Eusong Posted May 31, 2017 Share Posted May 31, 2017 Title says it all. Here's the error. Spoiler [00:01:32]: New incoming connection 127.0.0.1|62640 <3447868912791725388> [00:01:32]: Client connected from [LAN] 127.0.0.1|62640 <3447868912791725388> [00:01:32]: ValidateGameSessionToken pgs-usc^KU_gggRLBeh^DontStarveTogether^IOp1hEYn4mGAaSOLAaJFq+o95zZ3bACxDB66rrW8p9g= for <3447868912791725388> [00:01:32]: Client authenticated: (KU_gggRLBeh) Eusong [00:01:32]: [Steam] Authenticated host '76561198105798752' [00:01:34]: [Shard] Read save location file for (KU_gggRLBeh) [00:01:53]: Resuming user: session/357B26E2C47C805D/KU_gggRLBeh_/0000000008 [00:01:53]: Spawning player at: [Load] (-38.61, 0.00, -36.68) [00:01:53]: Sim unpaused [00:02:01]: [string "../mods/workshop-835602689/modmain.lua"]:421: attempt to index field '_avatar_net' (a nil value) LUA ERROR stack traceback: ../mods/workshop-835602689/modmain.lua:421 in (global) GetDescription (Lua) <418-429> inst = 111898 - silver (valid:true) item = 101384 - skeleton_player (valid:true) modifier = MALE scripts/prefabs/skeleton.lua:21 in (field) getspecialdescription (Lua) <18-46> inst = 101384 - skeleton_player (valid:true) viewer = 111898 - silver (valid:true) mod = MALE scripts/components/inspectable.lua:57 in (method) GetDescription (Lua) <47-72> self = getspecialdescription = function - scripts/prefabs/skeleton.lua:18 inst = 101384 - skeleton_player (valid:true) recordview = true viewer = 111898 - silver (valid:true) desc = nil scripts/actions.lua:369 in (field) fn (Lua) <365-381> act = Examine 101384 - skeleton_player (valid:true) targ = 101384 - skeleton_player (valid:true) scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34> self (valid:true) = options = table: 20BF8820 action = table: 08F24C00 doer = 111898 - silver (valid:true) onsuccess = table: 20BF8500 doerownsobject = false onfail = table: 20BF8AA0 target = 101384 - skeleton_player (valid:true) scripts/entityscript.lua:1247 in (method) PushBufferedAction (Lua) <1216-1259> self (valid:true) = DynamicShadow = DynamicShadow (1BECA6F0) inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:133 SetCameraDistance = function - scripts/prefabs/player_common.lua:1335 ScreenFlash = function - scripts/prefabs/player_common.lua:1397 player_classified = 111899 - player_classified (valid:true) playercolour = table: 239CE348 AnimState = AnimState (1BECA5D0) Light = Light (1BECA550) OnChangeModdedSkin = function - ../mods/workshop-835602689/modmain.lua:236 _isrezattuned = false OnRemoveEntity = function - scripts/prefabs/player_common.lua:654 pendingtasks = table: 0AF17E70 ShowHUD = function - scripts/prefabs/player_common.lua:1317 ShowGiftItemPopUp = function - scripts/prefabs/player_common.lua:1329 sg = sg="wilson", state="idle", time=0.03, tags = "idle,canrotate," IsHUDVisible = function - scripts/prefabs/player_common.lua:1307 ApplyScale = function - scripts/prefabs/player_common.lua:1412 SetGhostMode = function - scripts/prefabs/player_common.lua:569 ShowActions = function - scripts/prefabs/player_common.lua:1311 OnWakeUp = function - scripts/prefabs/player_common.lua:1228 Transform = Transform (1BECA570) actionreplica = table: 0AF111D8 event_listening = table: 0AF18758 actioncomponents = table: 0AF11110 lower_components_shadow = table: 0AF10FA8 GetMaxMoisture = function - scripts/prefabs/player_common.lua:123 CanUseTouchStone = function - scripts/prefabs/player_common.lua:73 updatecomponents = table: 0AF193B0 ShakeCamera = function - scripts/prefabs/player_common.lua:1355 OnDespawn = function - scripts/prefabs/player_common.lua:1246 persists = false MiniMapEntity = MiniMapEntity (1BECA5F0) event_listeners = table: 0AF18000 _OnLoad = function - ../mods/Silver Leaf and Hooh - Unfinished/scripts/prefabs/silver.lua:44 replica = table: 0AF10EB8 GetTemperature = function - scripts/prefabs/player_common.lua:83 GUID = 111898 ghostenabled = true EnableMovementPrediction = function - scripts/prefabs/player_common.lua:508 worldstatewatching = table: 0AF18F78 SetCameraZoomed = function - scripts/prefabs/player_common.lua:1341 Network = Network (1BECA730) userid = KU_gggRLBeh OnPreLoad = function - scripts/prefabs/player_common.lua:1134 GetSandstormLevel = function - scripts/prefabs/player_common.lua:143 inherentactions = table: 06BA5130 spawntime = 0.13333334028721 SnapCamera = function - scripts/prefabs/player_common.lua:1347 On [00:02:01]: [string "../mods/workshop-835602689/modmain.lua"]:421: attempt to index field '_avatar_net' (a nil value) LUA ERROR stack traceback: ../mods/workshop-835602689/modmain.lua:421 in (global) GetDescription (Lua) <418-429> scripts/prefabs/skeleton.lua:21 in (field) getspecialdescription (Lua) <18-46> scripts/components/inspectable.lua:57 in (method) GetDescription (Lua) <47-72> scripts/actions.lua:369 in (field) fn (Lua) <365-381> scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34> scripts/entityscript.lua:1247 in (method) PushBufferedAction (Lua) <1216-1259> scripts/components/locomotor.lua:490 in (method) PushAction (Lua) <463-514> scripts/components/playercontroller.lua:2493 in (method) DoAction (Lua) <2449-2497> scripts/components/playercontroller.lua:2625 in (method) OnRemoteLeftClick (Lua) <2592-2632> scripts/networkclientrpc.lua:52 in () ? (Lua) <37-57> =[C]:-1 in (method) CallRPC (C) <-1--1> scripts/networkclientrpc.lua:790 in (global) HandleRPCQueue (Lua) <781-798> scripts/update.lua:41 in () ? (Lua) <33-129> Mod 835602689 is API modded skins, by the way. My mod uses it though it's not required. Link to comment Share on other sites More sharing options...
Lumina Posted May 31, 2017 Share Posted May 31, 2017 Maybe title says all, but without any modmain or anything, i don't see how to help. Does the crash still happen if you disable api modded skins ? How do your mod use it ? Link to comment Share on other sites More sharing options...
Eusong Posted May 31, 2017 Author Share Posted May 31, 2017 Here's the modmain. My mod uses it to add different skins to the player characters it adds. It doesn't crash when API Modded Skins is disabled. modmain.lua Link to comment Share on other sites More sharing options...
Leonardo Cox Posted May 31, 2017 Share Posted May 31, 2017 Contact the creator of the Modded Skins API, he is the one that will help you the most. Link to comment Share on other sites More sharing options...
Lumina Posted May 31, 2017 Share Posted May 31, 2017 Fidooop is really busy and already said that he will not do tutorial, i doubt he will do explanations about his mod for each person with troubles. But maybe looking at similars mods to see what you could do wrong. Link to comment Share on other sites More sharing options...
Eusong Posted May 31, 2017 Author Share Posted May 31, 2017 I've tried every file that refers to skins, but I can't find any differences between mine and one that works that could cause this. Link to comment Share on other sites More sharing options...
Leonardo Cox Posted May 31, 2017 Share Posted May 31, 2017 4 hours ago, Lumina said: Fidooop is really busy and already said that he will not do tutorial, i doubt he will do explanations about his mod for each person with troubles. But maybe looking at similars mods to see what you could do wrong. For all we know, it could be a bug of the API. I'd say its worth contacting Fidooop about, and just because hes busy doesn't mean you shouldn't try to report a problem that you found/have with his mod, imo. Link to comment Share on other sites More sharing options...
Eusong Posted June 1, 2017 Author Share Posted June 1, 2017 3 hours ago, DarkKingBoo said: For all we know, it could be a bug of the API. I'd say its worth contacting Fidooop about, and just because hes busy doesn't mean you shouldn't try to report a problem that you found/have with his mod, imo. I already did. Turns out it is a big with the API, and he's now working on a fix. Link to comment Share on other sites More sharing options...
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