not load morgue [00:00:06]: PlayerHistory could not load player_history [00:00:06]: bloom_enabled false [00:00:06]: loaded saveindex [00:00:06]: OnFilesLoaded() [00:00:06]: OnUpdatePurchaseStateComplete [00:00:06]: Unload FE [00:00:06]: Unload FE done [00:00:07]: LOAD BE [00:00:10]: LOAD BE: done [00:00:10]: Loading world: session/77A23E72482A0C5A/0000000094 [00:00:10]: Save file is at version 4.77 [00:00:10]: Begin Session: 77A23E72482A0C5A [00:00:10]: saving to server_temp/server_save [00:00:10]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:12]: Loading Nav Grid [00:00:12]: setting summerlength 15 [00:00:12]: setting isnightmaredawn false [00:00:12]: setting elapseddaysinseason 11 [00:00:12]: setting isfullmoon false [00:00:12]: setting moisture 5013.6821289063 [00:00:12]: setting springlength 20 [00:00:12]: setting isnightmarewild false [00:00:12]: setting moonphase quarter [00:00:12]: setting precipitationrate 0 [00:00:12]: setting iswet false [00:00:12]: setting isnewmoon false [00:00:12]: setting iswinter false [00:00:12]: setting israining false [00:00:12]: setting isnightmarewarn false [00:00:12]: setting precipitation none [00:00:12]: setting cavephase day [00:00:12]: setting moistureceil 10542.69921875 [00:00:12]: setting isday true [00:00:12]: setting iscaveday true [00:00:12]: setting season autumn [00:00:12]: setting timeinphase 0.0040659586588542 [00:00:12]: setting temperature 27.563866138504 [00:00:12]: setting isnightmarecalm false [00:00:12]: setting isnight false [00:00:12]: setting isdusk false [00:00:12]: setting iscavedusk false [00:00:12]: setting isautumn true [00:00:12]: setting issnowing false [00:00:12]: setting iswaxingmoon true [00:00:12]: setting pop 0.45390938652704 [00:00:12]: setting snowlevel 0 [00:00:12]: setting issnowcovered false [00:00:12]: setting autumnlength 20 [00:00:12]: setting phase day [00:00:12]: setting nightmaretime 0 [00:00:12]: setting winterlength 15 [00:00:12]: setting isspring false [00:00:12]: setting nightmarephase none [00:00:12]: setting remainingdaysinseason 9 [00:00:12]: setting cycles 81 [00:00:12]: setting iscavenight false [00:00:12]: setting nightmaretimeinphase 0 [00:00:12]: setting wetness 0 [00:00:12]: setting time 0.0020329793294271 [00:00:12]: setting issummer false [00:00:12]: OVERRIDE: setting disease_delay to none [00:00:19]: Reconstructing topology [00:00:19]: ...Sorting points [00:00:19]: ...Sorting edges [00:00:19]: ...Connecting nodes [00:00:19]: ...Validating connections [00:00:19]: ...Housekeeping [00:00:19]: ...Done! [00:00:19]: 1 uploads added to server. From server_temp [00:00:19]: About to start a shard with these settings: [00:00:19]: ShardName: [SHDMASTER] [00:00:19]: ShardID: 1 [00:00:19]: ShardRole: MASTER [00:00:19]: MasterHost: (null) [00:00:19]: MasterBind: 127.0.0.1 [00:00:19]: MasterPort: 10888 [00:00:19]: [Shard] Starting master server [00:00:19]: [Warning] Could not confirm port 10888 is open in the firewall. [00:00:19]: [Shard] Shard server started on port: 10888 [00:00:19]: [IPC] Signal 'DST_Master_Ready' opened #000004DC [00:00:19]: [IPC] Sending signal... #000004DC [00:00:19]: Telling Client our new session identifier: 77A23E72482A0C5A [00:00:19]: ModIndex: Load sequence finished successfully. [00:00:19]: Reset() returning [00:00:19]: [IPC] Received shutdown signal. [00:00:20]: Serializing world: session/77A23E72482A0C5A/0000000095 [00:00:20]: [Shard] Stopping shard mode [00:00:21]: Collecting garbage... [00:00:22]: lua_gc took 0.34 seconds [00:00:22]: ~ShardLuaProxy() [00:00:22]: ~ItemServerLuaProxy() [00:00:22]: ~InventoryLuaProxy() [00:00:22]: ~NetworkLuaProxy() [00:00:22]: ~SimLuaProxy() [00:00:22]: lua_close took 0.37 seconds [00:00:22]: Manager - ORPHANED UNKNOWN RESOURCES: [00:00:22]: shaders/ui_yuv.ksh - 1 [00:00:22]: CurlRequestManager::ClientThread::Main() complete [00:00:22]: HttpClient2 discarded 0 callbacks. [00:00:22]: Shutting down Mind providing the client mod aswell? Link to comment Share on other sites More sharing options...
justacpa Posted June 6, 2017 Share Posted June 6, 2017 You have the same port specified for both master and caves. They need to be different. Change the port number on the ini file for one. Link to comment Share on other sites More sharing options...
Szczuku Posted June 10, 2017 Author Share Posted June 10, 2017 Also I've never made a dedicated serve, these are the normal ones where you are the host. Link to comment Share on other sites More sharing options...
Szczuku Posted June 10, 2017 Author Share Posted June 10, 2017 On 2017-06-06 at 0:14 AM, Electroely said: Mind providing the client mod aswell? I don't have any ,,client mod" in my "DoNotStarveTogether" folder i only have backup, client save , all the clusters client.ini, clientchat-log and client log Link to comment Share on other sites More sharing options...
Electroely Posted June 10, 2017 Share Posted June 10, 2017 1 hour ago, Szczuku said: I don't have any ,,client mod" in my "DoNotStarveTogether" folder i only have backup, client save , all the clusters client.ini, clientchat-log and client log Oops, I meant to say client log... Link to comment Share on other sites More sharing options...
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