Jump to content

Crash when examining own skeleton (custom character)


Recommended Posts

Title says it all. Here's the error.

 

Spoiler

[00:01:32]: New incoming connection 127.0.0.1|62640 <3447868912791725388>
[00:01:32]: Client connected from [LAN] 127.0.0.1|62640 <3447868912791725388>
[00:01:32]: ValidateGameSessionToken pgs-usc^KU_gggRLBeh^DontStarveTogether^IOp1hEYn4mGAaSOLAaJFq+o95zZ3bACxDB66rrW8p9g= for <3447868912791725388>
[00:01:32]: Client authenticated: (KU_gggRLBeh) Eusong
[00:01:32]: [Steam] Authenticated host '76561198105798752'
[00:01:34]: [Shard] Read save location file for (KU_gggRLBeh)
[00:01:53]: Resuming user: session/357B26E2C47C805D/KU_gggRLBeh_/0000000008
[00:01:53]: Spawning player at: [Load] (-38.61, 0.00, -36.68)    
[00:01:53]: Sim unpaused
[00:02:01]: [string "../mods/workshop-835602689/modmain.lua"]:421: attempt to index field '_avatar_net' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-835602689/modmain.lua:421 in (global) GetDescription (Lua) <418-429>
   inst = 111898 - silver (valid:true)
   item = 101384 - skeleton_player (valid:true)
   modifier = MALE
scripts/prefabs/skeleton.lua:21 in (field) getspecialdescription (Lua) <18-46>
   inst = 101384 - skeleton_player (valid:true)
   viewer = 111898 - silver (valid:true)
   mod = MALE
scripts/components/inspectable.lua:57 in (method) GetDescription (Lua) <47-72>
   self =
      getspecialdescription = function - scripts/prefabs/skeleton.lua:18
      inst = 101384 - skeleton_player (valid:true)
      recordview = true
   viewer = 111898 - silver (valid:true)
   desc = nil
scripts/actions.lua:369 in (field) fn (Lua) <365-381>
   act = Examine 101384 - skeleton_player (valid:true)
   targ = 101384 - skeleton_player (valid:true)
scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34>
   self (valid:true) =
      options = table: 20BF8820
      action = table: 08F24C00
      doer = 111898 - silver (valid:true)
      onsuccess = table: 20BF8500
      doerownsobject = false
      onfail = table: 20BF8AA0
      target = 101384 - skeleton_player (valid:true)
scripts/entityscript.lua:1247 in (method) PushBufferedAction (Lua) <1216-1259>
   self (valid:true) =
      DynamicShadow = DynamicShadow (1BECA6F0)
      inlimbo = false
      GetMoistureRateScale = function - scripts/prefabs/player_common.lua:133
      SetCameraDistance = function - scripts/prefabs/player_common.lua:1335
      ScreenFlash = function - scripts/prefabs/player_common.lua:1397
      player_classified = 111899 - player_classified (valid:true)
      playercolour = table: 239CE348
      AnimState = AnimState (1BECA5D0)
      Light = Light (1BECA550)
      OnChangeModdedSkin = function - ../mods/workshop-835602689/modmain.lua:236
      _isrezattuned = false
      OnRemoveEntity = function - scripts/prefabs/player_common.lua:654
      pendingtasks = table: 0AF17E70
      ShowHUD = function - scripts/prefabs/player_common.lua:1317
      ShowGiftItemPopUp = function - scripts/prefabs/player_common.lua:1329
      sg = sg="wilson", state="idle", time=0.03, tags = "idle,canrotate,"
      IsHUDVisible = function - scripts/prefabs/player_common.lua:1307
      ApplyScale = function - scripts/prefabs/player_common.lua:1412
      SetGhostMode = function - scripts/prefabs/player_common.lua:569
      ShowActions = function - scripts/prefabs/player_common.lua:1311
      OnWakeUp = function - scripts/prefabs/player_common.lua:1228
      Transform = Transform (1BECA570)
      actionreplica = table: 0AF111D8
      event_listening = table: 0AF18758
      actioncomponents = table: 0AF11110
      lower_components_shadow = table: 0AF10FA8
      GetMaxMoisture = function - scripts/prefabs/player_common.lua:123
      CanUseTouchStone = function - scripts/prefabs/player_common.lua:73
      updatecomponents = table: 0AF193B0
      ShakeCamera = function - scripts/prefabs/player_common.lua:1355
      OnDespawn = function - scripts/prefabs/player_common.lua:1246
      persists = false
      MiniMapEntity = MiniMapEntity (1BECA5F0)
      event_listeners = table: 0AF18000
      _OnLoad = function - ../mods/Silver Leaf and Hooh - Unfinished/scripts/prefabs/silver.lua:44
      replica = table: 0AF10EB8
      GetTemperature = function - scripts/prefabs/player_common.lua:83
      GUID = 111898
      ghostenabled = true
      EnableMovementPrediction = function - scripts/prefabs/player_common.lua:508
      worldstatewatching = table: 0AF18F78
      SetCameraZoomed = function - scripts/prefabs/player_common.lua:1341
      Network = Network (1BECA730)
      userid = KU_gggRLBeh
      OnPreLoad = function - scripts/prefabs/player_common.lua:1134
      GetSandstormLevel = function - scripts/prefabs/player_common.lua:143
      inherentactions = table: 06BA5130
      spawntime = 0.13333334028721
      SnapCamera = function - scripts/prefabs/player_common.lua:1347
      On
[00:02:01]: [string "../mods/workshop-835602689/modmain.lua"]:421: attempt to index field '_avatar_net' (a nil value)
LUA ERROR stack traceback:
    ../mods/workshop-835602689/modmain.lua:421 in (global) GetDescription (Lua) <418-429>
    scripts/prefabs/skeleton.lua:21 in (field) getspecialdescription (Lua) <18-46>
    scripts/components/inspectable.lua:57 in (method) GetDescription (Lua) <47-72>
    scripts/actions.lua:369 in (field) fn (Lua) <365-381>
    scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34>
    scripts/entityscript.lua:1247 in (method) PushBufferedAction (Lua) <1216-1259>
    scripts/components/locomotor.lua:490 in (method) PushAction (Lua) <463-514>
    scripts/components/playercontroller.lua:2493 in (method) DoAction (Lua) <2449-2497>
    scripts/components/playercontroller.lua:2625 in (method) OnRemoteLeftClick (Lua) <2592-2632>
    scripts/networkclientrpc.lua:52 in () ? (Lua) <37-57>
    =[C]:-1 in (method) CallRPC (C) <-1--1>
    scripts/networkclientrpc.lua:790 in (global) HandleRPCQueue (Lua) <781-798>
    scripts/update.lua:41 in () ? (Lua) <33-129>
    

Mod 835602689 is API modded skins, by the way. My mod uses it though it's not required.

Link to comment
Share on other sites

Fidooop is really busy and already said that he will not do tutorial, i doubt he will do explanations about his mod for each person with troubles. But maybe looking at similars mods to see what you could do wrong.

Link to comment
Share on other sites

4 hours ago, Lumina said:

Fidooop is really busy and already said that he will not do tutorial, i doubt he will do explanations about his mod for each person with troubles. But maybe looking at similars mods to see what you could do wrong.

For all we know, it could be a bug of the API. I'd say its worth contacting Fidooop about, and just because hes busy doesn't mean you shouldn't try to report a problem that you found/have with his mod, imo.

Link to comment
Share on other sites

3 hours ago, DarkKingBoo said:

For all we know, it could be a bug of the API. I'd say its worth contacting Fidooop about, and just because hes busy doesn't mean you shouldn't try to report a problem that you found/have with his mod, imo.

I already did. Turns out it is a big with the API, and he's now working on a fix. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
  • Create New...