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So I had this problem tht i made a topic like a day ago and i tried looking into firewall (I'm on Windows 10) and I found Don't Starve Together/ So I wanted to ask a question: should it be only on private or what? My problem was that the port of my servers wasn't in the firewall or something.

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16 hours ago, Szczuku said:

should it be only on private or what?

it? what it?

you wanna make public server? then just make it public (not friends only or just for you) at the server settings when launching server from game or change the config if you make dedicated one

you wanna make server visible at the beginning of the list with real ping instead of "???"? then make sure you got "white ip" add your port to your firewall exceptions so it'd allow to see you

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54 minutes ago, brbrmensch said:

it? what it?

you wanna make public server? then just make it public (not friends only or just for you) at the server settings when launching server from game or change the config if you make dedicated one

you wanna make server visible at the beginning of the list with real ping instead of "???"? then make sure you got "white ip" add your port to your firewall exceptions so it'd allow to see you

ed8d0e493f73c26f412c530def62637b.jpg

server_log: "[Warning] Could not confirm port 10888 is open in the firewall."

This is what I mean. How do I forward port into firewall?

 

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2 hours ago, Electroely said:

Could you post the full log? 

 

Spoiler

 

[00:00:00]:
System Memory:
 Memory Load: 35%
 Available Physical Memory: 5277m/8119m
 Available Page File: 12891m/16311m
 Available Virtual Memory: 3977m/4095m
 Available Extended Virtual Memory: 0m
[00:00:00]:
Process Memory:
 Peak Working Set Size: 29m
 Working Set Size: 29m
 Quota Peak Page Pool Usage: 225k
 Quota Page Pool Usage: 217k
 Quota Peak Non Paged Pool Usage:15k
 Quota Non Paged Pool Usage: 15k
 Page File Usage: 4m
 Peak Page File Usage: 4m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/Cluster_2/Master/
[00:00:00]: Starting Up
[00:00:00]: Version: 218082
[00:00:00]: Current time: Thu Jun 01 18:20:01 2017

[00:00:00]: Don't Starve Together: 218082 WIN32
[00:00:00]: Build Date: 2136
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -monitor_parent_process 7324 -persistent_storage_root APP:Klei/ -conf_dir DoNotStarveTogether -cluster Cluster_2 -ownernetid 76561198354189920 -backup_log_count 10 -shard Master -sigprefix DST_Master
[00:00:00]: Initializing distribution platform
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (3668)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:4.80
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_dedicated_server_nullrenderer.exe is disabled in the firewall.
[00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_dedicated_server_nullrenderer.exe is now enabled in the firewall.
[00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure)
[00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure)
[00:00:00]: THREAD - started 'ConsoleInput' (9328)
[00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure)
[00:00:00]: Offline user ID: OU_76561198354189920
[00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/Cluster_2/cluster_token.txt
[00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/Cluster_2/cluster_token.txt
[00:00:00]: HardwareStats:
  OS                       
    name                      Microsoft Windows 10 Home
    version                   10.0.14393
    architecture              64-bitowy
    platformSpecific          SP 0.0
  CPU                      
    numCores                  2
    features                  SSE,SSE2,SSE3,SSSE3,SSE41,SSE42
    name                      Intel(R) Core(TM) i3 CPU         540  @ 3.07GHz
    manufacturer              GenuineIntel
    clockSpeed                3067
  RAM                      
    megsOfRam                 8192
  GPU                      
    name                      NVIDIA GeForce GT 440
    driverDate                20161229000000.000000-000
    megsOfRam                 1024
    refreshRate               59
    videoModeDescription      1920 x 1080 x 4294967296 kolorów
    driverVersion             21.21.13.7653
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: running main.lua
 
[00:00:00]: loaded modindex 
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:00]: DownloadMods(0)
[00:00:01]: LOADING LUA SUCCESS
[00:00:01]: PlayerDeaths could not load morgue 
[00:00:01]: PlayerHistory could not load player_history 
[00:00:01]: bloom_enabled false 
[00:00:01]: loaded saveindex 
[00:00:01]: OnFilesLoaded() 
[00:00:01]: OnUpdatePurchaseStateComplete 
[00:00:03]:  Load FE 
[00:00:04]:  Load FE: done 
[00:00:04]: ModIndex: Load sequence finished successfully. 
[00:00:04]: Reset() returning
[00:00:04]: [IPC] Signal 'DST_Master_Kill' opened  #0000045C
[00:00:04]: [IPC] Registering handler for signal #0000045C
[00:00:04]: [IPC] Handle #0000045C added to the Eventhandles
[00:00:04]: [IPC] Signal 'DST_Master_Starting' opened  #00000450
[00:00:04]: [IPC] Sending signal... #00000450
[00:00:05]: [200] Account Communication Success (6)
[00:00:05]: Received (KU_ppJa2JxK) from TokenPurpose
[00:00:05]: Starting Dedicated Server Game 
[00:00:05]: Network tick rate: U=15(2), D=0
[00:00:05]: About to start a server with the following settings:
[00:00:05]:   Dedicated: true
[00:00:05]:   Online: true
[00:00:05]:   Passworded: false
[00:00:05]:   ServerPort: 10999
[00:00:05]:   SteamAuthPort: 8766
[00:00:05]:   SteamMasterServerPort: 27016
[00:00:05]:   ClanID: false
[00:00:05]:   ClanOnly: false
[00:00:05]:   ClanAdmin: false
[00:00:05]:   LanOnly: false
[00:00:05]:   FriendsOnly: false
[00:00:05]:   EnableAutosaver: true
[00:00:05]:   EncodeUserPath: true
[00:00:05]:   PVP: false
[00:00:05]:   Event: false
[00:00:05]:   MaxPlayers: 4
[00:00:05]:   GameMode: survival
[00:00:05]:   OverridenDNS:
[00:00:05]:   PauseWhenEmpty: true
[00:00:05]:   VoteEnabled: false
[00:00:05]:   InternetBroadcasting: true
[00:00:05]:   Intent: social
[00:00:05]: [Warning] Could not confirm port 10999 is open in the firewall.
[00:00:05]: Online Server Started on port: 10999
[00:00:05]: Collecting garbage...
[00:00:05]: lua_gc took 0.02 seconds
[00:00:05]: ~ShardLuaProxy()
[00:00:05]: ~ItemServerLuaProxy()
[00:00:05]: ~InventoryLuaProxy()
[00:00:05]: ~NetworkLuaProxy()
[00:00:05]: ~SimLuaProxy()
[00:00:05]: lua_close took 0.04 seconds
[00:00:05]: ReleaseAll
[00:00:05]: ReleaseAll Finished
[00:00:05]: cGame::StartPlaying
[00:00:05]: LOADING LUA
[00:00:05]: DoLuaFile scripts/main.lua
[00:00:05]: DoLuaFile loading buffer scripts/main.lua
[00:00:06]: running main.lua
 
[00:00:06]: loaded modindex 
[00:00:06]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:06]: LOADING LUA SUCCESS
[00:00:06]: PlayerDeaths could not load morgue 
[00:00:06]: PlayerHistory could not load player_history 
[00:00:06]: bloom_enabled false 
[00:00:06]: loaded saveindex 
[00:00:06]: OnFilesLoaded() 
[00:00:06]: OnUpdatePurchaseStateComplete 
[00:00:06]:  Unload FE 
[00:00:06]:  Unload FE done 
[00:00:07]:  LOAD BE 
[00:00:10]:  LOAD BE: done 
[00:00:10]: Loading world: session/77A23E72482A0C5A/0000000094 
[00:00:10]: Save file is at version 4.77 
[00:00:10]: Begin Session: 77A23E72482A0C5A
[00:00:10]: saving to server_temp/server_save 
[00:00:10]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:12]: Loading Nav Grid 
[00:00:12]: setting  summerlength 15 
[00:00:12]: setting  isnightmaredawn false 
[00:00:12]: setting  elapseddaysinseason 11 
[00:00:12]: setting  isfullmoon false 
[00:00:12]: setting  moisture 5013.6821289063 
[00:00:12]: setting  springlength 20 
[00:00:12]: setting  isnightmarewild false 
[00:00:12]: setting  moonphase quarter 
[00:00:12]: setting  precipitationrate 0 
[00:00:12]: setting  iswet false 
[00:00:12]: setting  isnewmoon false 
[00:00:12]: setting  iswinter false 
[00:00:12]: setting  israining false 
[00:00:12]: setting  isnightmarewarn false 
[00:00:12]: setting  precipitation none 
[00:00:12]: setting  cavephase day 
[00:00:12]: setting  moistureceil 10542.69921875 
[00:00:12]: setting  isday true 
[00:00:12]: setting  iscaveday true 
[00:00:12]: setting  season autumn 
[00:00:12]: setting  timeinphase 0.0040659586588542 
[00:00:12]: setting  temperature 27.563866138504 
[00:00:12]: setting  isnightmarecalm false 
[00:00:12]: setting  isnight false 
[00:00:12]: setting  isdusk false 
[00:00:12]: setting  iscavedusk false 
[00:00:12]: setting  isautumn true 
[00:00:12]: setting  issnowing false 
[00:00:12]: setting  iswaxingmoon true 
[00:00:12]: setting  pop 0.45390938652704 
[00:00:12]: setting  snowlevel 0 
[00:00:12]: setting  issnowcovered false 
[00:00:12]: setting  autumnlength 20 
[00:00:12]: setting  phase day 
[00:00:12]: setting  nightmaretime 0 
[00:00:12]: setting  winterlength 15 
[00:00:12]: setting  isspring false 
[00:00:12]: setting  nightmarephase none 
[00:00:12]: setting  remainingdaysinseason 9 
[00:00:12]: setting  cycles 81 
[00:00:12]: setting  iscavenight false 
[00:00:12]: setting  nightmaretimeinphase 0 
[00:00:12]: setting  wetness 0 
[00:00:12]: setting  time 0.0020329793294271 
[00:00:12]: setting  issummer false 
[00:00:12]: OVERRIDE: setting disease_delay to none 
[00:00:19]: Reconstructing topology 
[00:00:19]:  ...Sorting points 
[00:00:19]:  ...Sorting edges 
[00:00:19]:  ...Connecting nodes 
[00:00:19]:  ...Validating connections 
[00:00:19]:  ...Housekeeping 
[00:00:19]:  ...Done! 
[00:00:19]: 1 uploads added to server. From server_temp
[00:00:19]: About to start a shard with these settings:
[00:00:19]:   ShardName: [SHDMASTER]
[00:00:19]:   ShardID: 1
[00:00:19]:   ShardRole: MASTER
[00:00:19]:   MasterHost: (null)
[00:00:19]:   MasterBind: 127.0.0.1
[00:00:19]:   MasterPort: 10888
[00:00:19]: [Shard] Starting master server
[00:00:19]: [Warning] Could not confirm port 10888 is open in the firewall.
[00:00:19]: [Shard] Shard server started on port: 10888
[00:00:19]: [IPC] Signal 'DST_Master_Ready' opened  #000004DC
[00:00:19]: [IPC] Sending signal... #000004DC
[00:00:19]: Telling Client our new session identifier: 77A23E72482A0C5A
[00:00:19]: ModIndex: Load sequence finished successfully. 
[00:00:19]: Reset() returning
[00:00:19]: [IPC] Received shutdown signal.
[00:00:20]: Serializing world: session/77A23E72482A0C5A/0000000095
[00:00:20]: [Shard] Stopping shard mode
[00:00:21]: Collecting garbage...
[00:00:22]: lua_gc took 0.34 seconds
[00:00:22]: ~ShardLuaProxy()
[00:00:22]: ~ItemServerLuaProxy()
[00:00:22]: ~InventoryLuaProxy()
[00:00:22]: ~NetworkLuaProxy()
[00:00:22]: ~SimLuaProxy()
[00:00:22]: lua_close took 0.37 seconds
[00:00:22]:  Manager - ORPHANED UNKNOWN RESOURCES:
[00:00:22]: shaders/ui_yuv.ksh - 1
[00:00:22]: CurlRequestManager::ClientThread::Main() complete
[00:00:22]: HttpClient2 discarded 0 callbacks.
[00:00:22]: Shutting down

 

 
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4 hours ago, Szczuku said:

 

  Reveal hidden contents

 

[00:00:00]:
System Memory:
 Memory Load: 35%
 Available Physical Memory: 5277m/8119m
 Available Page File: 12891m/16311m
 Available Virtual Memory: 3977m/4095m
 Available Extended Virtual Memory: 0m
[00:00:00]:
Process Memory:
 Peak Working Set Size: 29m
 Working Set Size: 29m
 Quota Peak Page Pool Usage: 225k
 Quota Page Pool Usage: 217k
 Quota Peak Non Paged Pool Usage:15k
 Quota Non Paged Pool Usage: 15k
 Page File Usage: 4m
 Peak Page File Usage: 4m
[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/Cluster_2/Master/
[00:00:00]: Starting Up
[00:00:00]: Version: 218082
[00:00:00]: Current time: Thu Jun 01 18:20:01 2017

[00:00:00]: Don't Starve Together: 218082 WIN32
[00:00:00]: Build Date: 2136
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -monitor_parent_process 7324 -persistent_storage_root APP:Klei/ -conf_dir DoNotStarveTogether -cluster Cluster_2 -ownernetid 76561198354189920 -backup_log_count 10 -shard Master -sigprefix DST_Master
[00:00:00]: Initializing distribution platform
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (3668)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:4.80
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_dedicated_server_nullrenderer.exe is disabled in the firewall.
[00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_dedicated_server_nullrenderer.exe is now enabled in the firewall.
[00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure)
[00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure)
[00:00:00]: THREAD - started 'ConsoleInput' (9328)
[00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure)
[00:00:00]: Offline user ID: OU_76561198354189920
[00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/Cluster_2/cluster_token.txt
[00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether/Cluster_2/cluster_token.txt
[00:00:00]: HardwareStats:
  OS                       
    name                      Microsoft Windows 10 Home
    version                   10.0.14393
    architecture              64-bitowy
    platformSpecific          SP 0.0
  CPU                      
    numCores                  2
    features                  SSE,SSE2,SSE3,SSSE3,SSE41,SSE42
    name                      Intel(R) Core(TM) i3 CPU         540  @ 3.07GHz
    manufacturer              GenuineIntel
    clockSpeed                3067
  RAM                      
    megsOfRam                 8192
  GPU                      
    name                      NVIDIA GeForce GT 440
    driverDate                20161229000000.000000-000
    megsOfRam                 1024
    refreshRate               59
    videoModeDescription      1920 x 1080 x 4294967296 kolorów
    driverVersion             21.21.13.7653
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: running main.lua
 
[00:00:00]: loaded modindex 
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:00]: DownloadMods(0)
[00:00:01]: LOADING LUA SUCCESS
[00:00:01]: PlayerDeaths could not load morgue 
[00:00:01]: PlayerHistory could not load player_history 
[00:00:01]: bloom_enabled false 
[00:00:01]: loaded saveindex 
[00:00:01]: OnFilesLoaded() 
[00:00:01]: OnUpdatePurchaseStateComplete 
[00:00:03]:  Load FE 
[00:00:04]:  Load FE: done 
[00:00:04]: ModIndex: Load sequence finished successfully. 
[00:00:04]: Reset() returning
[00:00:04]: [IPC] Signal 'DST_Master_Kill' opened  #0000045C
[00:00:04]: [IPC] Registering handler for signal #0000045C
[00:00:04]: [IPC] Handle #0000045C added to the Eventhandles
[00:00:04]: [IPC] Signal 'DST_Master_Starting' opened  #00000450
[00:00:04]: [IPC] Sending signal... #00000450
[00:00:05]: [200] Account Communication Success (6)
[00:00:05]: Received (KU_ppJa2JxK) from TokenPurpose
[00:00:05]: Starting Dedicated Server Game 
[00:00:05]: Network tick rate: U=15(2), D=0
[00:00:05]: About to start a server with the following settings:
[00:00:05]:   Dedicated: true
[00:00:05]:   Online: true
[00:00:05]:   Passworded: false
[00:00:05]:   ServerPort: 10999
[00:00:05]:   SteamAuthPort: 8766
[00:00:05]:   SteamMasterServerPort: 27016
[00:00:05]:   ClanID: false
[00:00:05]:   ClanOnly: false
[00:00:05]:   ClanAdmin: false
[00:00:05]:   LanOnly: false
[00:00:05]:   FriendsOnly: false
[00:00:05]:   EnableAutosaver: true
[00:00:05]:   EncodeUserPath: true
[00:00:05]:   PVP: false
[00:00:05]:   Event: false
[00:00:05]:   MaxPlayers: 4
[00:00:05]:   GameMode: survival
[00:00:05]:   OverridenDNS:
[00:00:05]:   PauseWhenEmpty: true
[00:00:05]:   VoteEnabled: false
[00:00:05]:   InternetBroadcasting: true
[00:00:05]:   Intent: social
[00:00:05]: [Warning] Could not confirm port 10999 is open in the firewall.
[00:00:05]: Online Server Started on port: 10999
[00:00:05]: Collecting garbage...
[00:00:05]: lua_gc took 0.02 seconds
[00:00:05]: ~ShardLuaProxy()
[00:00:05]: ~ItemServerLuaProxy()
[00:00:05]: ~InventoryLuaProxy()
[00:00:05]: ~NetworkLuaProxy()
[00:00:05]: ~SimLuaProxy()
[00:00:05]: lua_close took 0.04 seconds
[00:00:05]: ReleaseAll
[00:00:05]: ReleaseAll Finished
[00:00:05]: cGame::StartPlaying
[00:00:05]: LOADING LUA
[00:00:05]: DoLuaFile scripts/main.lua
[00:00:05]: DoLuaFile loading buffer scripts/main.lua
[00:00:06]: running main.lua
 
[00:00:06]: loaded modindex 
[00:00:06]: ModIndex: Beginning normal load sequence for dedicated server.
 
[00:00:06]: LOADING LUA SUCCESS
[00:00:06]: PlayerDeaths could not load morgue 
[00:00:06]: PlayerHistory could not load player_history 
[00:00:06]: bloom_enabled false 
[00:00:06]: loaded saveindex 
[00:00:06]: OnFilesLoaded() 
[00:00:06]: OnUpdatePurchaseStateComplete 
[00:00:06]:  Unload FE 
[00:00:06]:  Unload FE done 
[00:00:07]:  LOAD BE 
[00:00:10]:  LOAD BE: done 
[00:00:10]: Loading world: session/77A23E72482A0C5A/0000000094 
[00:00:10]: Save file is at version 4.77 
[00:00:10]: Begin Session: 77A23E72482A0C5A
[00:00:10]: saving to server_temp/server_save 
[00:00:10]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:12]: Loading Nav Grid 
[00:00:12]: setting  summerlength 15 
[00:00:12]: setting  isnightmaredawn false 
[00:00:12]: setting  elapseddaysinseason 11 
[00:00:12]: setting  isfullmoon false 
[00:00:12]: setting  moisture 5013.6821289063 
[00:00:12]: setting  springlength 20 
[00:00:12]: setting  isnightmarewild false 
[00:00:12]: setting  moonphase quarter 
[00:00:12]: setting  precipitationrate 0 
[00:00:12]: setting  iswet false 
[00:00:12]: setting  isnewmoon false 
[00:00:12]: setting  iswinter false 
[00:00:12]: setting  israining false 
[00:00:12]: setting  isnightmarewarn false 
[00:00:12]: setting  precipitation none 
[00:00:12]: setting  cavephase day 
[00:00:12]: setting  moistureceil 10542.69921875 
[00:00:12]: setting  isday true 
[00:00:12]: setting  iscaveday true 
[00:00:12]: setting  season autumn 
[00:00:12]: setting  timeinphase 0.0040659586588542 
[00:00:12]: setting  temperature 27.563866138504 
[00:00:12]: setting  isnightmarecalm false 
[00:00:12]: setting  isnight false 
[00:00:12]: setting  isdusk false 
[00:00:12]: setting  iscavedusk false 
[00:00:12]: setting  isautumn true 
[00:00:12]: setting  issnowing false 
[00:00:12]: setting  iswaxingmoon true 
[00:00:12]: setting  pop 0.45390938652704 
[00:00:12]: setting  snowlevel 0 
[00:00:12]: setting  issnowcovered false 
[00:00:12]: setting  autumnlength 20 
[00:00:12]: setting  phase day 
[00:00:12]: setting  nightmaretime 0 
[00:00:12]: setting  winterlength 15 
[00:00:12]: setting  isspring false 
[00:00:12]: setting  nightmarephase none 
[00:00:12]: setting  remainingdaysinseason 9 
[00:00:12]: setting  cycles 81 
[00:00:12]: setting  iscavenight false 
[00:00:12]: setting  nightmaretimeinphase 0 
[00:00:12]: setting  wetness 0 
[00:00:12]: setting  time 0.0020329793294271 
[00:00:12]: setting  issummer false 
[00:00:12]: OVERRIDE: setting disease_delay to none 
[00:00:19]: Reconstructing topology 
[00:00:19]:  ...Sorting points 
[00:00:19]:  ...Sorting edges 
[00:00:19]:  ...Connecting nodes 
[00:00:19]:  ...Validating connections 
[00:00:19]:  ...Housekeeping 
[00:00:19]:  ...Done! 
[00:00:19]: 1 uploads added to server. From server_temp
[00:00:19]: About to start a shard with these settings:
[00:00:19]:   ShardName: [SHDMASTER]
[00:00:19]:   ShardID: 1
[00:00:19]:   ShardRole: MASTER
[00:00:19]:   MasterHost: (null)
[00:00:19]:   MasterBind: 127.0.0.1
[00:00:19]:   MasterPort: 10888
[00:00:19]: [Shard] Starting master server
[00:00:19]: [Warning] Could not confirm port 10888 is open in the firewall.
[00:00:19]: [Shard] Shard server started on port: 10888
[00:00:19]: [IPC] Signal 'DST_Master_Ready' opened  #000004DC
[00:00:19]: [IPC] Sending signal... #000004DC
[00:00:19]: Telling Client our new session identifier: 77A23E72482A0C5A
[00:00:19]: ModIndex: Load sequence finished successfully. 
[00:00:19]: Reset() returning
[00:00:19]: [IPC] Received shutdown signal.
[00:00:20]: Serializing world: session/77A23E72482A0C5A/0000000095
[00:00:20]: [Shard] Stopping shard mode
[00:00:21]: Collecting garbage...
[00:00:22]: lua_gc took 0.34 seconds
[00:00:22]: ~ShardLuaProxy()
[00:00:22]: ~ItemServerLuaProxy()
[00:00:22]: ~InventoryLuaProxy()
[00:00:22]: ~NetworkLuaProxy()
[00:00:22]: ~SimLuaProxy()
[00:00:22]: lua_close took 0.37 seconds
[00:00:22]:  Manager - ORPHANED UNKNOWN RESOURCES:
[00:00:22]: shaders/ui_yuv.ksh - 1
[00:00:22]: CurlRequestManager::ClientThread::Main() complete
[00:00:22]: HttpClient2 discarded 0 callbacks.
[00:00:22]: Shutting down

 

 

Mind providing the client mod aswell?

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On ‎2017‎-‎06‎-‎06 at 0:14 AM, Electroely said:

Mind providing the client mod aswell?

I don't have any ,,client mod" in my "DoNotStarveTogether" folder i only have backup, client save , all the clusters client.ini, clientchat-log and client log

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